@Maxim777
Since you also used two shock units stacked up, I am trying out ways to make a "soft hard suspension" like you would IRL. (such as air shocks)
It runs fine. Maybe need more horsepower, but for proof of concept this is sufficient.
I am loading this up with swingarm and double wishbone suspension...
I know. I watch these races and I play Grand Turism myself.
Cool stuff. No I mean it. It's cool. Even though eitle don't really care about them (they care about looks)
Things under the hood don't always get noticed ...
Uh ... Europop? If I listen to them. For more heavy metal maybe ...
I have these songs that I pulled from various places with no author ...
I don't listen to any songs most of the time. Even though the engine noice is ... for the car engine it sound like a old beetle and the propeller engine sound like it have a broken cylinder (except the WWII and the turboprop which sounds decent)
@Maximum777
Oh yeah so now you mention it ...
It also hold true for what's basically the drifting ... estate cars. If they grip well of course they will end up rolling with the cage because high center of gravity.
I drive it on mobile with physics to high. The white bars move (and I can see them move), but I can't figure out what they are all about and other stuff.
But this one's COM is real high (higher than the top of the wheel) and just for that reason, this chassis actually handled very well.
@Maximum777
Actually, Incopied thensuspension geometry from the game (the MMX Racing thingy) and I saw the sliding thingys so I used shocks for those.
It's a bit of head-scratching and yes, admit that what you said is right.
Grand prix in 1 minute for my 250 horsepower F1. (the upper part of this truck)
@LiamW
This is one solid trophy truck.
Although, supposedly trophy trucks have slightly longer noses and boot, and feature swing arm suspension at the rear.
@LiamW
so you deemed the double arm suspension (what is it called?) is inadequate because you strapped bogies (paired wheels on links) to it.
Don't use too many bogies, though, or they will start to fight each other.
I don't know about the upvote thing, I know I count toward one of them
@LiamW
So this is one of your examples for "outlandish suspension"?
Ahhhh, I see.
Front one is basically the suspension you use in your car, with a twist.
Rear end is swing arm suspension with bogi wheels (the two wheels attached via a rod) or whatever.
Interesting. Very interesting.
@Maximum777
There is a lot of head-scratching designs that don't make any sense, and this one might be one of them.
Basically you are kind of bragging how low your center of gravity is. It is very low, I admit, so good job.
You did a good job replicating the suspension and made a absolute monster out of them.
@Maximum777
The swing arm sways left and right (extremely dangerous and ... low structural integrity?)
Part of the reason the suspension explodes when it hit anything too hard.
Generous amount of travel. And looking cool. I like that bit.
@Maximum777
This is some seriously advanced suspension there ... even though I don't understand why half of them is even there, through viewing slow motions.
So you are saying that my monstertrucks (two separate links) now have a serious contender?
I don't know why would you say "decently stable". I mean, my cars seemed pretty stable. Especially the BLOK (surprisingly stable for a small one)
Addition: testing it on proving grounds.
First try: roll over. Relatively high COM (but acceptable since it's a truck)
Second try: Was going too fast and front wheel hit a flat section. See a couple springs flying out ...
Third try! climbed to the top of ... the pyramid?
Riding dirty:
Oversteer. Thought the suspension can survive a roll (roll over), but it didn't. :(
Ah, here is the thing.
If you look at my suspension (any of them) they are capable of right (make the vehicle straight) the vehicle when there is no turning forces. Your suspension however appeared to have the unique habitat of leaning on one side.
I know it have to do with how your individual swing arms work (the rotator or anything linking them) but so far I don't know.
I am also building new 4 wheel (A.K.A. car) chassises and are learning about suspension.
You are trying to do "Long Arm Suspension". I see.
They have linked rods (rods that are not turnable in the middle)
But I was thinking how do they solve the problem (of the stress) when one wheel is higher than the other ...
@MethaManAircraft
Because you mentioned about pistons that started half way ...
can't you stack pistons? (like, one extended on top of one retracted)
this way, if you want to retract you retract the first one, and when you want to extend you extend the last one.
It's doable with inputs that have negative values (eg. yaw, pitch, VTOL, Trim) but throttle ... you may need some modding.
