USS Texas (BB-35)
USS Texas (BB-35)
The ship was in Jundroo's Player Content Feature #1 video :D
History
Battleship No.35, USS Texas is a New York-class super-dreadnought. She was launched in 1912 as the second ship in her class. During WWI, she spent most of her time with exercieses and patrolling, along with doing a few convoy missions. At the end of the war, she was part of the battleship division that escorted President Woodrow Wilson to the Paris Peace Conference. In 1919, she became the first US Battleship to launch an airplane. In 1925 she went through a major modernization overhaul. Once finished, she was assigned to be the flagship of the United States Fleet. In 1931 she was relocated to the US west coast and Los Angeles became her homeport for the next 6 years. In late 1938, she was once again at the Atlantic and was designated as the flagship of the Atlantic Squadron. After WWII broke out, Texas mostly did patrolling missions but as the US became more active in supporting the allied war effort, she escorted convoys over the Atlantic. When the US entered the war, she continued her escorting missions until late 1942, when she took part in Operation Torch, the invasion of North Africa. After Operation Torch, Texas returned to convoy escort missions, until the Normandy landings in 1944, where she provided supporting fire to the troops. She later participated in the battle of Cherbourg and in Operation Dragoon. Texas was then reassigned to the Pacific Ocean, where she provided supporting fire at the battle of Iwo Jima and later at the battle of Okinawa. After the Japanese surrender, Texas made a few voyages accross the Pacific to carry troops home. In 1948 she was anchored in Houston, Texas where she remains to this day as a memorial.
Now about my build!
The map used on this screenshot is "Map" by Grandmother
She features accurate size, speed, a number of usable weaponry, and a flyable Vought OS2U 'Kingfisher' seaplane.
This project was in work for almost a year (starting in late july, 2019), which is the reason why the ship might not be completely accurate as I wasn't using blueprints when I started working on her. My main sources for modelling the Texas was her rendition in World of Warships, as well as footage of her today.
Controls:
AG1 + pitch-roll - Forward 14 in Cannons
AG2 + pitch-roll - Rear 14 in Cannons
AG3 + pitch-roll - Middle 14 in Cannons
AG4 + pitch-roll - Starboard (right) side quad AA gun
AG5 + pitch-roll - Port (left) side quad AA gun
AG6 - Launch and activate seaplane controls
AG6 + VTOL - Seaplane flaps
AG7 - Seaplane circling autpilot
AG8 - Ship controls + seaplane leveling
AG8 + Trim - Ship movement forward/backwards
AG8 + Yaw - Ship steering
AG8 - Seaplane straight forward autopilot
CAM1 - Starboard (right) side AA gun-sight
CAM2 - Port (left) side AA gun-sight
CAM3 - Seaplane chase view
CAM4 - Seaplane orbit view
IMPORTANT!
Seaplane Instrutions:
The seaplane can be a bit tricky but it works well if you get the hang of it.
Launching:
To launch the seaplane, you have to set the launch direction by turning the middle turret. Activate AG3 and rotate the turret until the plane is clear to launch. Then turn off AG3 to hold the launch platform in place. Now set Throttle to 100%. Turn off AG8 and change to CAM3 or CAM4. Once you are ready to launch, activate AG6. Now you successfully launched the seaplane.
Flying:
Once you are in air, you can control the plane just like a regular airplane. Be careful with hard maneuvers, the plane can stall pretty easily (if that happens, turn AG8 on, and that will set the plane back on course).
If you want to go back to control the ship, turn AG8 on and turn off AG6 (don't touch pitch, roll or yaw while turning AG6 off). Now you are free the sail the ship and the plane won't crash (unless you directed it towards a mountain, then it will certainly crash)
Spotting targets:
The seaplane is very useful when you want to shoot targets at long distances with the ship. To do this, you first need to locate the target. Once you found it, fly close to it but don't be perfectly above it, try to be a bit near above it. Once you are in position, Activate AG7. If you activate it at the right time and the right place (requires a bit of practice) the plane will set in a circling course above the target. Now deactivate AG6 and activate any of the main guns. You need to have the Aim Predictor set to High in the game settings. Now aim with the guns and use the seaplane's chase/orbit view to see where your shells will/did hit.
Here is a gif to show you how it works in practice:
Taking-off from water:
If you land on water, to take-off from it, is a bit tricky task. you need to set Throttle to 100%, put VTOL to the lowest and turn off AG8. Now try pulling up with pitch but be careful not to pull it up too much or you will stall.
WARNING!
Be careful when firing the main cannons! Collisions are NOT turned off on them, therefore you are able to hit your own ship, so aim carefully!
Demonstration of the weaponry
Firing the main battery
Shooting down an air target with the AA gun
Also here's a little teaser for my next build:
As always, I hope you like this build and have fun with it!
