Hi, @GRANDAYE! I redesigned your car. It was perfect, but had a few problems which I fixed'em. I also added Rockets & Miniguns to turn it into a Spy-Car. Please check it out & tell me how is it.
Do you want to make it auto-lock with guns? If so, you can follow these steps:
1. Add guns to the turret
2. Set these properties to the horizontal control:
Speed: 100%
Range: 180*
Input: "(deltaangle(TargetHeading,Heading)/180+rate(deltaangle(TargetHeading,Heading))TargetDistance/180000)clamp01(-Activate8)+Trimclamp01(Activate8)"
3. Set these properties to the vertical control:
Speed: 100%
Range: 90
input: "((TargetElevation-PitchAngle)/90+rate(TargetElevation-PitchAngle)TargetDistance/90000)clamp01(-Activate7)+VTOL*clamp01(Activate7)"
Now you can control the vertical turret manually by activating 7 and control the horizontal turret by activating 8. Otherwise they auto-lock on targets.
No problem! Anyways you can also fix the new problem using trim while flying (You use Android, right? The slider on the right sets the trim.). That's the usage of the trim...
Well, yes, @Aosullivan799. I increased the Explosion-Rate, but it's a lot (Explosion-Rate the first time I did this was too much that I reached more than 13,000,000ft by just an explosion! I changed it until it looked legit). I also changed the ratio to make it more Nuclear-Appearing.
Hi.
First of all, IAS>=100 is better, since IAS could be 99.5 and the detacher could activate at that airspeed.
Second, detachers don't accept inputs, but only activation groups. However, they accept conditions in their activation group input (Remember: A condition has a value that's either true or false). For example, you can set the activation group to IAS>=100 and it'll detach the desired object for you at 100m/s IAS.
I've tried with IAS>=10 and it worked. Hope this works for you too (If not, it's a bug and I can't do anything about it, but you may can).
Have a nice day!
OK @MajGenBlackbird but what about weapons?
(Note: If your answer is yes, I'll add a lot of weapons, including 90 missiles...)
(One thing though: I never add HUDs to fighters because I can't, and I don't want to add HUDs created by others. If you really want an HUD, you can request me to use others' HUD)
Hi,
Do you want me to add a cockpit or do you want to add a cockpit on your own?
(I already solved your problems, including its maneuverability. I've also changed some things)
Hi,
Set the rotator input to sum(Pitch) (You'll need overload mod for this) and the speed & range to maximum. By the way, one of the main wheels on the right is connected to the body (And also the right wheel joint). Please disconnect them first and also increase the distance between the wheels & the body. It would be still buggy but at least it moves with Pitch.
Hi! Nice aircraft you got there, but as you said, it needed improvements which I did, and not just Landing-Gears, but also the Cockpit (& the fuel in the wings!). Please tell me how is the improved version.
Hi, @Imposmate. I fixed & improved you aircraft. The problem it had was CenterofThrust not centered to CenterofMass which is fixed in the improved version. Please read the tutorial, and also tell me how is the improved one?
Bug Found: Left Weapon still has Heading AutoLock even after disabling!
To fix this:
1. Hide the left front wheel black cover untill you see the weapons.
2. Hide all Hinge Rotators and select the remaining Small Rotator.
3. On Properties window, select Input (Funky Trees).
4. Change the "Activate7" to "Activate8".
Done...
As the owner of the original version, I want to give some advice on improving the aircraft:
You said that your aircraft is imbalanced and it tilts up. I suggest to increase the amount of fuel at the front of the aircraft (Tip: Use the CoL/CoM/CoT indicator to make sure CoM (Center of Mass) is ahead of Landing-Gear as required (use this method on any aircraft)).
Let's focus on the cockpit. You see those 4 small gauges in the middle in a row? Those are RPM & Thrust Indicators. Remove the 2 at the end of both sides (Because this is a Dual-Engine Aircraft, not a Quad-Engine) (You'll notice there is an extra gauge with no face on each gauge. That is the Thrust-Indicator. You should delete them on every single gauge because you won't need'em). Then select the Right engine, Click on "Variables Output" Option and name the thrust output "Thrust1". Do the same to the left one and call it "Thrust2". Go to the gauge properties and change the output on every single gauge (which is Funky) from "RPM[Engine Number]/12.5" to "Thrust[EngineNumber]/[X]" (set X to a number and test it so it doesn't "Over-Rotate"). You can use the indicator 7 to make'em more realistic.
Hi, @GRANDAYE! I redesigned your car. It was perfect, but had a few problems which I fixed'em. I also added Rockets & Miniguns to turn it into a Spy-Car. Please check it out & tell me how is it.
+4Do you want to make it auto-lock with guns? If so, you can follow these steps:
+21. Add guns to the turret
2. Set these properties to the horizontal control:
Speed: 100%
Range: 180*
Input: "(deltaangle(TargetHeading,Heading)/180+rate(deltaangle(TargetHeading,Heading))TargetDistance/180000)clamp01(-Activate8)+Trimclamp01(Activate8)"
3. Set these properties to the vertical control:
Speed: 100%
Range: 90
input: "((TargetElevation-PitchAngle)/90+rate(TargetElevation-PitchAngle)TargetDistance/90000)clamp01(-Activate7)+VTOL*clamp01(Activate7)"
Now you can control the vertical turret manually by activating 7 and control the horizontal turret by activating 8. Otherwise they auto-lock on targets.
