AMF Poukai Weapon Set
"As Above, So Below..."
ABOUT THIS PLANE:
AMF Poukai is my original 4th Gen. Fighter named after the mythical bird of Maori mythology which is believed to be based on a Haast’s Eagle. This Plane is based on the IML Addax S which is a very cool concept plane incorporating unconventional design too bad it wasn’t funded and didn’t come to fruition. And, as I couldn't find similar planes on SimplPlanes incorporating its design philosophy I decided to try and replicate it, however, looking at the Addax S Blueprint it has a complex shaped fuselage and that’s when I decided to make this plane an original and kept it simple and true to SimplePlanes without too much XML modification. So here we are with a Flying Ekranoplane with STOL Capability!
If you ever see a good build in SimplePlanes resembling an IML Addax S. Give me a Tag!
AIRCRAFT DESCRIPTION:
AMF Poukai is a Lightweight 4th Gen. STOL Amphibious Multirole Fighter (AMF). It utilizes a unique upper surface blowing (USB) and Self-Stabilizing Aerofoil (SSA) design, making it capable of Short TakeOffs and Landings (STOL). Also, its unique fuselage shape enables it to perform missions on water, turning it into an Ekranoplane for Extended Range or a Seaplane, depending on the mission parameters. Nothing is safe from this predator, anywhere it may be.
PLAYSET CONTENTS:
SPECIFICATIONS:
FEATURES:
- Simple Cockpit Interior
- Airborne Refueling
- Water Capable
- Short Takeoff and Landing (STOL) Capability
Credits:
- Weapon Racks From mikomiko's Pulse Laser from Ace Combat 7
Controls:
- AG1 = Canopy
- AG2 = Master Arm & Internal Weapons Bay (Internal Weapons Bay only opens when Unguided Weapons are Selected or a Target is Locked)
- AG3 = Jettison External Pylons
- AG4 = Refuel Probe
- AG5 = Formation Lights
- AG6 = Navigation Lights
- AG7 = Jettison Drop Tanks (Reserved For Pylons with Drop Tanks)
- AG8 = Engines
VTOL = Fin and VTOL Nozzle Control For Take-Off / Landing Sequence
TRIM = Trim
NOTES:
TAKEOFF & LANDING / STOL / REFUEL:
// Stall Speed: TAS < 140 MPH
// Runway TakeOff:
25% to 100% Throttle,
Max to 25% VTOL,
Rotate at 150+ MPH
// Runway Landing:
20% Throttle,
Keep TAS > 150 MPH
// Short Take-Off:
70% to 100% Throttle,
100% to 55% VTOL,
Rotate at 70+ MPH
// Short Landing:
10% Throttle + Max VTOL,
Keep TAS > 140 MPH
// Water Take-Off:
Max Throttle,
Speed up to 100+ MPH
At 100+ MPH,
75% to Max VTOL Up
as you Rotate
// Airborne Refuel: 25% Throttle
If you are going to put missiles internally, add an ignitionDelay of 0.5 using Overload XML Editor; otherwise you'll go BOOM!
Ordnance Colors are in the 3rd Row of the Paint Tool.
This Aircraft is compatible with the other Liveries featured in the Paint Tool!
Weapon Capacity is only limited by Max TakeOff Weight, as long as the weapons don't touch other aircraft parts!
EXTERNAL BUOYANT DROP TANKS are Necessary when Exceeding WATER MTOW. Otherwise, You'll be stuck being an Ekranoplane.
P.S It has very poor maneuverability on water and doesn't reverse!
HAVE FUN! AND ENJOY!
Specifications
Spotlights
- Mahoots 8 days ago
General Characteristics
- Created On Windows
- Wingspan 51.2ft (15.6m)
- Length 48.8ft (14.9m)
- Height 12.3ft (3.7m)
- Empty Weight 20,975lbs (9,514kg)
- Loaded Weight 29,030lbs (13,167kg)
Performance
- Power/Weight Ratio 2.477
- Wing Loading 50.3lbs/ft2 (245.4kg/m2)
- Wing Area 577.7ft2 (53.7m2)
- Drag Points 6623
Parts
- Number of Parts 285
- Control Surfaces 8
- Performance Cost 2,522
Upvotes and Comments Are Very Appreciated! Thank You Very Much!
