SilverSurfer v1.2 Long-Range Torpedo
v1.2:
The design had some major issues when being launched from a carrier plane somehow, so I got my hands on it again.
It has gotten a very tiny bit longer and I have optimized weight and buoyancy distribution, also the main wings were moved further to the front for a more stable flight and touchdown.
I have also included my quick and dirty torpedo bomber which I now use for testing.
It has two modded miniguns and it flies very stable, but it's not very agile.
I haven't tried starting and landing with it yet, as I always start in the air, but it has a landing gear, so you might try it.
Edit: I have tried it now and you have to put a detacher between fuselage and nosewheel to make it work. Detach it before launching the torpedo, or they will collide. Landing is still possible with just the main landing gear.
The warhead still consists of four Bomb 25s and one Bomb 50 for a total of 1500 lbs, killing the USS Beast with one hit.
Optimal speed for launching is between 650 and 750 MPH (can be slower if the torpedo has enough time to accelerate to 700 MPH in the air), optimal height is 1000 feet ASL and below.
You should fly pretty much level when launching.
I haven't tested the speed of this version of the torpedo, but it should be between 230 and 260 MPH in water again and still ~700 MPH in the air.
AG1 is for launching and activating the engines of the torpedo, which react to throttle. (You can also bind the prop-engines to the VTOL-slider, if you want to have seperate throttle control for your aircraft/watercraft)
Throttle should be left at 100% the entire time from launch to hit.
Feel free to save the torpedo as a subassembly and equip your already existing and future crafts with it.
Enjoy! :)
Specifications
General Characteristics
- Predecessor SilverSurfer Long-Range Torpedo
- Successors 1 airplane(s)
- Created On Windows
- Wingspan 18.0ft (5.5m)
- Length 25.9ft (7.9m)
- Height 12.0ft (3.6m)
- Empty Weight 8,152lbs (3,698kg)
- Loaded Weight 8,152lbs (3,698kg)
Performance
- Power/Weight Ratio 1.653
- Horse Power/Weight Ratio 0.245
- Wing Loading 49.4lbs/ft2 (241.2kg/m2)
- Wing Area 165.0ft2 (15.3m2)
- Drag Points 1596
Parts
- Number of Parts 57
- Control Surfaces 5
- Performance Cost 391
@TheMajesticMrL It seems like it's just a bug that occurs after exiting a flight, landing in the editor and opening the settings tab of the first part you click on. It will then be set back to the limits the settings tab allows. It doesn't happen on any following parts, so you should be fine as long as you don't go into the prop's settings first after a flight (choose an unmodded part, go into the settings tab and then proceed to the props). I'll do some more testing on that and @AndrewGarrison might also want to take a look at that.
Edit:
It happens always when you enter the editor, it doesn't occur when a design is loaded and parts being modified while you are already in the editor. I'll probably make a video for the devs, so they can sort it out.
@BRuthless Hm, well, you tried. I'm probably just being picky so I'll start in the air with them. If you do find a way to fix it by all means.
@TheMajesticMrL The good: It works, just as good as this one. I only had to mod the prop-engines and nudge the detacher further into the torpedo. It now has enough ground clearance for use with normal landing gear. The bad: You can't change anything on the props, not even their activation groups, as it will resize the rear prop somehow and it will blow you up if you don't mod it again, making simultaneous launches impossible for non-modders. The ugly: I can't find a fix for that.
@TheMajesticMrL The propellers would then collide with your wings or fuselage. I could try modding the props even smaller and increasing their thickness so thrust should stay the same, also I would have to lower the main wings of the torpedo. I'll try it, but I can't guarantee it to work yet. :)
Would it be possible to make a version without the detacher or with a pylon instead? A lot of my planes have too low wings to take off with them.
I could start in the air, but I like taking off, you know?
@Wakescar It has been completely stable with very nice touchdowns in my testing now. I'll try putting five of them on my XB-3 Penguin and see if everything goes right. :D