So, to begin with, it is not a joke when there is nothing twisted about it.
His act was nothing more than a prank, desecrating the dead and leaving a comment that offended me.
@ForwardUntoDawn
I ignored it the first time.
Of course, it was an unpleasant comment, so I deleted it.
However, the second comment was only made a second time.
Even after I deleted it, it came back.
But if you ignore it, the offensive comment remains.
@TriStar
There's a difference between an edgy joke and an inappropriate remark.
Where is the logic in commenting on someone's work that implies a scene of an accident is funny?
Please tell me.
@ForwardUntoDawn
The first comment was deleted by me, only to end up with a second comment made with similar content.
So this time I didn't delete it myself and am trying to convince them.
In other words, I am hoping that he will admit his mistake and delete the comment himself.
@JuanNotAnAlt
I tried to install uTinyRipper as you told me, but it didn't work because it was a Windows-only tool.
If it's not too much trouble, can I ask you to extract the texture data for me?
This is a very time-consuming task, so if you can't do it, please ignore this message.
@hpgbproductions
I'm sorry for the abruptness.
I just wanted to comment to ask one question when I saw this forum page.
I am creating a Plugin mod that extends Wright Airport.
In this case, I was able to use in-game objects from mod tools, but I couldn't find any textures.
From this page, I see that you were able to extract textures from the game data, so I'd like to know how you did it. As it stands, my mod looks like this. screenshot
Thank you for pointing this out.
As an excuse, I know that the "little wonky" is unavoidable considering the size of the car. In other words, the terrain in this game is much higher than in the real world, and the suspension has to be much larger than in the real world to cope with this.
@asteroidbook345
Reply
There are two ways to do this.
One is to set the size of the GUI smaller from the settings field.
The other is to bring up the development console and type "//maincamera>camera.setdepth 10". To restore the original settings, type "//maincamera>camera.setdepth 1".
And for the development console, please refer to this page.
@Jerba
This is the direction of rotation of the rear wheel, which is intended.
The reason for this is a property of the SimplePlanes physics engine.
That is, if the front and rear wheels were rotated in the same direction, regardless of their weight, a strong gyroscopic effect would occur in many cases, which would adversely affect the handling of the car.
Therefore, the fact that the front and rear wheels rotate in opposite directions is an unavoidable measure to counteract their respective gyroscopic effects.
@qwertyplayer
I am building a car using your technology to replicate hydro-pneumatic suspension.
May I distribute the work when it is completed?
Of course, your name will be credited.
I'm not sure what "arab turn" refers to, but when I built this car, I insisted on extreme turning performance, even if it meant rolling over.
@CRATE52PART2
Excellent work!
+1Audi Quattro is one of the cars I admire the most.
So, to begin with, it is not a joke when there is nothing twisted about it.
His act was nothing more than a prank, desecrating the dead and leaving a comment that offended me.
@ForwardUntoDawn
At the very least, we can protect their dignity. That is, by denouncing the vulgar rhetoric on this website that cannot even be a joke.
@seventeen
Don't get me wrong, his comment was not a joke or humorous.
Do you understand?
It is blasphemy against the dead.
@WarThunderPlayer
Very nice
+1You're right.
It was unfortunate that I got involved with him.
@frame
As a last resort, I may block or report the user.
+1@shipster
I ignored it the first time.
Of course, it was an unpleasant comment, so I deleted it.
However, the second comment was only made a second time.
Even after I deleted it, it came back.
But if you ignore it, the offensive comment remains.
@TriStar
You are absolutely right.
+1I hope he will not make any more unpleasant comments.
@Augusta
Shut up,kid.
+2@LegoManOfLegoCity
I agree with you vehemently.
I would like a website where no child would find comments implying destruction of someone else's work funny.
@BaconEggs
There's a difference between an edgy joke and an inappropriate remark.
+1Where is the logic in commenting on someone's work that implies a scene of an accident is funny?
Please tell me.
@ForwardUntoDawn
The first comment was deleted by me, only to end up with a second comment made with similar content.
+6So this time I didn't delete it myself and am trying to convince them.
In other words, I am hoping that he will admit his mistake and delete the comment himself.
