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Winston FF3/097 KA

110k hpgbproductions  one year ago
Auto Credit Based on hpgbproductions's !hoverp1_pre0 (desc_store)

Winston FF3/097 KA (pr. 2097)
Formula Frame League 3 racing hovercraft
Rank: V

USER MANUAL

CONTROLS

Note:

  • Landing gear input switches between parking and racing mode.
  • Pitch controls during racing are fully manual.
  • Controls can be changed using the variable setters menu.

Main Engine: Throttle OR FireGuns
[Gear UP] Normal thrust
[Gear DOWN] Reduced thrust

Normal Turn: Roll
[Gear UP] Normal turn
[Gear DOWN] Slow strafe

Special Turn: Yaw
[Gear UP] Airbrake turn
[Gear DOWN] Yaw rotation

Reverser: Brake
[Gear UP] Normal thrust
[Gear DOWN] Reduced thrust

Pitch: Pitch (Trim enabled)
[Gear UP] Rate control
[Gear DOWN] Angle control

Descend: VTOL DOWN
[Gear UP] (no action)
[Gear DOWN] Reduce hover height

VARIANTS

FF3/097 KA stealth blue
A port of the color I used when building.

FF3/097 KA (real accel)
More realistic thrust and drag.

DEV NOTES

Low-ish part count "rehabilitation post" (wow it's been four months)

An imagining of Wipeout-style racing ships using the design features and technology of my own sci-fi timeline. I made it after consuming too much BallisticNG in a short time. The body details and model number reference current racecars. The company name is new so there is probably hidden information in it.

I tried using helicopter rotors for hovering at first. In theory, ground effect means a rotor will have more lift if it is closer to the ground, and by using multiple rotors on a single vehicle, it would be possible to make it align with the incline it is on. However, the difference in lift between rotors is negligible, and lift control is less precise due to game simulations, so a more traditional jet-based system was used for vertical control. Rotors are still used on this machine for their rotation control and gyro stabilization capabilities.

The handling is good for SP's car tracks. Try it on Mirage, I got a 0:56 )))))

INFORMATION

Specifications (FF3/097 KA)
Length: 6,685 mm
Width: 3,040 mm
Height: 2,090 mm
Mass: 2,795 kg
Crew: 1

Production (FF3/097, all variants)
In Service: 2097-2107
Unit Cost: $2.4 million (excluding main engine)
Units Built: 264

The FF3/097 chassis was developed by Winston Aeronautics for Formula Frame League Three, a medium-cost spec racing series. The first-generation League chassis had a lightweight monohull design enabling relatively tight and responsive cornering. A curved and sleek upper shell hides a strong and angular shield below, and a virtual projection cockpit is used for its improved safety during high-speed, close racing.

The FF3/097 chassis was produced from 2094 to 2105, but spare parts could be built on request until the mid-2130s. Sales were unrestricted, meaning that any company was able to buy FFL3 airframes.

KYAN-SPORTS ENGINEERING (KSE) was one of the engine suppliers for the FF3/097 chassis. Their engine, known as the HIFAN/01, had tremendous low-speed thrust and was highly reliable. However, its bulky nature significantly raises the craft's center of gravity, and the added mass hinders performance on more technical racetracks.

Formula Frame League

The Formula Frame League was a set of annual championships started by the International Federation for Air Racing. Based around jet-powered hovercraft and their increasingly mature technologies, it would combine the speed and difficulty of precision air races with the close competition and spectacle of ground-based racing.

The League had four divisions during its introduction in 2097, its lower two divisions (FFL3 and FFL4) being spec series. The British sports aircraft manufacturer Winston Aeronautics designed one chassis for each class.

Machines in FFL3 can reach 600 km/h on straights and often reach 5-6 Gs of acceleration during airbrake turns. As such, it is often said that FFL3 just exceeds the G-tolerance of a pure human body. Every racer who has ever taken part in FFL3 has been physically augmented in some manner.

Spotlights

  • This craft is curated

General Characteristics

  • Predecessor !hoverp1_pre0 (desc_store)
  • Successors 4 airplane(s) +84 bonus
  • Created On Windows
  • Wingspan 10.0ft (3.0m)
  • Length 35.6ft (10.9m)
  • Height 8.3ft (2.5m)
  • Empty Weight N/A
  • Loaded Weight 6,157lbs (2,792kg)

Performance

  • Power/Weight Ratio 89.42
  • Wing Loading N/A
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 3224

Parts

  • Number of Parts 362
  • Control Surfaces 0
  • Performance Cost 1,197
  • Log in to leave a comment
  • Profile image

    231217 > Added real accel variant
    .
    Bot comment acted like it read the dev notes xdd

    Pinned one year ago
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    As someone who just started playing BallisticNG, all I can say is:

    ENERGY LOW
    ENERGY CRITICAL

    +1 5 months ago
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    Just make sure it doesnt crash

    7 months ago
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    It looks like a ship from WipEout. I like it!

    +1 8 months ago
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    310k WinsWings

    very cool

    +1 9 months ago
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    2,230 Jmplane678

    @Minnigunner yeah!!!!!!!!

    10 months ago
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    2,230 Jmplane678

    nice

    10 months ago
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    I like this futuristic vehicle whatever it is. The handling physics are very fun.

    +1 10 months ago
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    i love this shit 🗣️🔥🔥

    +1 10 months ago
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    @Sparks365 i never considered making a cockpit for this
    maybe when i eventually make the next one, it will have a cockpit, and will not be vr compatible as i can only put airbrakes on foot pedals

    +1 11 months ago
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    321 Sparks365

    this has become one of my favorite crafts, I've been playing this game for about 8 years now, this is amazing! wish you could make a glass cockpit version with interiors

    +1 11 months ago
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    SO FUTURISTIC

    +1 11 months ago
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    @Fshd1103 i didn't
    you can tune accel and top speed by adjusting thrust and drag multipliers, works for planes as well

    +1 one year ago
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    How did you make it faster

    +1 one year ago
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    @idk201011323 use the variable setters menu and change the controls, it's very easy to do

    +1 one year ago
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    how can i stop the throttle from being bound to fireguns

    +1 one year ago
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    WIPEOUT????

    +1 one year ago
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    @Ownedpilot sure, you can post it
    There is no auto pitch control, except for pitch adjustment when steering to reduce unwanted pitch, which is just made through trial and error. The ground effect is disabled on the rotor. The ground following feature comes from jets, see the VerticalEngine variable.

    +1 one year ago
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    8,018 TASTEinc

    Reminds me of Wipeout on the Ps3

    +2 one year ago
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    30.5k Ownedpilot

    @hpgbproductions I have made some modifications to the machine so that the handling become similar to that of old Wip3out. Can I post the machine I have modified? Also, can you explain how you have achieved limited auto terrain following pitch control? It is the work of the helicopter rotor (ground effect)?

    +1 one year ago
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    17 ZER0G

    @hpgbproductions how do I do that?

    +1 one year ago
  • Profile image

    Make more!

    +1 one year ago
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    @ZER0G but you really only just need to change material 0 and 1
    I added one color variation (but that one also changes the label colors)

    +1 one year ago
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    @Ownedpilot yeah it's quite hard to copy the handling, so i just made sure it had the same controls
    Also the custom chase camera is probably quite jank

    +1 one year ago
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    17 ZER0G

    Can we have some color variations?

    +1 one year ago
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