Beautiful and modular build, and the first time that I know of anybody who has made and posted an IML Addax build even if it's only inspired by it.
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Could benefit from some Funky Trees FBW since even when following instructions, the pitch up when rolling is pretty nasty (and totally not because of my bad habit of going full power on takeoffs)
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Overall,
9/10
AMF Pookie
here's GuyFolk's tutorial btw
With that said, I shall watch your career with great interest
Certainly unique, and definitely very maneuverable, if not a bit too much. As G said, you may want to add some sort of AoA controller. I think GuyFolk's Stable but Not Stable tutorial can help.
@RX9115S
Right, after a bit of consideration I'll say that yes, the thing can fly. It just doesn't like pulls... which isn't the best thing for a fighter, but to be fair, that's more forgivable than "It can't fly", so my bad on that one I suppose. I do still think further refinement would make it better since most users will likely just put the pitch full down on take off or do aggressive turns since most of us will likely use WASD or the joystick on phone not very carefully. All it really needs is more tuning on AOA limiter if one already exists (Pretty simple input code, let me know if you want to know how that works). But that being said, It's atleast good to know that you did test it a lot and after thinking about it, this does feel ALRIGHT to let out but you'd definitely do yourself one better if you make it literally FOOL PROOF.
About the playset, once again, it's a good idea, but when you load this thing on the airport, it interferes with a normal take-off. What do I suggest? keep this as is, just lower the heights of the stands so that it doesn't actually collide with the thing, because let's be fair, not everyone will bother to take that initiative and actually remove or delete them. For people playing, usually it is just download and fly. And I'm well aware that you made it clear it's a play set, yes, I just would've liked it if I can just download and go... maybe read some instructions about how to start it up if it's a complex build.
About not using variables; You don't need that for screens, but I got your point. I agree with you on wanting to keep it simple and take that back, then there's also the argument of how the thing is technically a model only as well... so yeah. That's a full case closed unless you think you want to add some basic speed displays and stuff. I'll be here to help with that
TL;DR in case your in a hurry :
Response noted, I agree to the response about overcomplication, think that the playset should be adjusted in a way that is accessible and doesn't hinder the "Download and go" expectation, also think that the thing on second thought flies pretty great if you learn, but kind of hard to learn when the thing can't take-off without flipping (Unless you be gentle with it). Also suggest AOA limiters.
Good to know you actually took the criticism seriously even though some points seemed a little obvious at first though!
@Gs I appreciate those remarks. And to respond to some of your criticism:
There are instructions in-game to help you fly it. I tested this plane heavily testing before releasing it to the public, it may take some learning to fly it but I assure you that this plane flies properly and at its best guns only. It's also inherently unstable as it is a fighter. It also flies best with joystick / mouse as joystick control. I don't know about keyboard though.
Well, it is a playset. The Props are free to use. You can delete the props or put them in your sub-assembly!
I wanted to keep it as simple as possible, so yeah no things that requires Variable setters or things that will slow your system down.
And alas, Thanks for trying this plane out!
Lots of effort put it into this. Nice stuff!
THAT SAID
-It doesn't actually fly properly without the weapons due to badly balanced CG to the point where it can't even take off
-People download it WITHOUT The weapons attached, which alone is not really a good thing, but okay, you wanted to show the weapons in a cool way, let people choose and all, but it not being able to fly without them is a problem.
-For what it is, that cockpit doesn't even have a screen.
Don't let that discourage you because those are just criticisms. There's things to like here like
-Good design. Everything flows and the wings are big enough to accommodate more weight which will help with CG.
-The concept in general of letting people choose weapon loadouts is interesting, but it needs to be better executed.