Special thanks to BlazeInfinity and Feanor for testing this ship and giving advices for improvements!
Specifications
Spotlights
- This craft has been featured
- Feanor 4.5 years ago
- MAHADI 4.5 years ago
- Tang0five 4.5 years ago
- MintLynx 4.5 years ago
- PlanariaLab 4.5 years ago
General Characteristics
- Created On Windows
- Wingspan 111.9ft (34.1m)
- Length 574.3ft (175.0m)
- Height 170.8ft (52.1m)
- Empty Weight 782,373lbs (354,879kg)
- Loaded Weight 963,254lbs (436,925kg)
Performance
- Horse Power/Weight Ratio 0.006
- Wing Loading 222.3lbs/ft2 (1,085.5kg/m2)
- Wing Area 4,332.7ft2 (402.5m2)
- Drag Points 1063353
Parts
- Number of Parts 1558
- Control Surfaces 8
- Performance Cost 4,240
I’m on tablet and i was able to download this
@ShootsPlanes it's a battleship.
@BMilan in ww2 this ship was givin strong aaa and refitted armor and served in the navy
I should’ve removed that comment because I just At the instructions on how to roast the sea plane and then I found out how to then he completely work it was fun@BMilan
@Bismarcksurvivor Please give a read to the "Launching" section of the description again, but I'll quote the important part of it for you:
How am I supposed to launch the plane when one of the wings are just going to get blown off from the launch?
@ShootsPlanes as he's mentioned in the description: "This project was in work for almost a year (starting in late july, 2019), which is the reason why the ship might not be completely accurate as I wasn't using blueprints when I started working on her. My main sources for modelling the Texas was her rendition in World of Warships. . ." This is why there aren't any torpedo tubes. The version in WoWS doesn't HAVE torpedo tubes. Not to mention, putting the torpedo tubes in might get complicated. Nevertheless, what he's done is still incredible!
nice
@BMilan wait, no torpedo tubes?
@BMilan thanks! i can't believe i didn't try that! huh, guess that just adds another similarity to it's WoWs version. . .
@Warman1225 that is because you need to use the mouse joystick control (press the right mouse button to activate/deactivate it) and not the keyboard buttons. When you activate that control, youu hover your cursor on the screen and the guns will rotate accordingly. If you stop at a certain point, you wait until the gun comes to a halt too, and then you can turn off the AG and the gun will stay in place. :)
@Bmilan this is awesome! the creation is cool, but i seem to have a problem. every time i try to use the main turrets, they don't stay in the position i leave them, no matter what i do! even after de-activating the AG they're connected to, they either continue the action of the last control given (a.k.a continue left if A was held/right if D was held and up if W/down if S) or return to their first position. any advice?
@khajaja Thanks, you are awesome! :D
IRYBD20
@BMilan How does the aircraft catapult on the ship work?
@volcanicus75 Actually quite a few ships had red paint on their turrets in Pearl Harbor. The ships' number 1, 2 and 4 turrets were all painted specific colors so that friendly aircraft can recognise them easier.
For Example, Arizona, Nevada and Oklahoma were part of Battleship Div. 1 and as such, their number 1 and 2 turrets were painted red (with each one of them having different colored number 4 turrets according to their sections: Arizona's No.4 turret was red as she was the division's lead ship, Nevada's No.4 turret was white, Oklahoma's No.4 turret was blue)
Similarly, ships of Battleship Div. 2-3-4-5 all had different colors on their No.1 and No.2 turrets (Div 2 was white, Div 3 was blue, Div 4 was black and Div 5 was yellow)
Sources:
http://www.researcheratlarge.com/Ships/S19-7/USL-41.html
http://www.researcheratlarge.com/Ships/S19-7/PearlHarborBatDivMarkings.html
https://forum.worldofwarships.com/topic/176034-west-virgina-and-other-usn-bbs-turret-colors-arent-historical/
I know the uss arizona cause the red on the turrets
@TanksWorldwide Yeah, I feel so bad for him. My first thought when I uploaded the teaser vid was to tag him cuz he gave the idea to build this, but then I heard he got banned.
And yep, it's the Arizona, I rebuilt her from scratch and now she is a lot more detailed and better built than my first version of her.
@BMilan oh k.
@BMilan I see. Clever!
@MAHADI There is a gyro inside the plane: the gyro has AG7 as the input for its pitch, roll and yaw, and those all have pre determined values, so when you activate AG7, the gyro will immediately rotate the plane according to those values and keep it that way until you turn it off.
btw, how did you do the Autopilot on the seaplane?
great shooting!
Can you make the The Ayes of Texas version?
If im correct, the texas got partly flooded so it can fire at higher angles