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GR-NS 01 Sneep

52.8k Sadboye12  2.2 years ago

to abide, continue, endure, and last. for our homeworld.

good day to you peeps,

just gonna upload this one first because borealis II is currently... broken as it is rn


this is really weird, something got changed in the recent updates maybe idk
soo while i try to fix this problem
i hope this build can be some sort of replacement for the time of being.
the controls are very similar soo... yeah

but for now i hope you enjoy this build!


Credits

@Spefyjerbf's Photographer's Map

Information

The cheapest artillery unit, GR-NS 01 is an essential asset during early planetfall, as it is able to siege defensive positions and also plays the role as Anti-Air. It is not as sturdy as GR-HV 02 however, with the latest leg models, Sneep is able to navigate or flee away from most land units easily.

Classification : Tier-1 Indirect Fire Insect Walker

Activation Groups

  • Group 1 : Firing Positions
  • Group 2 : change to manual turret
  • Group 3 : switch to explosive ordinance
  • Group 7 : Weapon Safety (turns off all Weapon System)

Armaments

          -1x Type 1030-A Assault Gun 
                 *100x Artillery ammo
                 *Infinite Rail ammo

Controls

Pitch : Forward/Backward
Roll : Turn Left/Right
Throttle full : Sprint
hold Brake : Jump
Trim : Pitch angle

walk speed : 26KMh / 16 Mph
Sprint speed : 202 KMh / 125 Mph

Turret Controls

VTOL (Group 2 must be on) : Turret Elevation (up n down)
Yaw (Group 2 must be on) : Turret Heading


Pictures




Original Model (made on Space Engineers ??/??/2018)

Spotlights

General Characteristics

  • Successors 4 airplane(s) +14 bonus
  • Created On Windows
  • Wingspan 15.4ft (4.7m)
  • Length 17.5ft (5.3m)
  • Height 11.8ft (3.6m)
  • Empty Weight 3,871lbs (1,755kg)
  • Loaded Weight 4,176lbs (1,894kg)

Performance

  • Power/Weight Ratio 304445.792
  • Wing Loading 9.0lbs/ft2 (44.2kg/m2)
  • Wing Area 461.5ft2 (42.9m2)
  • Drag Points 3656

Parts

  • Number of Parts 189
  • Control Surfaces 0
  • Performance Cost 802
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  • Profile image
    52.8k Sadboye12

    thank you friends, again for the warmest welcome.
    i have noticed on the Borealis II that, only the Inlets seem to be causing the deformation, il try to change it back, while also upgrading the outdated legs systems.
    p.s. my skills are mediocre why yall overestimating me 💀💀💀

    Pinned 2.2 years ago
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    272 Bray47

    @Sadboye12, I didn't notice the Destiny 2 reference on the cannon at first!

    6 months ago
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    sneep 's peep and seep

    +1 1.4 years ago
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    @Sadboye12 thanks.

    +1 1.7 years ago
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    52.8k Sadboye12

    @RodimusRhoamMaximus yeah man its alright, i also have a walker tutorial video on my account, if it could provide some use

    +1 1.7 years ago
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    @Sadboye12 hey man, just had to ask before i do it. Do u not mind if i can use the legs coding(or just the legs entirely)? The reason why i am asking this is that i am working on something big.

    +1 1.7 years ago
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    PLEASE TELL ME IF THERE IS A WAY TO EDIT THE RELOAD TIME OR DAMAGE OF THE MAIN WEAPON!

    1.7 years ago
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    HELLO! I have remodelled the Sneep ALOT! I have turned it into an overpowered sniper. BUT HOW CAN I EDIT THE MAIN WEAPON? YOU MADE IT OUT OF A FUESELAGE SHAPE!

    +1 1.7 years ago
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    Welcome back

    +1 2.1 years ago
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    15 Velt

    Didnt think you were alive

    +1 2.2 years ago
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    15 Velt

    Yay a new craft

    +1 2.2 years ago
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    1,335 MtecCommand

    @sadboye12 You- You're alive

    +1 2.2 years ago
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    This is not the first thing I expected when I opened this website

    +1 2.2 years ago
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    Hehe, Tadaima ^^ @Sadboye12

    +1 2.2 years ago
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    52.8k Sadboye12

    @JoddyFubuki788
    i cant believe it....
    its you!!! welcome back aswell :D

    2.2 years ago
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    Welcome bacc btw~ hehe

    +1 2.2 years ago
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    52.8k Sadboye12

    @Allegro369 i see, hold on i think i can grab you somethn
    try looking at this
    simply take take the codes and the rotator configurations.
    the code is mainly using Trigonometry to locate targets around you, or should i say your main cockpit specifically.

    2.2 years ago
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    3,213 Allegro369

    @Sadboye12 i'm a new player here i know nothing about funky trees but if you want to do an autopsy on my planes you can see s little funky trees going on but that's all i know about it.

    +1 2.2 years ago
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    52.8k Sadboye12

    @AWESOMENESS360 hey man its good to see you again!!

    +1 2.2 years ago
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    52.8k Sadboye12

    @Allegro369 hmmmmm.....
    im not sure what to explain if i were to make a video regarding auto aim codes, all you need is a code to make it functional compared to walkers where you need some understanding alongside the code.
    soo it will be too short to be a video, if you have some ideas please do share, because my opinion may be clouded

    2.2 years ago
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    NO WAY THE LEGEND IS BACKKKKK

    +1 2.2 years ago
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    3,213 Allegro369

    Hey bro can u pls make a tutorial for self-aiming guns that automatically aims at targets?

    +1 2.2 years ago
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    hehe sneep

    +1 2.2 years ago
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    有生之年

    +1 2.2 years ago
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    Why does this look like the Halo Scarab

    +1 2.2 years ago
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