Yes @SheriffHackdogMCPE
+2@MrGidor I wasn't using any modded parts...
+1Thanks @TheFlightGuySP
+1No problem! Anyways you can also fix the new problem using trim while flying (You use Android, right? The slider on the right sets the trim.). That's the usage of the trim...
+1Yes
+1Hi, just set the wings from Symmetric to Semi-Symmetric. That'll help.
+1OK @BeastHunter
+1Well, yes, @Aosullivan799. I increased the Explosion-Rate, but it's a lot (Explosion-Rate the first time I did this was too much that I reached more than 13,000,000ft by just an explosion! I changed it until it looked legit). I also changed the ratio to make it more Nuclear-Appearing.
+1@Aosullivan799 Thanks for liking my creation
+1@TheFlightGuySP So you're telling that that Japanese server is back? I was using Rebirth's server for days (and I was the only one joined)!
Hi.
First of all,
IAS>=100
is better, sinceIAS
could be99.5
and the detacher could activate at that airspeed.Second, detachers don't accept inputs, but only activation groups. However, they accept conditions in their activation group input (Remember: A condition has a value that's either
true
orfalse
). For example, you can set the activation group toIAS>=100
and it'll detach the desired object for you at 100m/s IAS.I've tried with
IAS>=10
and it worked. Hope this works for you too (If not, it's a bug and I can't do anything about it, but you may can).Have a nice day!
OK @MajGenBlackbird but what about weapons?
(Note: If your answer is yes, I'll add a lot of weapons, including 90 missiles...)
(One thing though: I never add HUDs to fighters because I can't, and I don't want to add HUDs created by others. If you really want an HUD, you can request me to use others' HUD)
Hi,
Do you want me to add a cockpit or do you want to add a cockpit on your own?
(I already solved your problems, including its maneuverability. I've also changed some things)
Nice tanker
(By the way, why does it have the AI tanker color scheme? (At first i thought it was a modified version of my tanker))
I have 2 tips in order to improve it:
1. You should add the main wings too.
2. Don't try to re-scale the wings. Resize them instead.
Of course @CarMakerFry20
@CarMakerFry20 I'm back after a long time
Click here for the improved suspension
Psst... Looks like the server is down. Join 14.49.119.147!
Yes @winterro
@CarMaker20 I'll post the video in google drive and I'll share it
Sure @CarMaker20
https://drive.google.com/file/d/1dW_2Ca4CM1A4ZUfqHprswGsA0fKVeKfk/view?usp=sharing
https://drive.google.com/file/d/1jNMhAl039R0gBK9k5oAKTxB6z-OB-iQz/view?usp=sharing
Hi! I just edited the truck and its' suspension is fixed now. You can download it here.
Have you tried doing this using the mirror tool in the menu-bar, @IndoMaja?
You can simply use the mirror tool instead of clone tool
I just uploaded a ship you can inspire from here
Just use the attachment editor. If you don't have one, download as a mod in this website.
You can use VTOL Engines
You can make the wing that holds the engine smaller and set them one block to the back
Your welcome @Tugs!
Hi,
Set the rotator input to
sum(Pitch)
(You'll need overload mod for this) and the speed & range to maximum. By the way, one of the main wheels on the right is connected to the body (And also the right wheel joint). Please disconnect them first and also increase the distance between the wheels & the body. It would be still buggy but at least it moves with Pitch.Just try adding fuel to the cone and it'll be stable
Cover windows with fuselage parts or make the windows square
Put the Control Surface behind Fuselage (Inspired from P-51-D)
Your welcome @Raquaza0071200712
Hi, I fixed it.
Hi, check this out! Sorry if it looks sketchy.
Hi! Nice aircraft you got there, but as you said, it needed improvements which I did, and not just Landing-Gears, but also the Cockpit (& the fuel in the wings!). Please tell me how is the improved version.
Newer version of Stingray coming soon...
I don't know how to fix this but I know that when you block the way of a rotator, It manages to apply a force that can even tilt superjumbo jets.
What do you mean @hashbrown6? If it's hard to fly, practice a little with it, you can fly it easily!
You can replace the wheels with a giant landing gear (you'll need Overload for this. Overload is in Mods option)
Hi, @Imposmate. I fixed & improved you aircraft. The problem it had was Center of Thrust not centered to Center of Mass which is fixed in the improved version. Please read the tutorial, and also tell me how is the improved one?
Thanks @GRANDAYE
Bug Found: Left Weapon still has Heading AutoLock even after disabling!
To fix this:
1. Hide the left front wheel black cover untill you see the weapons.
2. Hide all Hinge Rotators and select the remaining Small Rotator.
3. On Properties window, select Input (Funky Trees).
4. Change the "Activate7" to "Activate8".
Done...
As the owner of the original version, I want to give some advice on improving the aircraft:
And done...