@JuanNotAnAlt
As you can see from the fact that I deleted my previous comment, your comment is overly obnoxious.
@LegoManOfLegoCity
Thanks
@Trainzo
Thanks!
+1@UsernameTH5
I'm honored to hear you say that.
+3@Chillybaconface
@Chillybaconface
This is the general system of operation.
Moving operations
throttle to move forward, brake to move backward, and yaw to change direction.
Manipulation of the body
Pitch to move the head up and down, roll to move the head left and right.
Others
Gear to jump, Trim to crouch.
Pause
A combination of 5 to 7 buttons and Vtol axis with AG8 off.
Also, the leaning motion system is just one of the poses that are set.
@VChart
thanks!@Chillybaconface
+1I apologize for the sudden comment.
+2May I make and distribute your aircraft with the airline's paint job on it?
Nice
I tried to install uTinyRipper as you told me, but it didn't work because it was a Windows-only tool.
If it's not too much trouble, can I ask you to extract the texture data for me?
This is a very time-consuming task, so if you can't do it, please ignore this message.
@hpgbproductions
thanks@hpgbproductions
As for the hands, they are created by @nagisa and I can't give you permission to use them.
I apologize for not being able to help you.
@VolcanicAsh
here@RYAviation
I'm sorry for the abruptness.
I just wanted to comment to ask one question when I saw this forum page.
I am creating a Plugin mod that extends Wright Airport.
In this case, I was able to use in-game objects from mod tools, but I couldn't find any textures.
From this page, I see that you were able to extract textures from the game data, so I'd like to know how you did it.
As it stands, my mod looks like this.
screenshot
That's right, his name was Giorgio Montagner.
+1Thanks for pointing that out.
@Augusta
CV880
Generic
JAL
Pirated edition
Boeing377
Generic
Pirated edition
Boeing747
Generic
Pan Am
Pirated edition-1
Pirated edition-2
Nice!
I am uncomfortable.
+1How can you make such a comment?
@malumuteanaerospace
If it's a photo of a hydro-pneumatic campsite, that's normal.
This is because that is what hydro-pneumatic suspension is.
@asteroidbook345
Sure, that might be weird.
However, that never happened when I tested it.
Can you please tell me where that happened for reference?
@asteroidbook345
Thank you for pointing this out.
As an excuse, I know that the "little wonky" is unavoidable considering the size of the car. In other words, the terrain in this game is much higher than in the real world, and the suspension has to be much larger than in the real world to cope with this.
@asteroidbook345
@Chancey21
Thanks to you, I was able to complete it.
The hydro-pneumatic suspension was recreated using Chancey21's Perfect Level Terrain Response mechanism.
Great!
Reply
There are two ways to do this.
One is to set the size of the GUI smaller from the settings field.
The other is to bring up the development console and type "//maincamera>camera.setdepth 10". To restore the original settings, type "//maincamera>camera.setdepth 1".
And for the development console, please refer to this page.
@Jerba
@Chancey21
Thank you.
The current version is working fine, and I'd like to use it until completion.
@Chancey21
This is the direction of rotation of the rear wheel, which is intended.
The reason for this is a property of the SimplePlanes physics engine.
That is, if the front and rear wheels were rotated in the same direction, regardless of their weight, a strong gyroscopic effect would occur in many cases, which would adversely affect the handling of the car.
Therefore, the fact that the front and rear wheels rotate in opposite directions is an unavoidable measure to counteract their respective gyroscopic effects.
@qwertyplayer
I am building a car using your technology to replicate hydro-pneumatic suspension.
+1May I distribute the work when it is completed?
Of course, your name will be credited.
T
thanks!@Johnnyynf
Unfortunately, they collided …
+1@realSavageMan
Oops, I forgot to activate the gyro on AG5.
+1Thanks for the advice.
@Grob0s0VBRa
thanks!@MintLynx
I'm not sure what "arab turn" refers to, but when I built this car, I insisted on extreme turning performance, even if it meant rolling over.
@CRATE52PART2
Yes, it's H0NDA!
@SneakySniper
Thanks!
@qwertyplayer