Profile image

Rifter MK-I (Smoke Trails MOD)

55.6k Freerider2142  6.6 years ago
Auto Credit Based on Freerider2142's Rifter Testing (unarmed)

MK-II with EVE trails is out and Better Link

Introducing The Rifter MK-I (Smoke Trail Version) EVE Style ;)
image1
Inspired by EVE Online's - Minmatar Rifter
Image

Added Ground Hover-Tech:
Image
Weapon Bays:
image
Trails (MOD)
image
image

No Smoke Version Link

and more!

-Armament:
4X200mm Autocannon II (devastating compared to technology of today)
2XRocket launcher II (42 rockets in 6 pods)

-Missile weapon systems:
16X Inferno Missiles
4X Cruise Missiles
6X FAF Anti Air missiles

-Joystick Recommended!!!
-On the Ground: Deactivate AG1 and use Roll to Sideslip (stay below 120mph)
-Can be flown in all conditions without Gyro
-Maneuverability Thrusters have tons of power, be careful!

Throttle = Throttle
VTOL 90° Engine main control
Trim 45° In reverse direction for Maneuverability and Air-Braking
Landing Gear shuts off Hover

AG1= Maneuverability Thrusters and AG1+Brakes = Reverse Thrusters (they have a bit of a kick)
AG2+Throttle Warp Core (Good for flying Straight and fast....)
AG3= Lights.
AG4= Missile Weapon systems. (All XML'd to be suitable to this monster)
AG7= Main engines Smoke.
AG8= Gyro and Sideslip engines

Uses Lightweight Unlimited Fuel

Enjoy :)

If there's anything you like your free to use it.
If you want me to make parts from this, just ask :)

Spotlights

General Characteristics

  • Predecessor Rifter Testing (unarmed)
  • Successors 1 airplane(s)
  • Created On Windows
  • Wingspan 75.4ft (23.0m)
  • Length 82.8ft (25.3m)
  • Height 25.3ft (7.7m)
  • Empty Weight 75,967lbs (34,458kg)
  • Loaded Weight 75,967lbs (34,458kg)

Performance

  • Power/Weight Ratio 10.768
  • Wing Loading 12.4lbs/ft2 (60.5kg/m2)
  • Wing Area 6,127.3ft2 (569.2m2)
  • Drag Points 29710

Parts

  • Number of Parts 311
  • Control Surfaces 10
  • Performance Cost 2,635

Required Mods

  • Log in to leave a comment
  • Profile image

    Eve online fan here :D

    +1 6.6 years ago
  • Profile image

    @MrAspy no, you can't change the "Input" key, only activation key for guns...
    at least not that I know of.

    6.6 years ago
  • Profile image
    9,713 Paper

    I think if u have overload mod u can do that @Freerider2142

    6.6 years ago
  • Profile image

    @MrAspy @Ephwurd is there a way or a user creation with InputController (pitch/yaw etc) added to gun?
    I don't want to make something that you need to hold the fire key..

    6.6 years ago
  • Profile image

    @Ephwurd Thanks!
    I'll give the guns a go and see how it looks :)

    6.6 years ago
  • Profile image
    53.5k Ephwurd

    @Freerider2142 increase muzzle velocity and bullet scale z-axis. And nice work!

    6.6 years ago
  • Profile image

    @MrAspy use guns?
    what reduce muzzle velocity and such?

    6.6 years ago
  • Profile image
    9,713 Paper

    @Freerider2142 you know you could use guns as smoke trails if you wanted

    6.6 years ago
  • Profile image

    @MrAspy Thank you, have fun with it :)

    6.6 years ago
  • Profile image
    9,713 Paper

    @Freerider2142 very nice man!

    6.6 years ago