Most games are more performance-heavy than SP because of graphics. SP's graphics are relatively bad, but they get the job done. If you play any other game, you may notice that the CPU is not really being used more than 20-30%, yet the GPU is being used at almost 100%. SP is optimized to run on the CPU, as most low-end PCs have semi-decent ones. Also, the aircraft in this game are pretty much just glorified text files, whereas other games may store 3D data in their saved files. SimplePlanes is, obviously, simple, and thus can run on just about anything. The problem with this is that it limits what the devs can do in terms of graphics, but for a physics game, graphics are out the window usually. Other games would look like crap if they used the simplistic rendering of SP, and as such adopt different rendering forms. You can make the most complex of games and run them on a potato if you dedicated yourself to it. BeamNG. Drive is a great example of this; It has the potential for great graphics, but if you are running an integrated GPU, you can reduce the settings to make it run at a good 40-60 FPS. Yes, it will look like a PS2 game, but it gets the job done.
Anyway, sorry for whiting a whole essay about CPU optimized games and such.
@klm747klm747 what generation?
@klm747klm747 i run a i5 at 4Ghz, 16 gb ram, RX 580 at 2Ghz, 2Tb storage, 750w psu, all watercooled to run at abt 60C.
Hopefully this gets finished soon, it will be a good stress test for my PC lol. Although, I have managed to run about 10,000 parts on it before...
haha AMD Threadripper go brrrr
Most games are more performance-heavy than SP because of graphics. SP's graphics are relatively bad, but they get the job done. If you play any other game, you may notice that the CPU is not really being used more than 20-30%, yet the GPU is being used at almost 100%. SP is optimized to run on the CPU, as most low-end PCs have semi-decent ones. Also, the aircraft in this game are pretty much just glorified text files, whereas other games may store 3D data in their saved files. SimplePlanes is, obviously, simple, and thus can run on just about anything. The problem with this is that it limits what the devs can do in terms of graphics, but for a physics game, graphics are out the window usually. Other games would look like crap if they used the simplistic rendering of SP, and as such adopt different rendering forms. You can make the most complex of games and run them on a potato if you dedicated yourself to it. BeamNG. Drive is a great example of this; It has the potential for great graphics, but if you are running an integrated GPU, you can reduce the settings to make it run at a good 40-60 FPS. Yes, it will look like a PS2 game, but it gets the job done.
Anyway, sorry for whiting a whole essay about CPU optimized games and such.
+5@WarHawk95 I actually only looked in the bomb xml because i have seen this trick before when someone renamed an input on a beacon light to p*nis
+1Umm, i think that he put the the AIO on wrong, the CPU goes behind it, not the other way around lol.
Link 1
Link 2
Hello!
Pretty easy to find actually.
honestly I can't wait to see what he does with this.
@toxicgamer88 Ok thank you so much!
How do you shape the fuselages into curves like the wing roots on this?
I submitted my 2nd plane called the UA-625
Just Submitted mine
It was hard to make this, because of the device. I had to make it compatible with mobile devices.
@Boundslayer A couple of years, the only reason I could make this was because of the fine tuner!