(re-upload) BONK! missile
1,903 ComradeKit
4.6 years ago
No Tags
Auto Credit Based on ComradeKit's BONK! missile
well i made a missile which will now explode when it hits an enemy, instead it will latch on with a magnet, and bring the enemy aircraft to a tail spin while damaging it with flares. magnet is controlled by AG8, fire the missile and the press 1 to use. once you hit an aircraft you can dr-activate AG8, select a new one, activate AG8 again and it will work like it has done before. this uses jundroo's wasp as a test aircraft. Re-uploaded this because i realised i had a useless modded part on there.
Specifications
Spotlights
- YamaYamatheMountain 4.0 years ago
- HazeX 3.8 years ago
- Hellosss38 4.6 years ago
General Characteristics
- Predecessor BONK! missile
- Created On Windows
- Wingspan 30.1ft (9.2m)
- Length 40.9ft (12.5m)
- Height 13.3ft (4.1m)
- Empty Weight 14,436lbs (6,548kg)
- Loaded Weight 19,159lbs (8,690kg)
Performance
- Power/Weight Ratio 3.518
- Wing Loading 55.5lbs/ft2 (270.9kg/m2)
- Wing Area 345.3ft2 (32.1m2)
- Drag Points 2993
Parts
- Number of Parts 46
- Control Surfaces 8
- Performance Cost 373
@WereOutOfNames last i checked having more parts doesn't make a thing show up on radar it needs to be connected to a cockpit. i suppose you could use an infinitely long winch to connect it to the plane but that stops the missile from being able to guide itself and i don't know how to fix that
@WereOutOfNames oh, i didn't know that.
@WereOutOfNames sure, do you mean like with a mod tracker or a beacon?
@Bob9998 set PartCollisionResponse to none on the first page of XML editor
This thing puts a smile on my face!