!!Darkstar All Wings v4
30.3k ChiChiWerx
one year ago
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Auto Credit Based on ChiChiWerx's !!Darkstar All Wings v3
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Specifications
General Characteristics
- Predecessor !!Darkstar All Wings v3
- Created On Windows
- Wingspan 35.1ft (10.7m)
- Length 69.0ft (21.0m)
- Height 12.0ft (3.7m)
- Empty Weight 88,614lbs (40,195kg)
- Loaded Weight 100,781lbs (45,713kg)
Performance
- Power/Weight Ratio 2.809
- Wing Loading 91.9lbs/ft2 (448.7kg/m2)
- Wing Area 1,096.6ft2 (101.9m2)
- Drag Points 865
Parts
- Number of Parts 299
- Control Surfaces 4
- Performance Cost 1,317
@ChiChiWerx Pitch is the word I want to convey. Another thing is that I don't want some of the engine to Work at an altitude of less than 20,000 meters.
I also saw how at very high speeds at low altitudes (which is unrealistic, planes move much faster at high altitude), above 2,000 knots it is easy to overcontrol. But I think I know why that is happening and already am planning to fix that.
@WEEB I do not understand what you mean by “pitting”. I think Google Translate did not translate your word correctly. Jet engines work far above 20,000 meters. What occurs is that the fuel control reduces the amount of fuel going to the engine as the amount of air is reduced. But remember that as the jet travels faster the mass flow of the air through the engine is greatly increased, so that offsets much of the reduced air pressure at higher altitudes. But, yes, I can write a scramjet formula that will increase power with faster speeds and compensates with altitude. I will probably write in a cutoff to zero power above 40,000 meters.
@ChiChiWerx About the input I'll let you do your best. I don't have much knowledge here. I'll take care of the details and shape. This is the first work. That I didn't do alone.
@ChiChiWerx I've tried flying. It flies better But there was still a slight wiggle when pitting. As for the cockpit, yes, I'll do a full one. But I don't know how to code. Must be dependent on you Can you write a code that limits height, something like above 20,000 meters, some engines will be able to work? Because when I'm doing high speed at a low altitude, The airplane will be controlled erratically.
@WEEB also, you do not have to add any more engines. We can write a formula that produces more thrust as you fly faster, just like a real scramjet.
@WEEB I assume you want to build a full cockpit for this jet? If so, I can help you add an Angle Of Attack gauge and lights. All high performance jets have those and it will help the player to avoid stalling and help with achieving the best turning capability. I already have the lights built for another jet plus all the formulas.
@ChiChiWerx Okay, from now on I'm going to do a new look. Make it look better than before. There may be more fuel and engine added to make it last longer and reach Mach 10, but I'll keep it as realistic as possible.ฺ Expect it to take about 1-3 days for me to send it back.That will be version 5.
@WEEB use this version. Flies much more smoothly, tell me if you like it. Also, while you build, if you can reduce weight by using a low mass multiplier, do so. I recommend you substitute fuel for any weight, try and move the Center of Mass closer to the red marker. Try for around 80,000-90,000 lbs (36,000-41,000 kgs) with full internal fuel (approximately 26,000 liters).