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Tenacius

197k SledDriver  6.7 years ago
335 downloads
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The Tenacius is an all-purpose aircraft that combines dual speeds, heavy armament, and excellent maneuverability. Its cruise speed is a sedate 550 mph, which makes it great for attacking ground targets, and with full afterburner it instantly accelerates to 3000 mph, enabling it to get to the area of interest that much faster.

Armament

  • Plasma cannon
  • 20 air-to-air missiles
  • 20 air-to-ground missiles

Controls

  • Custom camera 1: Cockpit view
  • AG1: Afterburner
  • AG2: High agility mode
  • FireGuns: Fire plasma autocannons
  • FireWeapons: FIre missiles (select mode first)

General Characteristics

  • Created On Windows
  • Wingspan 140.3ft (42.8m)
  • Length 171.6ft (52.3m)
  • Height 45.1ft (13.7m)
  • Empty Weight 150,373lbs (68,208kg)
  • Loaded Weight 217,472lbs (98,643kg)

Performance

  • Power/Weight Ratio 1.085
  • Wing Loading 22.0lbs/ft2 (107.2kg/m2)
  • Wing Area 9,902.8ft2 (920.0m2)
  • Drag Points 95414

Parts

  • Number of Parts 248
  • Control Surfaces 9
  • Performance Cost 1,889
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  • Profile image
    197k SledDriver

    Thanks, @Davisplanez

    6.7 years ago
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    2,343 Davisplanez

    AMAZING!! Probably My Favorite Aircraft From You.

    6.7 years ago
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    @SledDriver oh. ill see

    6.7 years ago
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    32.3k CRJ900Pilot

    @SledDriver NP

    6.7 years ago
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    197k SledDriver

    Thanks, @CRJ900Pilot

    6.7 years ago
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    32.3k CRJ900Pilot

    Cool! Love the round shape and the armorment! Keep it up

    6.7 years ago
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    197k SledDriver

    @KeemstarPlanes by using reshade with a custom shader. If you're on Windows you can do the same. The link to my shaders is on my profile.

    6.7 years ago
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    How do you make the screenshot islands yellow???

    6.7 years ago
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    162k spefyjerbf

    Great shape on this one!

    6.7 years ago
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    19.4k TTHHSSSS

    I really like this one!!

    6.7 years ago
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    2,940 Cream

    I meant just something smoother, like a wider Sled Zeppelin. You're right about the airframe making sense, so maybe a bit of a tweak should do it. @SledDriver

    6.7 years ago
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    197k SledDriver

    @Cream Well, I don't think this airframe would make sense as a hover-type craft, but I'll give it a go. If you're talking about Brutus as an airplane, I just did that a few days ago. The handling of that thing is something to behold.

    6.7 years ago
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    2,940 Cream

    @SledDriver Yup, this one. Combine its sleek, but believable form with Brutus' details and handling and you get a Magnum Opus.

    6.7 years ago
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    197k SledDriver

    Thanks, @Cream. But which build are you talking about... this one?

    6.7 years ago
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    2,940 Cream

    @SledDriver Hey. It really has been a while. My old builds are still somewhere on my old PC, I see that your style has improved significantly. As for the build, it is maybe your best yet in terms of looks. If you made one with the detailing and the handling of your VTOL builds, it will probably be perfect.

    6.7 years ago
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    197k SledDriver

    @Mostly Even more ironic, I never studied it (formally) at all.

    6.7 years ago
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    31.3k Mostly

    @SledDriver How ironic, I'm studying that in school right now.

    6.7 years ago
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    197k SledDriver

    @Mostly I'll give you a hint: curve sampling.

    6.7 years ago
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    197k SledDriver

    @chancey21 Nope. I create the shape directly using code.

    6.7 years ago
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    197k SledDriver

    @Cream Oh hello, MrMecha, it's been a while. Good to have you back, although I hope your old builds haven't been lost.

    6.7 years ago
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    69.4k Chancey21

    Do you use an STL to XML script?@SledDriver

    6.7 years ago
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    31.3k Mostly

    Still trying to figure out the math behind the smooth fuselage shapes. Hmm

    6.7 years ago
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    197k SledDriver

    Thanks, @Treadmill103. It's the little things, isn't it...

    6.7 years ago
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    197k SledDriver

    @chancey21 Good to know. I'll try to keep that in mind.

    6.7 years ago
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    197k SledDriver

    @Jengstrom That's not even possible -- you can set the drag to zero in the XML, but the game recalculates it every time you load the build or take it into the sandbox.

    6.7 years ago
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