PDI Ardent M6A2 TUCK
Controls are the same as prior machines. The M6A2 Ardent is a limited standard machine in the Pilotmario Army, the Pilotmario Marine Corps satisfied with upgrades to the M6A1. This machine features a roomier, better armored turret with a new M5A1 120mm coilgun that is lighter and more powerful than the original M5 120mm coilgun. This particular machine is fitted with the Tank Urban Combat Kit, or TUCK, featuring spaced armor panels on the side, a gun shield for the commander's 12.7mm, and copious amounts of ERA in order to counter the machine's vulnerable side armor, which has been able to be penetrated by Vandarian Army and Teuton Heer soldiers with RPGs. For mobile users or budget-sensitive officials who want to see a lower price only to end up spending just as much on upgrades, I will be uploading a mobile-friendly M6A2 due the the high part count on account of the extensive ERA plating becuase SCREW YOU RPGs.
Specifications
General Characteristics
- Predecessor PDI Ardent M6 MBT
- Successors 1 airplane(s)
- Created On Windows
- Wingspan 18.5ft (5.6m)
- Length 41.1ft (12.5m)
- Height 11.7ft (3.6m)
- Empty Weight 13,506lbs (6,126kg)
- Loaded Weight 19,976lbs (9,061kg)
Performance
- Wing Loading 5,656.1lbs/ft2 (27,615.3kg/m2)
- Wing Area 3.5ft2 (0.3m2)
- Drag Points 12347
Parts
- Number of Parts 432
- Control Surfaces 0
- Performance Cost 1,474
We find HEAT-APERS a reasonable compromise between dedicated HEAT rounds and HE-F. It combines the anti-armor performance of HEAT and the antipersonnel performance of HE. As we employ auto loaders, it simplifies the process of selecting ammunition greatly. HEAT-APERS has performed satisfactorily in the numerous engagements involving the Pilotmario Army and Marine Corps. In urban areas, some units prefer the use of HE-P, or HESH, as the spalling effects make it useful against light armor and it is brutally effective at making doors in walls. Canister is often carried for this purpose as well. HEAT-APERS is carried by most units in such situations, however, as the HEAT-APERS ammunition is more accurate. @PINK
The KOR-AUT 122mm can put 900-1200 rounds out a tube before they need replated. It varies by length. We always carry separate HE and HEAT, because we have never trusted HEAT-APERS . . . and we often don't even carry HEAT in urban areas. @Pilotmario
The high velocity nature of the average shot wears barrels quickly. We carry about 35 rounds of ammunition in an M6, as all ammunition is located in the hull. Usual load is 15 AP, 15 HEAT-APERS, and the rest is WP, or white phosphorus, for smoke purposes.
The Avenger can carry up to 40 rounds, though 35 are carried since the other 5 racks were in the turret and therefore a liability.
The M5 Victoria, armed with the 90mm M3 railgun, could carry up to 90 rounds of ammunition, as these rounds were small and were inert (i.e. no explosive filler). The M5A1 and M5A2 carried a reduced load of 70, due to the larger size of the projectiles. The average load was 30 AP, 30 HEAT-APERS, 5 canister, and 5 WP. The M5A3 can only carry 60 rounds of ammunition, due to the larger size of the 120mm projectiles. Usual load is 25 AP, 25 HEAT-APERS, 5 canister, and 5 WP. The Victoria can carry more ammunition because it has a human loader, and therefore storage is not constrained so much. Also, the turret contains ammunition in the rear, with a firewall, automatic door that opens just long enough to grab ammunition, and blowout panels to protect the crew in case that ammunition storage is detonated. @PINK
That is quite low....we carry up to 50 rounds at a time in many tanks. @Pilotmario
Newer materials give the 120mm M5A1 coilgun a lifespan of 250 EFC, or effective full charges, which is the same as the original 120mm M3 coilgun. @PINK
The barrel is notability thiner than older ones, and is believed to be liken to a 90/150mm gun. We are debating how long it will be able to last in the field. @Pilotmario
Oh. Throth is a plane, and therefore much faster than any ground unit. A tank moves at about 50 kph. A truck drives at about 70 kph. A Throth flies about 800kph. Therefore, the tank and truck are relatively slow compared to the plane.
It is very good at destroying ground targets, as long as there is no short-range land-based air defenses or hostile fighters, both which we can supply readily.
As mentioned, the reflex sights, while inferior to gyroscopic or radar computing sights in dogfights, perform just as well as the other two when used to blow up ground targets, and are much cheaper. Many Pummelers in the field have their gyroscopic stabilization in their sights disabled, therefore functioning as an ordinary reflex sight. The only reason why they are still fitted is because we have lots of them, they typically last quite long, and are useful when forced to pursue and destroy enemy attack aircraft.
As it was a captured example, it may have been fitted with this sight because it may have come with it from the factory or scavenged elsewhere to replace what it originally used due to the physical failure of the original sights. The example was in terrible shape unsurprisingly given the dire logistical situation. @Areonautics3
The last part of your comment.@Pilotmario
What are you referring to? @Areonautics3
Well, then why Is it useless for destroying very slow targets? Why do we have to use very poor tech?@Pilotmario
And that's why we have M2 Skysweeper ADS on M2A2 Avenger. To screw over attack planes who think they can scratch the paint. Don't forget the fighter cover and Pummelers. Because a Pummeler, though bred as an attack plane, was born as a fighter. Which is why all models, save for the F-2A and the export examples that specified the use of fixed reflex sights, have gyroscopic gunsights. These gunsights, while non-electronic, provide automatic lead calculation for a target, assuming the pilot is following the target. This allows a pilot to obtain a reasonably high chance of shooting down a target in a tail chase.
Current fighters except for the Renegade II and Hummingbird operated by the PAF rely on a radar computing gunsight that will automatically calculate the lead required of a target regardless of heading. Renegade II is only fitted with a gyroscopic sight to reduce electromagnetic emissions and was considered acceptable since it was not anticipated Renegade II to engage in dogfights unless forced to. PAF Hummingbirds are typically employed solely as ground attack types, and therefore only require a simple reflex sight. However PMC Hummingbirds often serve as proper fighters, and are fitted with radar computing gunsights.
Such sights are still fitted to PAF and PMC Pummelers because the Pummeler still serves a fighter role, protecting convoys from hostile attack aircraft. Experience shows that high-speed fighters had difficulty employing missiles against aircraft flying very low, and was too fast to properly obtain a lead. The Pummeler has performance characteristics that enable it to effectively pursue and destroy targets like the Achilles and Throth. For convenience, they are still referred to as A-1.
Our captured Throth was equipped with a fixed reflex sight, which would be sensible as a radar computing or gyroscopic sights are more expensive and completely unnecessary for destroying relatively slow targets on the ground. @Areonautics3
Anytime @Pilotmario
Ok... This, vulnerable to Throth.@Pilotmario
Nice! I'll buy a few of the mobile versions!
@Areonautics3 be afraid.
Don't know how to make it so it resembles a cannon. @JakeTheDogg
Thanks! @GluonicGaming
Brilliant m8
@MikuKat Thanks!
Nice tank.