It's my 1/4-scale RC version, but now in 1/16th scale!
It does indeed fly, it is indeed finicky to fly, it is indeed slow as all heck!
Take off is in about 3seconds from 100% Throttle, and will immediately want to flip over backwards. So once you get airborn start pitching the nose down! ALSO hastily raise the gear, as that will aid in getting the nose back down (doesn't really make sense, but I'm just the messenger).
Once you're flying, going straight is a cakewalk... turning isn't so bad, except you are sort of accomplishing it only via Roll, which unfortunately also wants to pitch up reaaally bad, so tappy-tap-tap!
DO NOT ROLL HARD! Not only does it only "bank" and not really truly roll, but at least on my computer it is almost guaranteed to either a) crash the game or b) all hell breaks loose and you spontaneously explode!
Also DO NOT edit the engine to have any more power, as that only exacerbates the "spontaneous explosion" situation. I also highly recommend not Pitching AND Rolling at the same time (at least on the keyboard), because... you guessed it... high likelihood of inducing "spontaneous explosion"! :D
I'd say "Enjoy" but... at 24mph you won't be going anywhere except maybe USS Tiny to the South-West of Wright Field... assuming there's enough fuel!
Oh, lastly, there's an invisible landing gear under the engine, the same height as the front gear,, which I had to add to keep it from resting on the engine after spawning. At 1/8th scale, SP doesn't like to behave too well, much less obey the CoM, and suspension strength settings basically goes out the window as well! lol
Specifications
General Characteristics
- Predecessor Kicking Fish
- Created On Windows
- Wingspan 2.4ft (0.7m)
- Length 2.0ft (0.6m)
- Height 1.0ft (0.3m)
- Empty Weight N/A
- Loaded Weight 4lbs (1kg)
Performance
- Power/Weight Ratio 7962.901
- Wing Loading 0.0lbs/ft2 (0.1kg/m2)
- Wing Area 303.0ft2 (28.1m2)
- Drag Points 434
Parts
- Number of Parts 64
- Control Surfaces 7
- Performance Cost 615
@Clutch I had to do a lot of additional work under the hood in order to get it to fly right... at least, as far as I remember... lol This was made almost 2 months ago, so my memory is a bit fuzzy,
,
I just know that the 1/4 needed tons of work, through added multiple (internal) Air Brakes, just to get it to fly stable. Though, then on this 1/16 version (or 1/32, whatever it is lol), it didn't want to fly at all, only wanting to do flips after takeoff. So I had to adjust weight balance via fuel storage, tune the drag profile (via XML modding), remove/disable some or all of the internal air brakes, tinkered with the wings, and tuned the engine performance. Oh, and I added the external RC Antenna to this one as well!
.
All of this was done just because someone had made a super micro airport replica and I offered to make a tiny flyable aircraft for it. :P
.
In other words, my point is only that you needn't worry, I definitely won't upload (publicly) anything unless I've made considerable or significant changes to it first! Just, one has to keep in mind that not all changes are, or will be, visual in nature and that means two may look identical but be quite different ;)
@Clutch A repost in what way?
This version is --at least I think, but I'm really bad a math-- 1/32 scale (pretty sure the 1/16th I put in the description is wrong), of my original 1/4 scale version (linked in my profile but not here), which IS indeed the original Jundroo Kicking Fish. Not entirely sure why it didn't tag my other upload.
Either way, it's different compared to both versions, so not sure how it'd qualify as a repost? :P (Unless... I accidentally uploaded this twice, but that seems unlikely since I'd have had to edit both descriptions to enter the line breaks.)