Rifter MK-I (Smoke Trails MOD)
MK-II with EVE trails is out and Better Link
Introducing The Rifter MK-I (Smoke Trail Version) EVE Style ;)
Inspired by EVE Online's - Minmatar Rifter
Added Ground Hover-Tech:
Weapon Bays:
Trails (MOD)
No Smoke Version Link
and more!
-Armament:
4X200mm Autocannon II (devastating compared to technology of today)
2XRocket launcher II (42 rockets in 6 pods)
-Missile weapon systems:
16X Inferno Missiles
4X Cruise Missiles
6X FAF Anti Air missiles
-Joystick Recommended!!!
-On the Ground: Deactivate AG1 and use Roll to Sideslip (stay below 120mph)
-Can be flown in all conditions without Gyro
-Maneuverability Thrusters have tons of power, be careful!
Throttle = Throttle
VTOL 90° Engine main control
Trim 45° In reverse direction for Maneuverability and Air-Braking
Landing Gear shuts off Hover
AG1= Maneuverability Thrusters and AG1+Brakes = Reverse Thrusters (they have a bit of a kick)
AG2+Throttle Warp Core (Good for flying Straight and fast....)
AG3= Lights.
AG4= Missile Weapon systems. (All XML'd to be suitable to this monster)
AG7= Main engines Smoke.
AG8= Gyro and Sideslip engines
Uses Lightweight Unlimited Fuel
Enjoy :)
If there's anything you like your free to use it.
If you want me to make parts from this, just ask :)
Specifications
Spotlights
- Paper 6.6 years ago
General Characteristics
- Predecessor Rifter Testing (unarmed)
- Successors 1 airplane(s)
- Created On Windows
- Wingspan 75.4ft (23.0m)
- Length 82.8ft (25.3m)
- Height 25.3ft (7.7m)
- Empty Weight 75,967lbs (34,458kg)
- Loaded Weight 75,967lbs (34,458kg)
Performance
- Power/Weight Ratio 10.768
- Wing Loading 12.4lbs/ft2 (60.5kg/m2)
- Wing Area 6,127.3ft2 (569.2m2)
- Drag Points 29710
Parts
- Number of Parts 311
- Control Surfaces 10
- Performance Cost 2,635
Required Mods
-
Smoke Trails
by NathanMikeska
Version 1.0 (9/13/2016 7:42:18 PM)
View Mod Page
View Mod on Steam Workshop
Eve online fan here :D
@MrAspy no, you can't change the "Input" key, only activation key for guns...
at least not that I know of.
I think if u have overload mod u can do that @Freerider2142
@MrAspy @Ephwurd is there a way or a user creation with InputController (pitch/yaw etc) added to gun?
I don't want to make something that you need to hold the fire key..
@Ephwurd Thanks!
I'll give the guns a go and see how it looks :)
@Freerider2142 increase muzzle velocity and bullet scale z-axis. And nice work!
@MrAspy use guns?
what reduce muzzle velocity and such?
@Freerider2142 you know you could use guns as smoke trails if you wanted
@MrAspy Thank you, have fun with it :)
@Freerider2142 very nice man!