I ignored it the first time.
Of course, it was an unpleasant comment, so I deleted it.
However, the second comment was only made a second time.
Even after I deleted it, it came back.
But if you ignore it, the offensive comment remains.
@TriStar
I tried to install uTinyRipper as you told me, but it didn't work because it was a Windows-only tool.
If it's not too much trouble, can I ask you to extract the texture data for me?
This is a very time-consuming task, so if you can't do it, please ignore this message.
@hpgbproductions
I'm sorry for the abruptness.
I just wanted to comment to ask one question when I saw this forum page.
I am creating a Plugin mod that extends Wright Airport.
In this case, I was able to use in-game objects from mod tools, but I couldn't find any textures.
From this page, I see that you were able to extract textures from the game data, so I'd like to know how you did it. As it stands, my mod looks like this. screenshot
Thank you for pointing this out.
As an excuse, I know that the "little wonky" is unavoidable considering the size of the car. In other words, the terrain in this game is much higher than in the real world, and the suspension has to be much larger than in the real world to cope with this.
@asteroidbook345
Reply
There are two ways to do this.
One is to set the size of the GUI smaller from the settings field.
The other is to bring up the development console and type "//maincamera>camera.setdepth 10". To restore the original settings, type "//maincamera>camera.setdepth 1".
And for the development console, please refer to this page.
@Jerba
This is the direction of rotation of the rear wheel, which is intended.
The reason for this is a property of the SimplePlanes physics engine.
That is, if the front and rear wheels were rotated in the same direction, regardless of their weight, a strong gyroscopic effect would occur in many cases, which would adversely affect the handling of the car.
Therefore, the fact that the front and rear wheels rotate in opposite directions is an unavoidable measure to counteract their respective gyroscopic effects.
@qwertyplayer
I'm not sure what "arab turn" refers to, but when I built this car, I insisted on extreme turning performance, even if it meant rolling over.
@CRATE52PART2
@CatAircraftmanufacturer2 @Inuyasha8215 @AN2Felllla
The photos uploaded by Imgur do not seem to be reflected on this web page, so I re-uploaded the photos by other means.
This was not possible with the SimplePlanes Mod Tools.
No, I don't mean impossible, I mean impractical, because you have to do it one part at a time.
Is it better to do this with external software such as Brender instead of Unity?@MOPCKOEDNISHE
At the moment, there are no plans to create a video work using this aircraft. However, if I do shoot some kind of video next, it will almost certainly appear.
@ACEPILOT109
This is because the fine details on the engine pylons, the underside of the main wings, and the roots of the flaps and slats have been thoroughly removed to reduce the number of parts.
By doing this, we were able to reduce the number of parts for the wing to about 260 parts per side.
I'm sorry, but I don't intend to improve on the problems you mention at the moment.
Why is this? Namely because of the processing speed of devices and mobile users. I have made some compromises on the detail and behavior of the planes, as I am crafting on the mobile version myself.
Can anyone download and fly a 5000 part jumbo jet smoothly? If you ask me, it's not.
If you have any complaints about the detail of the airplane, I hope you will consider this point.
@MassiveSimurgh
Although it is difficult to see in operation, the hinge and directional rudder are two-piece structures.
As for the painting of the tail not being linked to the rudder, this is due to the increase in the number of parts when the circular emblem is made to match the movement of the rudder, and also due to the processing speed of my device which is using the mobile version.
This is something that I would like to improve.
First of all, you should use the camera parts to take pictures. This is because the default viewpoint will always show the aircraft in the center, and the image will not look the same. However, with the camera parts, you can use pistons and detachers to move the viewpoint itself, which will bring a change to the screen.
As for the controls, there is no pilot school in SimplePlanes. In my case, I set the game mode to Slow when shooting, which allows for fine control of the aircraft and smooth movement of the plane.
If I could say anything else, airplane music videos and the appearance of airplanes in movies may be helpful as references for your video. Also, considering the short duration of the video, movie trailers and teasers are good to use as a reference.
At the very least, we can protect their dignity. That is, by denouncing the vulgar rhetoric on this website that cannot even be a joke.
@seventeen
Don't get me wrong, his comment was not a joke or humorous.
Do you understand?
It is blasphemy against the dead.
@WarThunderPlayer
You're right.
It was unfortunate that I got involved with him.
@frame
I ignored it the first time.
Of course, it was an unpleasant comment, so I deleted it.
However, the second comment was only made a second time.
Even after I deleted it, it came back.
But if you ignore it, the offensive comment remains.
@TriStar
I agree with you vehemently.
I would like a website where no child would find comments implying destruction of someone else's work funny.
@BaconEggs
As you can see from the fact that I deleted my previous comment, your comment is overly obnoxious.
@LegoManOfLegoCity
Thanks
@Trainzo
@Chillybaconface
This is the general system of operation.
Moving operations
throttle to move forward, brake to move backward, and yaw to change direction.
Manipulation of the body
Pitch to move the head up and down, roll to move the head left and right.
Others
Gear to jump, Trim to crouch.
Pause
A combination of 5 to 7 buttons and Vtol axis with AG8 off.
Also, the leaning motion system is just one of the poses that are set.
@VChart
Nice
I tried to install uTinyRipper as you told me, but it didn't work because it was a Windows-only tool.
