@Navyguy I have a self-launching glider with a small jet engine that pops out of a compartment behind the cockpit. It has interior switches and controls. I didn't design it to be VR compatible, but it's already mostly there.
@crazyplaness Yes. That works. It starts and stops when you want it to, it gives you fairly fine control over the rotator. I've set a rotator input to sum(Throttle) so I can control its speed with the throttle. It's a lot like having an electric motor on a potentiometer. I make sure I give the rotator's speed and the rotator input controller's min and max ranges the same absolute value to make the rotator spin as fast as I need it to. Example: If I set the rotator speed to 10 (1000%), then I also set the rotator's input controller min and max to -10 and 10, respectively. Right now, I have one of these rotators with its speed set to 52 and its input controller min and max set to -52 and 52 to spin up a custom propeller I built out of small wing sections, since that's the optimal rotation speed for the fixed propeller pitch on this custom "electric" engine. This is how I'm building my next unlimited-range aircraft, since rotators don't consume fuel.
In the uploaded photos, the bomb bay doors are hidden. On the actual aircraft, they are visible, and they are controlled by activating AG1 and AG2 and using the VTOL slider.
This plane could have optimized thrust if I could get variable pitch propeller blades to work, but whenever I attach rotators perpendicular to the drive shaft, the components attached to those rotators have a tendency to separate from the plane, sometimes catastrophically.
Thank you for this! Tearing apart your designs helped me build my odonatapter by demonstrating how to make a hinge rotator flap, so I didn't have to use a complicated array of cyclic pistons and flappy rotators and hinges to drive the wings.
61.82.248.222 appears to be down at the moment.
@Navyguy I have a self-launching glider with a small jet engine that pops out of a compartment behind the cockpit. It has interior switches and controls. I didn't design it to be VR compatible, but it's already mostly there.
https://www.simpleplanes.com/a/721B4X/Self-Launching-Sailplane
+1@crazyplaness Yes. That works. It starts and stops when you want it to, it gives you fairly fine control over the rotator. I've set a rotator input to sum(Throttle) so I can control its speed with the throttle. It's a lot like having an electric motor on a potentiometer. I make sure I give the rotator's speed and the rotator input controller's min and max ranges the same absolute value to make the rotator spin as fast as I need it to. Example: If I set the rotator speed to 10 (1000%), then I also set the rotator's input controller min and max to -10 and 10, respectively. Right now, I have one of these rotators with its speed set to 52 and its input controller min and max set to -52 and 52 to spin up a custom propeller I built out of small wing sections, since that's the optimal rotation speed for the fixed propeller pitch on this custom "electric" engine. This is how I'm building my next unlimited-range aircraft, since rotators don't consume fuel.
F-86 Sabre
+1Credit to @JoshuaW for the autoturret.
In the uploaded photos, the bomb bay doors are hidden. On the actual aircraft, they are visible, and they are controlled by activating AG1 and AG2 and using the VTOL slider.
@Kerbango very cool.
+1This plane could have optimized thrust if I could get variable pitch propeller blades to work, but whenever I attach rotators perpendicular to the drive shaft, the components attached to those rotators have a tendency to separate from the plane, sometimes catastrophically.
Thank you for this! Tearing apart your designs helped me build my odonatapter by demonstrating how to make a hinge rotator flap, so I didn't have to use a complicated array of cyclic pistons and flappy rotators and hinges to drive the wings.
@Dogedogebread13 Thank you. I've been wondering how to do that.