It's good but it kinda laggy and it goes to fast when all bombs and missile detached or used It's still good you can do better by using xml editor
𝙍𝙤𝙩𝙖𝙩𝙤𝙧 𝙪𝙣𝙙𝙚𝙧 𝙩𝙝𝙚 𝙢𝙞𝙨𝙨𝙞𝙡𝙚𝙨:(((TargetHeading - Heading) + (rate(TargetHeading) * ((TargetDistance) / 2000)))/ 180) * clamp01(TargetDistance < 20000) * clamp01(TargetSelected) 𝙍𝙤𝙩𝙖𝙩𝙤𝙧 𝙖𝙩 𝙩𝙝𝙚 𝙨𝙞𝙙𝙚 𝙤𝙛 𝙩𝙝𝙚 𝙢𝙞𝙨𝙨𝙞𝙡𝙚𝙨:TargetSelected?(atan(((pow(2000,2)) - (sqrt((pow(2000,4)) - (9.81 * ((9.81 * pow((cos(TargetElevation) * TargetDistance), 2)) + ((2 * ((sin(TargetElevation) * TargetDistance))) * pow(2000,2)))))))/(9.81 * (cos(TargetElevation) * TargetDistance))) + rate(TargetElevation) * (TargetDistance / 2000)) / 90:0
Here is the link: https://mrhenochsaerang.blogspot.com/2022/06/auto-aim-rotator.html?m=1
This plane is lag free(max quality medium depend on memory)
It's good but it kinda laggy and it goes to fast when all bombs and missile detached or used
+1It's still good you can do better by using xml editor
𝙍𝙤𝙩𝙖𝙩𝙤𝙧 𝙪𝙣𝙙𝙚𝙧 𝙩𝙝𝙚 𝙢𝙞𝙨𝙨𝙞𝙡𝙚𝙨:(((TargetHeading - Heading) + (rate(TargetHeading) * ((TargetDistance) / 2000)))/ 180) * clamp01(TargetDistance < 20000) * clamp01(TargetSelected)
𝙍𝙤𝙩𝙖𝙩𝙤𝙧 𝙖𝙩 𝙩𝙝𝙚 𝙨𝙞𝙙𝙚 𝙤𝙛 𝙩𝙝𝙚 𝙢𝙞𝙨𝙨𝙞𝙡𝙚𝙨:TargetSelected?(atan(((pow(2000,2)) - (sqrt((pow(2000,4)) - (9.81 * ((9.81 * pow((cos(TargetElevation) * TargetDistance), 2)) + ((2 * ((sin(TargetElevation) * TargetDistance))) * pow(2000,2)))))))/(9.81 * (cos(TargetElevation) * TargetDistance))) + rate(TargetElevation) * (TargetDistance / 2000)) / 90:0
Here is the link:
https://mrhenochsaerang.blogspot.com/2022/06/auto-aim-rotator.html?m=1
This plane is lag free(max quality medium depend on memory)