6,107 AltheimManufactorum Comments

  • How make mech cockpit one year ago

    @hpgbproductions thank you for helping

  • [TGT] Fort-Class BETA one year ago

    DESTROY ALL B.E.T.As!

    +1
  • FFR-41MR MAVE Yukikaze one year ago

    How change text size?

    +1
  • A.M.M.U.-001 : Kibo no hikari one year ago

    Special thanks:
    @Ian_Yashima (hand from Tsugomory)
    @SonsoftheMoth (Interface system from Icarus Aerospace TAV)

  • Icarus Aerospace TAV one year ago

    Thank you for your display on co-pilot's cockpit

  • AMMU-001.RE/PPP: Kibo no Hikari rebuild 1.1 years ago

    @SETSUNA0414 thank you for good words

    +1
  • GunBit test 1.1 years ago

    It's incredible!!!!!!

  • Aerial Prop 1.3 years ago

    It's amazing

    +1
  • LOW EARTH ORBIT DEFENSE INTERCEPTOR 1.3 years ago

    @ASBE how you make this incredible display effect? I'm extremely interested. I don't know how to write code, but I would like to do something similar for my mech cabins. I'll admit it. I tried to stupidly copy the code and paste it in, but it didn't work. I apologize for that. But I would like to get something like this, which I could use without any problems

    +3
  • Project Kido cockpit v 2 1.3 years ago

    @SETSUNA0414 No. The point is the opposite. To make a simulation of the mod with text panels, so that it can be used both on PCs and phones. Besides, there are already similar cases where this method turned out to be much better than the mod.

    https://www.simpleplanes.com/a/zxJ60o/LOW-EARTH-ORBIT-DEFENSE-INTERCEPTOR

    And yeah. This gigachad deserves upvote for all crafts

    +1
  • LOW EARTH ORBIT DEFENSE INTERCEPTOR 1.3 years ago

    how did you make the text panels darken like that???? I just can't even write elementary code and still see this..... Of course, this can be considered envy, but I'm extremely keen to understand how you can make even remotely similar effect. I admit it. I tried just blatantly copying and pasting your code, but in the end nothing works because after transferring or copying the code nothing works.

    +1
  • CameraAndDisplay 1.3 years ago

    This mod need integrated to vanilla SP!!!!

    +3
  • What's Next? 1.3 years ago

    @Super737 and camera mod with sphere screen

  • What's Next? 1.3 years ago

    @UnfairchildFH227 based. SP don't need sequel, but need major update

    +7
  • What's Next? 1.3 years ago

    Thank you for such an extremely fine game, but still have questions. Will cameras with monitors be added, including spherical ones, just like from the mod? If so, can this be expected as an update for the original Simpleplanes or already in the sequel? Also very much want to know about that, will be added something past the usual parts, engines and things like that?

  • Stingray V-5 1.8 years ago

    Yeeaahhh. This is Gundam 00 reference?)))

    +1
  • How make mech cockpit 1.9 years ago

    @hpgbproductions I don't know anything about programming at all. I can copy and paste code, but I can't write it myself and make it work.... I certainly can't.

  • How make mech cockpit 1.9 years ago

    @hpgbproductions I'll be honest with you. I didn't understand a damn thing.

  • Interesting pseudo-reality projection display 1.9 years ago

    @ASBE It's been two months. I can't wait to see the final realization

    +2
  • YM-xxx Pixie 1.9 years ago

    It's incredible!!!!!!!!!!!!!!!

  • FlightSystem UI test 1.9 years ago

    .........................Its...............Amazing

  • Interesting pseudo-reality projection display 1.9 years ago

    If you did it with text panels, can you provide the code? I would be extremely grateful if you could at least give me a version of the code with the black background changed to transparent.

  • [RESOURCE] Enhancing Button/Switch Labels and Text Labels using these "Rich Text" codes (UPDT'D Nov29) 1.9 years ago

    How make black label, but that it becomes transparent when activated by any digit. And optionally, that when you activate, for example, the number 1, this same screen becomes transparent gradually ?

    +1
  • Interesting pseudo-reality projection display 2.0 years ago

    I am extremely interested in what the final "product" will look like and would like to use it for mechs if possible

    +1
  • PF-SA-101 DarkRed 2.0 years ago

    Yeah.... GN Drive in airplane

    +2
  • AMCAI-01/FBTP : Kido Reik Fighting Body Type Prototype 2.0 years ago

    @FOXG Yeah.... That's the only way I can do. Thanks

  • Su-57 -Rogue Nation- (with AC hud) 2.0 years ago

    Very interesting 3 person view.

