Once more like the JSX-29 this is not the final product, however I would like some help
First off, the missiles are fine, though despite nothing of the fuselage having a physics model the missile starts shaking like it took some shady powder outside a 7/11 past 500mph
Second, the actual issue: This stupid plane cannot pull up like at all. I lengthened the little Canards that the M2K has and that fixed it a little bit. I siphoned the fuselage from a project I had going (it was kinda like a J-7EII mixed with a Viggen) and it had the same issue so idk how connected that is, but I know theres a minor issue in the distance from the canard to the main wings, but once more in that only the important part has the drag modeled
Any and all help is appreciated
Oh and AG-4 to arm the missiles
EDIT: I found an answer to one issue and I think I finally discovered the actual issue:
I lengthened the wings thru the fuselage wing, and the game started reading the wings as if they were canards and it completely goofed the airflow. I think this might have to be my last plane, just typing that sentence alone seems to have melted my brain
Specifications
General Characteristics
- Created On Android
- Wingspan 31.8ft (9.7m)
- Length 41.4ft (12.6m)
- Height 12.2ft (3.7m)
- Empty Weight 7,129lbs (3,233kg)
- Loaded Weight 7,439lbs (3,374kg)
Performance
- Power/Weight Ratio 3.624
- Wing Loading 34.7lbs/ft2 (169.3kg/m2)
- Wing Area 214.6ft2 (19.9m2)
- Drag Points 1479
Parts
- Number of Parts 109
- Control Surfaces 5
- Performance Cost 436
“Shady power outside of 7/11” Ice711 reference?
"shady powder outside of 7/11" got me dying 💀
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