Drakon Dynamics DRA-07F Nyx II
"The shadows are mine." -official motto of the Nyx II.
Lore
Overview:
The DRA-07F Nyx II is a Lykanian 5th-generation multirole stealth fighter. A formidable asset in the Lykanian Air Force (LKAF), its design embraces both supermaneuverability and stealth, optimized for air superiority missions, deep-strike operations, and electronic warfare. Derived from the experimental and weak testbed of the DRA-07X “Nyx I,” as it is now referred as, the Nyx II has evolved into a combat-ready platform that rivals, and in some cases surpasses, the capabilities of foreign counterparts.
Background & Development:
The Nyx II was born out of the need for a highly agile, versatile fighter that could supplement and eventually replace older 4th-generation jets in the LKAF's roster. Development began as part of Project Obsidian, a classified initiative aimed at creating a stealth fighter that balanced agility with lethality. The fighter’s namesake, Nyx, the Greek goddess of night, was chosen to reflect its stealth capabilities and nocturnal operations. This “goddess of night” would prove invaluable for operations requiring the utmost secrecy and precision.
The Nyx II (left) alongside the Nyx I (right)
Operational History:
The Nyx II first saw combat during the 2015 Cascadian Uprising, defending the Lykanian West Coast from rebel aircraft from Liberty Bay. It saw extensive use during the First Continental War in 2022. Its first solo-confirmed kills during a nighttime mission involved evading and outmaneuvering Koltobanian aircraft that were technologically on par, if not superior, on paper. In a subsequent joint operation with allied forces, the Nyx II's electronic warfare capabilities helped jam enemy radar systems, ensuring allied Lancer, Spirit, and Deimos bombers reached their targets unscathed. Since then, the Nyx II has seen extensive use in both defensive and preemptive strikes, proving itself as a powerful, almost mythical entity in the skies.
An LKAF DRA-07F "Nyx II" engaging a Libertine F-16 over the Sea of Siana
Gameplay
This is one of my most fun builds to mess around with. It features thrust-vectoring nozzles with pitch and yaw, allowing for you to pull some sick maneuvers with little effort. (I threw a quad of gyros in there to enhance the supermaneuvrability, but the plane could pull cobras and kulbits and flat spins without 'em. Now it can cobra with a flick of pitch.) Here's a few demos:
The jet is super simple to use. AG1 will close the canopy and enable navigation lights and AG7 will open and arm all weapons. The plane features my own custom missiles, the LIMT-3 and LIMD-5. These missiles work best from 6+ miles out. Any closer and they'll always miss. The plane also features a cannon with an animated gun hatch. Brrt away. And that's all there is to it. Super simple. That's why I love it so much.
"But bro, how do we pull PSMs?"
Ah, I forgor. Super simple, too. They become available at speeds as low as 600mph, where I'm sometimes able to pull out a spinning cobra. Any faster and they magically "deactivate," allowing you to maneuver the plane normally. 250 to 300mph is the sweet spot. From here, just use pitch and yaw to do whatever you want. Cobra? Yessir. Kulbit? Yep. Spinning cobra? You got it. That's all I got for this one. Hope you like it.
Specifications
Spotlights
- This craft is curated
- SkyJayTheFirst one month ago
- MIGFOXHOUND31BSM26 2 months ago
General Characteristics
- Created On Windows
- Wingspan 36.8ft (11.2m)
- Length 49.8ft (15.2m)
- Height 13.7ft (4.2m)
- Empty Weight 18,044lbs (8,184kg)
- Loaded Weight 26,907lbs (12,205kg)
Performance
- Power/Weight Ratio 6.263
- Wing Loading 32.5lbs/ft2 (158.8kg/m2)
- Wing Area 827.5ft2 (76.9m2)
- Drag Points 3269
Parts
- Number of Parts 546
- Control Surfaces 6
- Performance Cost 2,982
I FINALLY saw one of the bots people be talking about and it was on MY post :sob:
@DrakonDynamics code IS a pain in the bum so I don't actually blame you + you aren't unemployment As heck so of course this is still good stuff
@RestlessGalaxies You can yank them out and still pull PSMs, but they were so unpredictable I said screw it.
@DrakonDynamics GYROS ON PSM???? I CALL CHEATS!!!!! xD
(when I use Gyros for PSM, I outright use them to the full potential because as it turns out, Gyros were actually used on spacecraft :D )
@DrakonDynamics this is going to be my most favorite aircraft...
Thanks for building such a masterpiece
@DrakonDynamics great, I'll give credit
@MIGFOXHOUND31BSM26 Well, the rotators are used to move the engine up, down, left, and right. You can try and just use the gyros and save your sanity, but I'm not entirely sure how much it'll work. I'm sure they'll let you go crazy.
@DrakonDynamics would taking the rotors out work too?
@MIGFOXHOUND31BSM26 Man, I would love to, but it'll take some work. Most of the PSM is made available by mostly the thrust-vectoring engine. I made mine by attaching pitch and yaw rotators to the engine (and the nozzle for the aesthetic.) I did add some parts to "enhance" it and make it easier to PSM, though. If you do some digging in the fuselage, you'll find a quad of gyros. Take the four and make them into a sub-assembly.
noice, do you mind giving me your PSM