@SilentRecom The position coordinates of the part you want to move. The file with the same name as your airplane saved name, or the editor file might be more safe for recovering after making a mistake. Takes me about a week normally bit sometimes more for extra detail. I sometimes take a break between each build while I enjoy downloading other people's planes.
@NIGHTWING1 I am interested in making lots of 1:1 ratio large planes and some commercial jets are on my list. If I get around to making a 747 I will definitely make Air Force One
@WeeBabySeamus Yes and no, it's a real tight squeeze especially where the fuel tanks are and too tall with the tail on. They would all need to be stored separately. I reckon a tank would be great though, and useable too after delivery.
@SilentRecom create the flaps and rotators as one piece and put them on the top of your plane then edit the xml file and reposition the parts. They should still work separated.
Thanks all for the comments and up-votes, glad you like it. @WeeBabySeamus I am thinking about making the AC-130J, or was but not sure now after @Scriefers has done such a good job of his. I am still lining up a C-17 to real scale, that will be huge but interesting for putting larger planes and helicopter inside (if your new Pavelow main body comes in under 8 metres wide it might just fit inside). I might still make a more detailed version of this C-130 yet. @AllStar The fuselage is the same size as the A400M I built, but the doors are equal width all the way up so no more catching cargo on the framework on the way out resulting in big fails, I still love the new fuselage pieces but I think I need to start thinking outside the box a little to get more use out of them, I've not used them much with modded angles yet, I'm looking to replicate rounded fuselages on a large scale more smoothly without too many extra peices.
@PhilipTarpley I'm honoured Philip, I really appreciate your comment. I wouldn't have stuck around as along as I have if it wasn't for the great work you and your team at Jundroo are doing. It really shows that hard work pays off and the community is what it is because of how good the game is that you have created.
@LjSpike I'm not sure that would be possible without some sort of human intervention to control. Basically the standard VTOL engine with some additional directional control on the thrusters. The new props are good with governors, perhaps hidden one in each corner with enough power to give lift and the blade pitch angle controlled with pitch, roll and yaw.
@dragonking Not sure why that would be happening for you. What settings are you using and have you had the same problem with the mobile version I uploaded?
@puredeath I'm having some difficulties with this fuselage size, it's going to be too big for the hangar once I put a tail on it, I'm going to use it for a submarine instead and down size again. If it's not going to be big enough we'll have to work on making smaller vehicles instead.
@puredeath I've built one section of the main fuselage and it's 7.5 metres wide, that should be about enough for a C-130, I can work on making something bigger at a later date like an AN-225 or something for bigger builds. I've got to be careful how I work the wheels, might have to build my own to be the right ratio.
@puredeath I'm just laying done the fuselage tiles to get an idea and thought, stuff it, I'll make it bigger. What's the fun of a cargo plane without enough space to hold anything. I'm gonna target about 8 metres wide in the cargo bay, think you can trim some off your future builds? Your car might fit if you removed the spikes.
@puredeath I'm looking at making a C-130 and AC-130 real size. Only thing is, the plane is 30 metres long so should have a bay wider than this one but it will still only be about 5 metres wide at most. I might make it slightly bigger because I want a plane that can transport other regularly sized builds, but for your car I might not be able to do it. That thing is 10 metres wide!
Beautiful and only 636 pieces.
Nice, it's @WalrusAircraft with Landrover wheels. I like the exposed props for extra boost and defence.
@SilentRecom The position coordinates of the part you want to move. The file with the same name as your airplane saved name, or the editor file might be more safe for recovering after making a mistake. Takes me about a week normally bit sometimes more for extra detail. I sometimes take a break between each build while I enjoy downloading other people's planes.
@NIGHTWING1 I am interested in making lots of 1:1 ratio large planes and some commercial jets are on my list. If I get around to making a 747 I will definitely make Air Force One
@WeeBabySeamus Yes and no, it's a real tight squeeze especially where the fuel tanks are and too tall with the tail on. They would all need to be stored separately. I reckon a tank would be great though, and useable too after delivery.
Great work
Really cool
@SilentRecom create the flaps and rotators as one piece and put them on the top of your plane then edit the xml file and reposition the parts. They should still work separated.