If it's not too much trouble, can I ask you to extract the texture data for me?
This is a very time-consuming task, so if you can't do it, please ignore this message.
@hpgbproductions
thanks@hpgbproductions
As for the hands, they are created by @nagisa and I can't give you permission to use them.
I apologize for not being able to help you.
@VolcanicAsh
here@RYAviation
I'm sorry for the abruptness.
I just wanted to comment to ask one question when I saw this forum page.
I am creating a Plugin mod that extends Wright Airport.
In this case, I was able to use in-game objects from mod tools, but I couldn't find any textures.
From this page, I see that you were able to extract textures from the game data, so I'd like to know how you did it.
As it stands, my mod looks like this.
screenshot
CV880
Generic
JAL
Pirated edition
Boeing377
Generic
Pirated edition
Boeing747
Generic
Pan Am
Pirated edition-1
Pirated edition-2
Nice!
If it's a photo of a hydro-pneumatic campsite, that's normal.
This is because that is what hydro-pneumatic suspension is.
@asteroidbook345
Sure, that might be weird.
However, that never happened when I tested it.
Can you please tell me where that happened for reference?
@asteroidbook345
Thank you for pointing this out.
As an excuse, I know that the "little wonky" is unavoidable considering the size of the car. In other words, the terrain in this game is much higher than in the real world, and the suspension has to be much larger than in the real world to cope with this.
@asteroidbook345
@Chancey21
Thanks to you, I was able to complete it.
The hydro-pneumatic suspension was recreated using Chancey21's Perfect Level Terrain Response mechanism.
Great!
Reply
There are two ways to do this.
One is to set the size of the GUI smaller from the settings field.
The other is to bring up the development console and type "//maincamera>camera.setdepth 10". To restore the original settings, type "//maincamera>camera.setdepth 1".
And for the development console, please refer to this page.
@Jerba
@Chancey21
Thank you.
The current version is working fine, and I'd like to use it until completion.
@Chancey21
This is the direction of rotation of the rear wheel, which is intended.
The reason for this is a property of the SimplePlanes physics engine.
That is, if the front and rear wheels were rotated in the same direction, regardless of their weight, a strong gyroscopic effect would occur in many cases, which would adversely affect the handling of the car.
Therefore, the fact that the front and rear wheels rotate in opposite directions is an unavoidable measure to counteract their respective gyroscopic effects.
@qwertyplayer
T
thanks!@Johnnyynf
thanks!@MintLynx
I'm not sure what "arab turn" refers to, but when I built this car, I insisted on extreme turning performance, even if it meant rolling over.
@CRATE52PART2
Yes, it's H0NDA!
@SneakySniper
Thanks!
@qwertyplayer
This is a railroad map created by a friend of mine. It is not officially distributed due to his policy.
I'm sorry I can't help you.
@winterro
@CatAircraftmanufacturer2 @Inuyasha8215 @AN2Felllla
The photos uploaded by Imgur do not seem to be reflected on this web page, so I re-uploaded the photos by other means.
Thanks!
@MOPCKOEDNISHE
This was not possible with the SimplePlanes Mod Tools.
No, I don't mean impossible, I mean impractical, because you have to do it one part at a time.
Is it better to do this with external software such as Brender instead of Unity?@MOPCKOEDNISHE
Thanks!@Simpleplayer1
Thanks!@Stinky
Thanks!@biatang
Thanks!@Trainzo
thanks!@Concordo
At the moment, there are no plans to create a video work using this aircraft. However, if I do shoot some kind of video next, it will almost certainly appear.
@ACEPILOT109
This is because the fine details on the engine pylons, the underside of the main wings, and the roots of the flaps and slats have been thoroughly removed to reduce the number of parts.
By doing this, we were able to reduce the number of parts for the wing to about 260 parts per side.
@KLM_747
I'm sorry, but I don't intend to improve on the problems you mention at the moment.
Why is this? Namely because of the processing speed of devices and mobile users. I have made some compromises on the detail and behavior of the planes, as I am crafting on the mobile version myself.
Can anyone download and fly a 5000 part jumbo jet smoothly? If you ask me, it's not.
If you have any complaints about the detail of the airplane, I hope you will consider this point.
@MassiveSimurgh
Although it is difficult to see in operation, the hinge and directional rudder are two-piece structures.
As for the painting of the tail not being linked to the rudder, this is due to the increase in the number of parts when the circular emblem is made to match the movement of the rudder, and also due to the processing speed of my device which is using the mobile version.
This is something that I would like to improve.
@DerVito
@Mostly
Special thanks to @KLM_747
I used his wing and nose.
That's the cockpit scene at 1:19.@redbear89
I don't mind.@TheNightmareCompany
First of all, you should use the camera parts to take pictures. This is because the default viewpoint will always show the aircraft in the center, and the image will not look the same. However, with the camera parts, you can use pistons and detachers to move the viewpoint itself, which will bring a change to the screen.
As for the controls, there is no pilot school in SimplePlanes. In my case, I set the game mode to Slow when shooting, which allows for fine control of the aircraft and smooth movement of the plane.
If I could say anything else, airplane music videos and the appearance of airplanes in movies may be helpful as references for your video. Also, considering the short duration of the video, movie trailers and teasers are good to use as a reference.
That's about all I can say.
@TheNightmareCompany