    +1
  • AMMS 01-RE/AMCAI TT: Kibo no hikari - AMCAI Test Type 2.0 years ago

    @S0V1ET0N10N No, the mech will not be fully anthropomorphic, and even if it is, the functionality of the legs will be limited because of the game's physics engine. Even with changes through the editor there are all sorts of problems. In addition, for the proper movement of the legs you need the appropriate "scripts" imputs

  • Gundam Wing zero Custom (Golden Snow) 2.0 years ago

    It's just plagiarism, and it's blatant.

  • FlightSystem test3 2.0 years ago

    This is just delightful. It looks as if it should be in the game itself as a complete piece / set of pieces, not as a "third-party" work. You are unbelievable.

  • AMMS 01-RE/AMCAI TT: Kibo no hikari - AMCAI Test Type 2.0 years ago

    @Retroman Glass Hollow with stat modification "Hide Inside". Outside and inside glass Trimmed with the functionality that was added in the last update .

    +1
  • AMMS 01-RE/AMCAI TT: Kibo no hikari - AMCAI Test Type 2.0 years ago

    @ThatRandomCouchPotato Well, I have Xiaomi readme note 7 and I will say that even all the circles of hell is only a resort compared to what I had to endure to create it.

  • AMMS 01-RE/AMCAI TT: Kibo no hikari - AMCAI Test Type 2.0 years ago

    @Rx01 No, it will be refined by adding secondary systems. Presumably the power output should accelerate the Mech to 800-1100 km/h

  • Minimum ground altitude limit test 2.0 years ago

    It's fucking amazing!!!!

  • FlightSystem test2 2.0 years ago

    It's amazing. How you make this hexagon field? How you make stable flight engines without roll/pitch twists and turns? Your build flight very smoothly, but clearly

    +1
  • AMMS 01-RE/PTT : Kibo no hikari - Pilot Test Type 2.0 years ago

    @Lamakingdm Funny, very funny. Thank you for such a funny comment

  • New HUD. Thoughts ? 2.1 years ago

    @Zaineman Thank you for mentioning me

  • AMMS 01-RE/2-TH. P : Kibo no hikari prototype 2 2.1 years ago

    @ASBE How to do it? Something like NZ-666 KSHATRIYA

  • AMMS 01-RE/2-TH. P : Kibo no hikari prototype 2 2.1 years ago

    @ASBE It's one thing to just take stock scripts and programs, and another thing to do something really interesting. I want to make a good mech, with a full-fledged "OS", as this author has.

    https://www.simpleplanes.com/a/7gYE8Q

  • Interesting pseudo-reality projection display 2.1 years ago

    @ASBE
    https://www.simpleplanes.com/a/gKx71N/AMMS-01-RE-2-TH-P-Kibo-no-hikari-prototype-2

  • Interesting pseudo-reality projection display 2.1 years ago

    ASBE. You amazing. I apologize for the request, but I need help with the interface for the cockpit of my future mech. I would be very grateful if you could help.

    https://www.simpleplanes.com/a/UV6ZJ9/kibo-no-hikari-cockpit-stage-2-5

  • Scientific detection equipment 2.1 years ago

    ASBE. You amazing. I apologize for the request, but I need help with the interface for the cockpit of my future mech. I would be very grateful if you could help.

    https://www.simpleplanes.com/a/UV6ZJ9/kibo-no-hikari-cockpit-stage-2-5

    +2
  • F-22 'Raptor' update 1.11 2.1 years ago

    thank you for your horizont level

  • kibo no hikari cockpit test type. Stage 2 2.1 years ago

    Special thanks to this man @Trevor127272

  • AMMS 01-RE/P : Kibo no hikari 2.1 years ago

    @c144538707 Why is this necessary when missiles are self-directed and divided into short - to medium -range, as well as medium - to long-range

  • Gundam GP03S Stamen (RX-78GP03S) 2.1 years ago

    @Ian_Yashima I'm not talking about the png conversion program, but specifically about the code in the VR version of GP-03. In the cockpit the logo was shown and after that went into the crosshair

    +1
  • Gundam GP03S Stamen (RX-78GP03S) 2.1 years ago

    Question. I only have one question. How did you manage to make such a transition from the logo to the "grid"? When I tried to do it myself, it was a mishmash of characters.
    P.S. Your work is extremely good.

    +1
  • Momento Umbra Cockpit 2.6 years ago

    @c144538707 no, all right

  • Momento Umbra Cockpit 2.7 years ago

    @Zaineman Nope. I published it for me in the first place. Otherwise, just check the endpoints of the parts.

  • NMU-0 PTU: Ignis Sanctum Prototype Test Unit 2.8 years ago

    @WinsWings thanks