@Bossman2
Yes, it is sluggish and wants to go everywhere below 125 mph, but once it reach 200 mph it goes well.
It floats. Did I not tell you that?
Basically pull as hard as you can on the pitch to get it to lift off. Once there, make sure the plane's nose is within 10 degrees, flat your wings if needed, and then wait for the 200 mph mark.
Rude? Well, I have seen worse. But I see you using lots of lols so I assume you are not actually pissed off or anything so yeah .... :/
This is real nice ... I mean, the track.
The use of piston as the gun is very, very smart. (you have to thank the thing in the middle of the gun barrel though)
Aside from that, I'm a bit disappointed at the main gun's performance, but this will do.
@INCREASEDVELOCITY
Yes I am aware of that.
Should you delete this post? Maybe. But I will leave it to others.
Should you improve more? Almost sure. I can only tell that you made it run on track mod. I mean, I have them loaded up onto my designer and took good looks. Even if you scrap all the details and call it mobile friendly that's better.
"thanks for the advice"
you are welcome.
@Bossman2
lol
Well yeah I just have the idea of creating a hidden propeller plane.
After I tried your plane (because it wasn't so good)
So I tried to improve it and ... here is the result
Honestly I think it looked fine. Oh yes it also had speed breaks (largely irrelevant because slow speed)
How I took your plane and not ask you? I assume that the Auto-credit should make you feel happy. I mean, you get 50% of the points earned on this plane too. Maybe not if yourself upvoted it (to stop people from farming points)
But I won't be too surprised if someone say these are two completely different aircrafts. After all, I changed the cockpit.
No I have seen better manuever ones. I make maybe a few myself.
Make the controls BIG! the tiny stabilizers at the back isn't going to make a difference on where the plane is going, and the flaps (ailerons) are too small too.
A fair balance. Too bad the landing gear ruins it.
I mean, the X rotary from Visify seem to work without a engine starter ... and my Xenodash too.
In fact most engine will work without a starter, but it will be difficult to start it (and it put a lot of stress on the parts) and the direction will be in question.
Currently, the most successful piston engine in my collection is the +-12 (3 pistons on 4 arms oriented 90 degrees apart)
Like, THE most successful.
It may generate a lot of torque, but I use them in tandeems anyway. (whether it is a traditional two-engine like Beach King or a radical one like the 335 Pfeil). Depends on rotor size they give around 10 hp to 400 hp.
The piston engine also gives this unique "pulse" of spin where the rotation speed at the limits (low and high) of the piston (the dead zone) are turned slower (because fixed piston speed)
So ...
Just go with starters, just be creative with not using a electric motor (or using hands to push-start the propeller)
@MethaManAircraft
Uh ....
I know there are pistons that behave like that ...
So they begin at, say, 30%.
But they can't go back (below 30%)
I understand what you are thinking. You are trying to orient the engine (or pistons) so the pistons don't start off at the "dead-position".
Well, for what I believe (and know), no piston engines on the planet earth works without a starter. So you may as well stick to that. (think cars and propeller planes and boats)
But as I had demonstrated before, making a engine starter is very very easy. Maybe a combo that drives a stick to push the engine a bit or whatever.
On the other hand, I have quite some success with bullet-driven propellers, but experience told me that if I want to combine that with a piston engine then things may start to fly apart very quickly
@NirvashTec
Sherman emperor ... sure.
Nice one.
It works fine on mobile, with medium / high physic settings.
Only thing is that you need the track mod for there to be track (and not empty space)
@twinscrew
Not bad ...
But next time, please base it off some different plane. Gator 2 is too far off from what a heavy lifting helicopter should look like.
@railfanethan
No you deserve it.
I am planning on doing is giving it a 10 horsepower engine so there is actually something for the railway mod
Railway bicycle ...
@Destroyerz11
I'd give you a upvote just for the joke part
I still don't understand just how that will be 1,500 parts
And the rear name plate says "stool bus" ...
Highest Education. Sure.
@Zyvx
Yes, but this is contradictory to the game's controls (AND, ppl like me that are used to fly RCs just can't get use to this)
I understand.
But as of personal interests, you can always reverse the controls.
@PRC1949
Good job dude
I had been to Shanghai a few times before.
They sometimes have the old trains with the extra light on each trailer ... no?
