P-51D Mustang 1:1 Scaled Replica
What can I say...I've put off building this until now because I was scared I couldn't do this legendary aircraft justice. I'm proud to finally present the P-51D Mustang at 1:1 scaled dimensions and performance. Extreme care was taken to prevent any yaw/roll bugs, and I'm happy to report that you will not find any in this build.
Controls:
AG1 + VTOL down for flaps
AG2 for lights
*IMPORTANT*
For takeoff, throttle to 30%, lightly control the nose with yaw until the tail lifts off the ground (no pitch yet!), then rotate above 110 mph. Once you're airborne you can throttle to 100% and enjoy!
For landing, flaps down (helps but not required), throttle to 25% and trim the nose up (you will still need to hold nose up pressure on the stick). When you're stable on final approach, throttle to 15% and work on slowing to about 115 mph for touchdown. It's forgiving, you can mess up and still land safely but that's about what you're shooting for.
Thanks @thealban for the decal. Definitely saved me some time on the paint!
Specifications
Spotlights
- This craft has been featured
- 90corvette 7.6 years ago
- bjac0 7.6 years ago
- FearlessFabEngineering 7.6 years ago
- ChaMikey 7.6 years ago
- TTHHSSSS 7.6 years ago
- TAplanes 7.6 years ago
- MAHADI 7.6 years ago
- AudioDud3 7.6 years ago
- NativeChief1492 7.6 years ago
General Characteristics
- Successors 1 airplane(s)
- Created On Windows
- Wingspan 36.4ft (11.1m)
- Length 33.2ft (10.1m)
- Height 11.3ft (3.4m)
- Empty Weight 5,167lbs (2,343kg)
- Loaded Weight 5,884lbs (2,668kg)
Performance
- Horse Power/Weight Ratio 0.467
- Wing Loading 20.7lbs/ft2 (101.2kg/m2)
- Wing Area 284.0ft2 (26.4m2)
- Drag Points 4259
Parts
- Number of Parts 162
- Control Surfaces 6
- Performance Cost 607
@Legardsaint1 i know it's months later, but of course feel free to use any of my stuff for whatever you'd like.
Hello, I was wondering if I could use this to build off of. Not necessarily build off of but to make something out of it. All credit would go to you.
@AdrianFlyingAce Use trim, use flaps, it flies.
@ShockRF @spasmofjustice Thanks guys.
Congrats of getting featured)
Wow! Smashed it!
@AV8R Thank you!
@PorkyClown3
My New XML Editing Tutorial
Plane for XML Editing Guide
Refer to section 4.6.0.0 Coloring / Materials
@AV8R Can you tell me how to make the paint look super shiny please?
SUPER AWESOME... IT'S AS SAME AS THE REAL ONE...
@ZephyrSystems It's such an amazing plane, it's not surprising a lot of people build it! I hope to get to fly one for real some day.
@MrMecha There is typically no good single source for this information but there are things you can use to interpolate between reality and the game engine. Some things I do:
Google/reference books to find things such as stall speeds and AOA, airframe G-load tolerances, minimum radius turn, top speeds at sea level and at altitude, pitch and roll rates, etc.
Then I edit engine performance to match the speeds and climb rate as well as I can, edit wing size/shape to replicate the stalling characteristics, liftoff speed, and lift profile as well as I can, and edit control surfaces to match the pitch/roll rate and turn radius.
In terms of performance scaling we don't really have the tools to do it perfectly in SimplePlanes since we have no information in the UI/HUD showing things like AOA, G, etc. but we can approximate it closely enough for a low-fidelity sim engine like this.
I also did an example of some math to calculate the G felt in a turn/loop in the comments section of a YouTube video I posted. This is how I scaled one aspect of the performance of a fictional jet that I made.
Link here
Hope this helps!
@AV8R I tried to make a Sukhoi I-14 WW2 replica and it has not a good agility too)
@AV8R I did not want to upset You. I work with Russian 5-6-7-generation fighter aircrafts. Look at my Berkut 2.3's agility, and You will understand, what am I about. Your Mustang is awesome, and, I think, real WW2 planes had maneuverability like that. (Or maneuvrability, without "e". I don't know, I am Russian))))
@MrMecha thanks. It's important to me that all users are able to enjoy my builds. I think it's possible to get a respectable amount of detail while still being less than 300 parts for normal-size airplanes!
@ShockRF Sorry to hear that! If you want a more video game-like flight experience you can make the elevator larger which will let the trim work better!
Sorry, but I don't like a maneuverability. But it is awesome!
@PotatoPoweredComputer ha!
I found a bug, there is no bug. ( ͡° ͜ʖ ͡°)
Nice!
Very cool, nice job
Woah, thanks for the feature and support everyone! And special thanks to @bjac0 @ChaMikey and @TAplanes for the spotlights.
boi awesome work!! that goes without saying, though the dihedral seems a bit too much does it not? great build nevertheless
exelent build.
Lovely build. You have made a magnificent rendering. Thank you for sharing.