This is so good I could actually cry!
@Rohan Some mathematics and fine tweaking of the position until it's in the right plane. When it's perfectly placed it looks really smooth.
Can't wait to see it @RocketLL
Thanks all for the comments and up-votes, glad you like it. @WeeBabySeamus I am thinking about making the AC-130J, or was but not sure now after @Scriefers has done such a good job of his. I am still lining up a C-17 to real scale, that will be huge but interesting for putting larger planes and helicopter inside (if your new Pavelow main body comes in under 8 metres wide it might just fit inside). I might still make a more detailed version of this C-130 yet. @AllStar The fuselage is the same size as the A400M I built, but the doors are equal width all the way up so no more catching cargo on the framework on the way out resulting in big fails, I still love the new fuselage pieces but I think I need to start thinking outside the box a little to get more use out of them, I've not used them much with modded angles yet, I'm looking to replicate rounded fuselages on a large scale more smoothly without too many extra peices.
No time machine?
@AGENTCLASSIFIED I forgot all about that one, I'll have to put it back on the list
Superb. Excellent accuracy, and great features. Especially the gun sites and flares.
To everyone, I gave permission for this to be copied, it has been altered and i have no issues with it.
I will look into making one, just got a few other builds in the queue so will not be for a while @BritishNarwhal
Very nice
Good changes
@Aceaircraft Absolutely
Awesome
@Rohan :)
It's looking good.
Nice
Watched Oblivion for the first time today and thought of making this too, how ironic that someone made it on the same day.
I'm an employee of DHL so you have an up vote from me.
This is really nice to fly and looks great.
It's so beautiful. All of the details are perfect. I knee the fuselage block would make good cables but haven't had chance to try it myself yet.
@PhilipTarpley I'm honoured Philip, I really appreciate your comment. I wouldn't have stuck around as along as I have if it wasn't for the great work you and your team at Jundroo are doing. It really shows that hard work pays off and the community is what it is because of how good the game is that you have created.
@Planefun Yes, I will make a C-17 and a C-5 after I've finished this C-130
Lovely details.
Awesome mate, love the story line.
@LjSpike I'm not sure that would be possible without some sort of human intervention to control. Basically the standard VTOL engine with some additional directional control on the thrusters. The new props are good with governors, perhaps hidden one in each corner with enough power to give lift and the blade pitch angle controlled with pitch, roll and yaw.
This is really good, and @WeeBabySeamus has something up his sleeve by the sounds of it that might make things interesting in the future!
Awesome work again.
If you don't mind me asking, what application do you use to edit the xml on OSX?
Really awesome work, taking great forwards steps in technology!
@dragonking Not sure why that would be happening for you. What settings are you using and have you had the same problem with the mobile version I uploaded?
@puredeath I'm having some difficulties with this fuselage size, it's going to be too big for the hangar once I put a tail on it, I'm going to use it for a submarine instead and down size again. If it's not going to be big enough we'll have to work on making smaller vehicles instead.
@puredeath I've built one section of the main fuselage and it's 7.5 metres wide, that should be about enough for a C-130, I can work on making something bigger at a later date like an AN-225 or something for bigger builds. I've got to be careful how I work the wheels, might have to build my own to be the right ratio.
@puredeath I'm just laying done the fuselage tiles to get an idea and thought, stuff it, I'll make it bigger. What's the fun of a cargo plane without enough space to hold anything. I'm gonna target about 8 metres wide in the cargo bay, think you can trim some off your future builds? Your car might fit if you removed the spikes.
@puredeath I'm looking at making a C-130 and AC-130 real size. Only thing is, the plane is 30 metres long so should have a bay wider than this one but it will still only be about 5 metres wide at most. I might make it slightly bigger because I want a plane that can transport other regularly sized builds, but for your car I might not be able to do it. That thing is 10 metres wide!
Masterful symmetry, and surprisingly easy to fly.
@TheLatentImage Yeah, that one.
Great video
I tried to make the spaceship from The Navigator before the update unsuccessfully. This really makes me want to try again.
Incredible, Mad Max style
I'm real! :)
Ooo, love the matching globe cockpit.
Followed