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AstleyRobotics Tama I - WRB Open

110k hpgbproductions  7.4 years ago

SCALE 1:5+, MASS SCALE 1:10+

[ ! ] Important information regarding control of this machine! Refer to the USER MANUAL section.

--- For a time when fighting was the mindless charging into the enemy. ---

AstleyRobotics WRB team has gotten hold of a decommissioned prototype chassis of the failed PUG-01 (Project Urban Gunner) infantry "tanking" system and turned it into this melee combat machine. It features redesigned new arms and armor.

It uses a gyro-supported single wheel to move around; this is considerably cheaper and much easier to maintain than a leg-based system. Furthermore, wheeled things are faster than legged things.

The arms are based on the older melee combat mech, a variant of the PTM-150, which used two triangular treads instead of wheels or legs.

Thrusters are mounted into the arms. It is important to note that these were meant as a form of "jump", and not for mainstream flight. This chews through your fuel too, at about 1%/s, so get some throttle control.

This mech loves parkour, try to fly from building to building with the thrusters :D

--- USER MANUAL ---

CONTROLS:
Roll - Punch w/ respective arm
AG8+Pitch - Wheel Throttle
AG1+Pitch - Supplementary Air Control
Yaw - Steering, Yaw Control
Trim - Look Up/Down
VTOL up - Croutch
FireGuns - Upward Thrust
AG7 - Lights

IMPORTANT NOTES (Yaw function):
- Joysticks are recommended for yaw input. This is because you may have to use fluid, light inputs.
- Hold the yaw for just a split second, instead of for the entire duration of your turn. The machine will continue yawing at the same rate until you correct it. Avoid holding down the yaw to either direction, or you will end up in a spin.
- If you notice the machine start to increase its angular velocity by itself, be sure to correct it with short, light yaw inputs.

( i ) Tune the gyro's yaw power to suit your play style. The gyro, wheel engine and jet engine can be found in the crotch.

( i ) You may want to switch the Yaw and Roll inputs if you are on PC/Mac.

( i ) The fists are made of spheres, which are impact resistant. So you can punch the walls as many times as you want.

( i ) The thrusters are bound to FireGuns, because it's spacebar on the keyboard. You must turn on AIR-TO-AIR or AIR-TO-GND first. Also, FireGuns is a form of binary/digital input of only 1 and 0, so don't hold on the thrust if you want to maintain altitude.

( i ) A "deactivated" gun is obtainable in this creation. It gives you a reticle and the FireGuns button, even though you can't shoot anything.

--- End USER MANUAL ---

General Characteristics

  • Created On Android
  • Wingspan 17.8ft (5.4m)
  • Length 16.0ft (4.9m)
  • Height 35.8ft (10.9m)
  • Empty Weight 9,589lbs (4,349kg)
  • Loaded Weight 10,174lbs (4,614kg)

Performance

  • Power/Weight Ratio 1.325
  • Wing Loading 360.1lbs/ft2 (1,758.1kg/m2)
  • Wing Area 28.3ft2 (2.6m2)
  • Drag Points 15590

Parts

  • Number of Parts 289
  • Control Surfaces 0
  • Performance Cost 998