Fine. You're just too young.
@engineer365
For aircraft uses, I use this 12-cylinder engine (which is then strapped to this plane)
The pistons are modded so they don't have collision. Or it is the fuselage that don't. Anyway they work because it(they) don't have collision.
It's important to stabilize the crankshaft with lots of weight so it won't turn the other way all of a sudden
Nice try on a unmodeed version.
@LouisEP
Yeah, I spend hours on those chassis ...
Even myself is impressed with this.
I finished the Class B chassis and Class A chassis. Class "W" uses Class B chassis and Class "R" is everything. So really I just need car bodies to strap(weld) them on
@MethaManAircraft
The key to agility is the primary wing size and the size of the horizontal stabilizers
I tried my best to make wings that is big, while fitting the jet engine (or so it is called) propulsion method (such as no straight front edge, etc.
this is really cool. I don't understand why is it not upvoted often ...
@RAF1
Perhaps this is the one you are looking for.
@RailFanEthan
why spotlight?
This is classic but still ...
@LiamW
Go here
@LiamW
damped rotators
Closest I can think of is a damper (suspension set to 10% strength) stuck onto a arm extended from the thing.
Yeah ...
Give me 1 second ...
@Maxim777
Since you also used two shock units stacked up, I am trying out ways to make a "soft hard suspension" like you would IRL. (such as air shocks)
It runs fine. Maybe need more horsepower, but for proof of concept this is sufficient.
I am loading this up with swingarm and double wishbone suspension...
@Maximum777
I'm not talking a curve in a road at 60mph
I know. I watch these races and I play Grand Turism myself.
Cool stuff. No I mean it. It's cool. Even though eitle don't really care about them (they care about looks)
Things under the hood don't always get noticed ...
Let's stop there, all right? Don't spam the chat.
the suspension in that game is dead on
Fair enough.
your rendition is nowhere close
lol why?
the links have to be parallel
uh ... yeah.
same length connecting ... ... ...by the ax
I'll look at pictures of 4-link suspension. Thanks for that bit ...
Sorry, but I removed your wall of text glup
I found this instead
@belugasub
+1lol
If you insist.
@belugasub
No that song make my ear bleed
Uh ... Europop? If I listen to them. For more heavy metal maybe ...
I have these songs that I pulled from various places with no author ...
I don't listen to any songs most of the time. Even though the engine noice is ... for the car engine it sound like a old beetle and the propeller engine sound like it have a broken cylinder (except the WWII and the turboprop which sounds decent)
@Maximum777
Oh yeah so now you mention it ...
It also hold true for what's basically the drifting ... estate cars. If they grip well of course they will end up rolling with the cage because high center of gravity.
I drive it on mobile with physics to high. The white bars move (and I can see them move), but I can't figure out what they are all about and other stuff.
But this one's COM is real high (higher than the top of the wheel) and just for that reason, this chassis actually handled very well.
@Maximum777
Actually, Incopied thensuspension geometry from the game (the MMX Racing thingy) and I saw the sliding thingys so I used shocks for those.
It's a bit of head-scratching and yes, admit that what you said is right.
Grand prix in 1 minute for my 250 horsepower F1. (the upper part of this truck)
@LiamW
+1This is one solid trophy truck.
Although, supposedly trophy trucks have slightly longer noses and boot, and feature swing arm suspension at the rear.
@LiamW
so you deemed the double arm suspension (what is it called?) is inadequate because you strapped bogies (paired wheels on links) to it.
Don't use too many bogies, though, or they will start to fight each other.
I don't know about the upvote thing, I know I count toward one of them
@LiamW
So this is one of your examples for "outlandish suspension"?
Ahhhh, I see.
Front one is basically the suspension you use in your car, with a twist.
Rear end is swing arm suspension with bogi wheels (the two wheels attached via a rod) or whatever.
Interesting. Very interesting.
@Maximum777
There is a lot of head-scratching designs that don't make any sense, and this one might be one of them.
Basically you are kind of bragging how low your center of gravity is. It is very low, I admit, so good job.
You did a good job replicating the suspension and made a absolute monster out of them.
@Maximum777
The swing arm sways left and right (extremely dangerous and ... low structural integrity?)
