Ok imma just lyk what the project is so it’s easier for you to understand what I need, if it’s even possible. I’m using these lines of funkytree for a car I’m working on and I’d like one that turns the engine off and back on at certain speeds. Think shifting gears in a car where the engine gets momentarily disconnected when shifting? Lmk if that’s confusing. @Grob0s0VBRa
Also the tachometer (rpm meter) and the stick shift rotators are set to the same velocity inputs as each other is why they move in tandem. The tachometer has 1 main rotator which is constantly turning one way and 5(?) rotators which turn a set distance the opposite way at their defined velocity to simulate the rpm change during shifting.
The gears don’t actually change anything. The tachometer and stick shift are solely for looks. The “V” input is velocity. You could probably use IAS (Indicated Air Speed) or TAS (True Air Speed) in place of velocity but I use velocity. @CatMasterLuke
If I make the suspension not xml eight modded the car becomes super heavy. I’m not gonna make the suspension different for every single car just because it’s not correct to that particular car. @FinnAatrox
I like the initial starting pose super sick. As well as the fact that it still walks afterwards. Shoulder guns being activated by target select is awesome too.
Maybe. I’ve got like 3 other builds in the works rn. @ajanie06
Imouto-cycles @Tsuchiisan
Edit: I realize that you said “cars” specifically. Whoops.
+2Lmao yea I was trying to make a usable one at the time so it’s tiny. @WolfHunter9111
+1Gotcha. I’ll take a look at it. Thank you. @Grob0s0VBRa
+2Ok imma just lyk what the project is so it’s easier for you to understand what I need, if it’s even possible. I’m using these lines of funkytree for a car I’m working on and I’d like one that turns the engine off and back on at certain speeds. Think shifting gears in a car where the engine gets momentarily disconnected when shifting? Lmk if that’s confusing. @Grob0s0VBRa
+1Would you be willing to help me with another line of code? If not no worries. Thank you in advance. @Grob0s0VBRa
+1It was good. Ornithopter looks very much like this one. Very dragonfly looking. @CheetoPumkinEater1
+1Very “Dune” ornithopter @CheetoPumkinEater1
+1If you feel like it’s worth the effort you can actually use the cannons recoil to cycle the gun
+2All the better to drive with my dear. (If you didn’t get that it’s a little red riding hood reference) @CRATE52PART2
+1Was thinking ab it. Might do. Working on another car right now and struggling for motivation. @WolfHunter9111
+1Nvm got it thank you. @Grob0s0VBRa
+1Hm that didn’t work. Just a copy and paste into activation group right? @Grob0s0VBRa
+1Much appreciated @Grob0s0VBRa
+1Classy. I love it.
Awesome color scheme. I think the yellow wheels go good with the purple.
What in the boosted death trap.
Battlefield 4 would like to know your location.
+1Front grille is ingenious.
Reminds me of one of the creatures from love death and robots on netflix
Also that’s just lame.
You didn’t change anything. Don’t do that it’s against site rules.
Also the tachometer (rpm meter) and the stick shift rotators are set to the same velocity inputs as each other is why they move in tandem. The tachometer has 1 main rotator which is constantly turning one way and 5(?) rotators which turn a set distance the opposite way at their defined velocity to simulate the rpm change during shifting.
The gears don’t actually change anything. The tachometer and stick shift are solely for looks. The “V” input is velocity. You could probably use IAS (Indicated Air Speed) or TAS (True Air Speed) in place of velocity but I use velocity. @CatMasterLuke
Yea sure. @qzzzz
If I make the suspension not xml eight modded the car becomes super heavy. I’m not gonna make the suspension different for every single car just because it’s not correct to that particular car. @FinnAatrox
There’s no gyroscope. Where did you see the gyroscope. @FinnAatrox
Mmmm. Idk. I try to make cars I like a lot Bc I get burned out working on em. @Otakju
Nah I’m not that advanced man. @SimpleAviation
What’s the controls.
@NATCH abs(clamp(Yaw, 0,1))
He’s got 2 engines in it and one of them has some weird funky trees line in it. So it seems to only rev at top speed. @DeezDucks
Makes me think of a Nissan laurel.
+1“Press (X) to flip. Wait how did you do that?”
Maybe a free to use cockpit. @AWESOMENESS360
It’s good for having “fuller” headlights on cars and such. @An2k
+1Actually. Unsure now. Bc all the build dimensions are “0” so idk. @ChuanLiuBuXi2191
+1Might be Beta build. @ChuanLiuBuXi2191
+1Just an FYI, making other accounts to farm points is against rules.
What did you FT line of code look like with imputed values. I can’t figure out if I’m putting it in wrong or it’s not working for me. @AWESOMENESS360
Not possible as of rn. @SimpleUser1938
When I change massScale it doesn’t change for all parts + I get error message after replacing the file. Any tips?
I like the initial starting pose super sick. As well as the fact that it still walks afterwards. Shoulder guns being activated by target select is awesome too.
+1Much appreciated. @WiiSmol
Remember to round the edges of fuselages for a more streamlined look. Otherwise 👌👌👌
May I make a drift version? Upload unlisted if you like.
I use a cycling piston that moves the props back and forth which increases the rpm sound and makes it increase with speed.
I have in in the works. Been a wip longer than this thing. @Augusta
Much appreciated. I might do a non Livery one depending if I feel like it or not. @Mage2IsTriggered