AI/Mobile Version / Where it all began / Challenge
Changes
Updated vtol mechanic, re balanced flight tuning, water tuning, driving. Removed parts where possible. Adjustment to cockpit indicators. Added second wing hinge. Removed top wing weapon pylon and relocated. Replaced jet engines with combat version and added smoke. Removed moving car engine and made exhaust static pipes.
Demo Videos
Intro
Combat
Jet/Car mode
Tsar Bomb
Controls
Ag1:Flaps, high maneuvering mode. Control w pitch and trim.
Ag2:On+Vtol up=fold wings./On+Vtol down=Extend Wings./On+gear down=Deploy Hook. Brake activates engine in hook to slam it to the ground for carrier landing./On+gear up=Deploy winglets for water mode. Wing position lockable with Ag2.
Ag3:Gyro on/Vtol up 75% for hover mode. 100% for engine stow. Lockable with Ag3. Can use Gyro to get out of flat spin.
Ag4:Driving gyro on/Deploy car wheels. Vtol to adjust ride height./ On+Ag8off=fold tail./On+trim up=gravity generator.
Ag5:Drop all wing ordinance and fuel pods. Note the float pods stay. Cannot be used to dumb fire missiles.
Ag6:Aux engine mode. Drop Jet engine plugs and open air intake.
Ag7:Prop pitch, control with Vtol. Can be reversed./On+brake=Drag rotor deploy. Can be locked with Ag7.
Ag8:Engines/Beacons. Off+Ag4=tail fold.
Modes
Default to Hover
1:AG3 On
2:Vtol to 60%Up (marked by green zone in cockpit guage)
3:Throttle to 30% for lift off, round 20% will hover depending on current weight
4:Gear up
Arrestor Hook
1:Set up your landing. Gear down, Flaps down, 5% Throttle 230Mph target
2:Hook down (AG2, dont use air brakes). Vtol down to extend wings for extra lift (optional)
3:Land on deck target speed is 140mph, make sure your coming in from above or the hook will catch the end of the carrier.
4:BRAKE, For easier landing drop the weapons first."AG5"
Demo Video
Default to Drive
1: AG4 On
2:VTOL Up
3: AG2&3 On then Off
4: AG8 Off
5: Trim Up
6(optional): VTOL down. You can adjust the ride height with Vtol, and if you are going off jumps you may want to reset the Trim to zero. Once in the drive mode already racing mode would be AG1=On/Trim=Up/Vtol=Down
Flight to Sea
1:Gear up
2:AG2 On, others Off
3:Vtol zero
4:Land on water. AG1+Trim for flaps
Note: Landing must be soft or missiles will get wet.
Water Skimmer
1:Vtol zero
2:AG1 On+Trim Up half way to full depending on cornering preference
3:AG3&7 On (optional)
4:Max safe speed for cornering 450mph, top speed 540mph, Brake rotor for reverse.
Weapons:
ATG:
3 AGM-65 Maverick (cleaver)
4 Torpedos
72 Boom25 Bomblets
2 Boom50 Bomb pods (Ag2 to enable)
6 Infernos
34 Rockets
ATA:
2 AIM54C Phoenix (interceptor)
6 Guardians
2 Interceptors
Guns:
2 GAU19A 6 Barrel 50cal Autocannons. 6000rpm each.
Ordinance weight: 18567lbs (including 3530lbs for fuelpods)
Max take off weight: 190000lbs
Can carry Tsar Bomb
Specifications
Spotlights
- ACMECo1940 6.8 years ago
- Mostly 6.8 years ago
- Jacobdaniel 6.8 years ago
General Characteristics
- Predecessor XF-14 MRF v.2 (Read Description)
- Successors 1 airplane(s)
- Created On Windows
- Wingspan 68.2ft (20.8m)
- Length 49.2ft (15.0m)
- Height 15.2ft (4.6m)
- Empty Weight 43,639lbs (19,794kg)
- Loaded Weight 52,957lbs (24,021kg)
Performance
- Power/Weight Ratio 2.588
- Horse Power/Weight Ratio 1.132
- Wing Loading 26.9lbs/ft2 (131.5kg/m2)
- Wing Area 1,966.5ft2 (182.7m2)
- Drag Points 13762
Parts
- Number of Parts 1041
- Control Surfaces 24
- Performance Cost 6,411
Required Mods
-
_Instrumentation
by Gestour
Version 1.0 (2/8/2018 11:25:28 AM)
View Mod Page -
_Mechanical_Instrumentation
by Gestour
Version 1.1 (7/1/2018 3:21:27 AM)
View Mod Page
@SpiritusRaptor thanks! You helped with some parts.
Love the cockpit!
@Mostly Thanks!
@Dynimerous Thank you.
@WarHawk95 Thanks
@RodWan np
@Jacobdaniel Done. Thanks
Nice,
please upvote this comment as a joke
@GeneralOliverVonBismarck Thanks
@Bobjoezonehill
@GeneralOliverVonBismarck
@MrDoolittle
@Mostly