Check my profile. You'll find a light-weight, insane fast and automatic targeting with zero locktime cleaver and a similar air-to-air missile. HAVE FUN.......
@Dexa check my profile and get yourself a set of missiles that don't need locking and don't have specific target circle. Go wild wid insane speed..........
I doubt the connection port to be rather smaller for a detatcher. I tried to attach a few cleavers together but it does not fit at the spot. Only thing I saw to stay connected even for a second was this sharp edged fuselage block which I accidentally disconnected after a few 'wtf's!!!
I just found this glitch in simple planes, may come in handy. For a fraction of a second, a 0 width, 0 height fuselage block of very short length gets attached to the Cleaver missile (long-range surface missile) right where the inlet of missile starts. I am still finding trouble in pinpointing the position, but it does stay connected. To confirm that, I checked the coding and such a connection was actually there. It means that there is a second and permanent connection port for, maybe all the missiles. Just for information!
Ohhh......that was clever and unique (in a way).now I get it. I believe I can develop your technique to a further more distance. Afterall, thanks brother.........👍
I am still unable to grasp what magic you have done in these, coz I c no difference in xml codings. I recreated every part from the artillery and put 'em together, and mine stinks. Can you tell which part is the reason behind this 'Tracking' ability ? And how do you use a missile as a 'navigator' for turret guns to accurately aim on target, with the missile attached (not flyin off)??
I run the coding each time after correcting. It is called Trial and error method. Download my work, create a subassembly for the missile that look like smaller cleaver in it, create a subassembly for a single cleaver missile from Simple planes and go to the folder where subassemblies are saved. Open both .xml files and compare the coding to know the advantages of mine over stock missile. That way, coding is easy to learn.
@Awsomur I thought it would be interesting if gun did the way missiles work. I made a few tweaks and uploaded a set of 360° fire and forget misiles. Check my bio plz.
@meeh u can do it for sure. Just believe and work hard. It's trial and error method. To start with, compare xml codes of GrandAir and Interceptor. You'll find differences and learn the method in no time.
@Minecraftpoweer THAT was helpful. Thank you. The whole new set of missile will be 'launched' in a month. For that, designer parts file and some other files must be changed by downloading user. Any short way you know to override this difficulty!?!?!?
@Minecraftpoweer working with xml increases risks but your experience too. I am old school that way. If thorough enough, designs will start from lines of codes before testing it in game.
@Minecraftpoweer not using a mod, not that way. The reason it took long is that I changed the game coding and insert my extra lines in 'em. The same way devs created and inserted Guardian and Cleaver.
@Minecraftpoweer I must say that modders were a really great inspiration to me. I was actually trying to make new missiles apart from existing ones, and I kinda succeded in making a whole new (not mod) missile. Still working on tweaks.
@Minecraftpoweer there is a keyword 'lockTime' to decrease the lock to 0 seconds if you like, but I didn't want to lose the excitement of triggering moment (Sorry, my bad. Feel free to use it).
@birthdaysnake completed Computer engineering. It's more a trial n error method. Jst compare the GroundBreaker nd Cleaver xml codes and you'll know it.
I forgot to mention that it flies perfectly.........
@TheChosenOne Tnq
@TheChosenOne is it enough or less than expected?
Hey buddy, mind if take ur apache for a ride ?
BTW, whts AGRAV? Xplanatn plz
@Dexa thanks
If u could check my profile, you'll find some ground-to-air and ground-to-ground 'Automatic instant locking missiles'. I guess it'll serve u well.
Check my profile. You'll find a light-weight, insane fast and automatic targeting with zero locktime cleaver and a similar air-to-air missile. HAVE FUN.......
@Dexa automatic instant locking one
@Dexa check my profile and get yourself a set of missiles that don't need locking and don't have specific target circle. Go wild wid insane speed..........
Open the .xml file of your work, locate 'Gun' and change 'scale' to any size you want. It's simple.
Nice one, mind if I tweak up with some automatic target acquiring missiles???
a WHOLE GODDAMN day was spend over the freakin' glitch......
I doubt the connection port to be rather smaller for a detatcher. I tried to attach a few cleavers together but it does not fit at the spot. Only thing I saw to stay connected even for a second was this sharp edged fuselage block which I accidentally disconnected after a few 'wtf's!!!
I just found this glitch in simple planes, may come in handy. For a fraction of a second, a 0 width, 0 height fuselage block of very short length gets attached to the Cleaver missile (long-range surface missile) right where the inlet of missile starts. I am still finding trouble in pinpointing the position, but it does stay connected. To confirm that, I checked the coding and such a connection was actually there. It means that there is a second and permanent connection port for, maybe all the missiles. Just for information!
Ohhh......that was clever and unique (in a way).now I get it. I believe I can develop your technique to a further more distance. Afterall, thanks brother.........👍
I am still unable to grasp what magic you have done in these, coz I c no difference in xml codings. I recreated every part from the artillery and put 'em together, and mine stinks. Can you tell which part is the reason behind this 'Tracking' ability ? And how do you use a missile as a 'navigator' for turret guns to accurately aim on target, with the missile attached (not flyin off)??
I run the coding each time after correcting. It is called Trial and error method. Download my work, create a subassembly for the missile that look like smaller cleaver in it, create a subassembly for a single cleaver missile from Simple planes and go to the folder where subassemblies are saved. Open both .xml files and compare the coding to know the advantages of mine over stock missile. That way, coding is easy to learn.
@Awsomur I thought it would be interesting if gun did the way missiles work. I made a few tweaks and uploaded a set of 360° fire and forget misiles. Check my bio plz.
@meeh u can do it for sure. Just believe and work hard. It's trial and error method. To start with, compare xml codes of GrandAir and Interceptor. You'll find differences and learn the method in no time.
@Minecraftpoweer THAT was helpful. Thank you. The whole new set of missile will be 'launched' in a month. For that, designer parts file and some other files must be changed by downloading user. Any short way you know to override this difficulty!?!?!?
@Minecraftpoweer working with xml increases risks but your experience too. I am old school that way. If thorough enough, designs will start from lines of codes before testing it in game.
@Minecraftpoweer not using a mod, not that way. The reason it took long is that I changed the game coding and insert my extra lines in 'em. The same way devs created and inserted Guardian and Cleaver.
@Minecraftpoweer I must say that modders were a really great inspiration to me. I was actually trying to make new missiles apart from existing ones, and I kinda succeded in making a whole new (not mod) missile. Still working on tweaks.
@Minecraftpoweer there is a keyword 'lockTime' to decrease the lock to 0 seconds if you like, but I didn't want to lose the excitement of triggering moment (Sorry, my bad. Feel free to use it).
@birthdaysnake completed Computer engineering. It's more a trial n error method. Jst compare the GroundBreaker nd Cleaver xml codes and you'll know it.