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(re-upload) BONK! missile

1,903 ComradeKit  4.6 years ago
329 downloads
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Auto Credit Based on ComradeKit's BONK! missile

well i made a missile which will now explode when it hits an enemy, instead it will latch on with a magnet, and bring the enemy aircraft to a tail spin while damaging it with flares. magnet is controlled by AG8, fire the missile and the press 1 to use. once you hit an aircraft you can dr-activate AG8, select a new one, activate AG8 again and it will work like it has done before. this uses jundroo's wasp as a test aircraft. Re-uploaded this because i realised i had a useless modded part on there.

Spotlights

General Characteristics

  • Predecessor BONK! missile
  • Created On Windows
  • Wingspan 30.1ft (9.2m)
  • Length 40.9ft (12.5m)
  • Height 13.3ft (4.1m)
  • Empty Weight 14,436lbs (6,548kg)
  • Loaded Weight 19,159lbs (8,690kg)

Performance

  • Power/Weight Ratio 3.518
  • Wing Loading 55.5lbs/ft2 (270.9kg/m2)
  • Wing Area 345.3ft2 (32.1m2)
  • Drag Points 2993

Parts

  • Number of Parts 46
  • Control Surfaces 8
  • Performance Cost 373
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    1,903 ComradeKit

    @WereOutOfNames last i checked having more parts doesn't make a thing show up on radar it needs to be connected to a cockpit. i suppose you could use an infinitely long winch to connect it to the plane but that stops the missile from being able to guide itself and i don't know how to fix that

    4.4 years ago
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    1,903 ComradeKit

    @WereOutOfNames oh, i didn't know that.

    4.4 years ago
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    1,903 ComradeKit

    @WereOutOfNames sure, do you mean like with a mod tracker or a beacon?

    4.4 years ago
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    1,903 ComradeKit

    @Bob9998 set PartCollisionResponse to none on the first page of XML editor

    4.5 years ago
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    27.0k RadarJamJar

    This thing puts a smile on my face!

    +2 4.6 years ago