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Carrier Pigeon 3.0

26.9k Sunnyskies  8.9 years ago
37 downloads

Enjoy carrier operations? Pilot the Carrier Pigeon. Wings fold upward with VTOL to allow storage on crowded decks. Beware though, the plane has a fast stall speed. You're better off landing on land after leaving the carrier (hooks and cables when?!) If you MUST try a carrier landing, come in at minimal throttle to avoid stalling, keep your landing gear up, cut the throttle, and hit the deck as softly as possible to slide to a stop. It works well for getting into the air fast, and hitting first. Armed with 2 miniguns, 4 interceptors, and 6 inferoes. Improvements from 1.0: Replaced the clunky old rotators with the new hinges. Improved the tail for better control. Improvements from 2.0: Reshaped the fuselage and moved the cockpit, making it look more sleek. Added two additional inferno missiles, and set each wing's set of three to AG1 and AG2 to fire them together (for anti-ship uses). Added a hinge to the horizontal stabilizers so you can lift those as well. Features a new technique! THE HOPPING TAKEOFF: on the ground, retract your landing gear fully. Then extend your landing gear. One second after pressing the landing gear button, throttle up to 100%. If your timing is right, the "hop" of your landing gear extension with pop you into the air with engines blazing, allowing you to fly off with no takeoff roll. I tested it myself, and I was able to takeoff from the destroyer's helipad!

General Characteristics

  • Created On Windows
  • Wingspan 32.2ft (9.8m)
  • Length 34.3ft (10.5m)
  • Height 12.6ft (3.8m)
  • Empty Weight 16,083lbs (7,295kg)
  • Loaded Weight 21,441lbs (9,725kg)

Performance

  • Power/Weight Ratio 3.144
  • Wing Loading 75.0lbs/ft2 (366.1kg/m2)
  • Wing Area 285.9ft2 (26.6m2)
  • Drag Points 2924

Parts

  • Number of Parts 60
  • Control Surfaces 6
  • Performance Cost 537
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    1,254 StudentAV8R

    @Sunnyskies To each, his own! Keep up the great work.

    8.9 years ago
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    26.9k Sunnyskies

    @StudentAV8R Yes, but that put it much closer to the center of lift, which made aggressive inputs more liable to produce undesired effects, and also ended up decreasing the pitch-rate slightly, which hurt its turns. I settled for what I felt controlled best in the air. And thanks!

    8.9 years ago
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    1,254 StudentAV8R

    By deleting the dead weight in the nose, your CoM moves closer to your main landing gear, which makes the takeoff roll much shorter. Fantastic flying aircraft, though!

    8.9 years ago