Devs please fix SP's rotation physics
29.6k 32
1.8 years ago
mess with VTOL and trim at the same time and you'll see what I mean. As for now, I plan to disable collisions, but please note that this is build does not use any XML modding to change variables. I normally play on low physics (on my PC).
Switching to high physics improves this issue, but it is still very much a problem, as you can see in this GIF:
Specifications
General Characteristics
- Successors 1 airplane(s) +40 bonus
- Created On Windows
- Wingspan 6.6ft (2.0m)
- Length 18.5ft (5.6m)
- Height 7.5ft (2.3m)
- Empty Weight 2,567lbs (1,164kg)
- Loaded Weight 2,567lbs (1,164kg)
Performance
- Wing Loading N/A
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 3529
Parts
- Number of Parts 12
- Control Surfaces 0
- Performance Cost 46
use
DamperMultiplier
for your rotators if you're having torque problemsmake sure you set the value between 1000 - 50,000 to actually have an effect
i recommend 10,000, but feel free to experiment with different values
also, if youre having problems with the turret colliding with the hull, just set the min (or max, depending on if invert is on or off) to a lower value
oh, and setting the collisions on a part to off is pretty easy, too
lol
@Robomo00119 Thank you so much, look forward to yourself being in a thank-you post very soon!
Aight that should do it your at gold now no need to thank someone did it for me so i do it for you
@phrongus ok thanks so much for helping with that
I have same rotation problem in my new tank projekt