Part of the reason the suspension explodes when it hit anything too hard.
Generous amount of travel. And looking cool. I like that bit.
@Maximum777
This is some seriously advanced suspension there ... even though I don't understand why half of them is even there, through viewing slow motions.
So you are saying that my monster trucks (two separate links) now have a serious contender?
I don't know why would you say "decently stable". I mean, my cars seemed pretty stable. Especially the BLOK (surprisingly stable for a small one)
Addition: testing it on proving grounds.
First try: roll over. Relatively high COM (but acceptable since it's a truck)
Second try: Was going too fast and front wheel hit a flat section. See a couple springs flying out ...
Third try! climbed to the top of ... the pyramid?
Riding dirty:
Oversteer. Thought the suspension can survive a roll (roll over), but it didn't. :(
I'm thinking hard if I am to spotlight it or not.
@rossisboss12
anyone wanted to make the car smoother
I'm in.
Ah, here is the thing.
If you look at my suspension (any of them) they are capable of right (make the vehicle straight) the vehicle when there is no turning forces. Your suspension however appeared to have the unique habitat of leaning on one side.
I know it have to do with how your individual swing arms work (the rotator or anything linking them) but so far I don't know.
I am also building new 4 wheel (A.K.A. car) chassises and are learning about suspension.
You are trying to do "Long Arm Suspension". I see.
They have linked rods (rods that are not turnable in the middle)
But I was thinking how do they solve the problem (of the stress) when one wheel is higher than the other ...
@MethaManAircraft
+2Because you mentioned about pistons that started half way ...
can't you stack pistons? (like, one extended on top of one retracted)
this way, if you want to retract you retract the first one, and when you want to extend you extend the last one.
It's doable with inputs that have negative values (eg. yaw, pitch, VTOL, Trim) but throttle ... you may need some modding.
@Bossman2
Yes, it is sluggish and wants to go everywhere below 125 mph, but once it reach 200 mph it goes well.
It floats. Did I not tell you that?
Basically pull as hard as you can on the pitch to get it to lift off. Once there, make sure the plane's nose is within 10 degrees, flat your wings if needed, and then wait for the 200 mph mark.
Rude? Well, I have seen worse. But I see you using lots of lols so I assume you are not actually pissed off or anything so yeah .... :/
@Dinoairplanes
Ah, the infamous (or famous) U-2.
@Dllama4
This looks sick!
This is real nice ... I mean, the track.
The use of piston as the gun is very, very smart. (you have to thank the thing in the middle of the gun barrel though)
Aside from that, I'm a bit disappointed at the main gun's performance, but this will do.
@INCREASEDVELOCITY
+1Yes I am aware of that.
Should you delete this post? Maybe. But I will leave it to others.
Should you improve more? Almost sure. I can only tell that you made it run on track mod. I mean, I have them loaded up onto my designer and took good looks. Even if you scrap all the details and call it mobile friendly that's better.
"thanks for the advice"
you are welcome.
"PLS DOWNLOAD THIS!!DON'T DOWNLOAD THAT ONE BEFORE THIS!"
This just make me feel like downloading the other one because ...
why not download the other one?
If you say the other one will explode at spawn, sure.
?!
lol ...
For sideways bobbling, you can use pistons. For up and down ... yeah. shocks.
@Baby
I actually don't know but the 2-2-2 is a meme
nicely done. I am not ... I am not expecting it to be able to be done
good job
@Bossman2
lol
Well yeah I just have the idea of creating a hidden propeller plane.
After I tried your plane (because it wasn't so good)
So I tried to improve it and ... here is the result
Honestly I think it looked fine. Oh yes it also had speed breaks (largely irrelevant because slow speed)
How I took your plane and not ask you? I assume that the Auto-credit should make you feel happy. I mean, you get 50% of the points earned on this plane too. Maybe not if yourself upvoted it (to stop people from farming points)
But I won't be too surprised if someone say these are two completely different aircrafts. After all, I changed the cockpit.
Why you un-upvote it?
No I have seen better manuever ones. I make maybe a few myself.
Make the controls BIG! the tiny stabilizers at the back isn't going to make a difference on where the plane is going, and the flaps (ailerons) are too small too.
A fair balance. Too bad the landing gear ruins it.
I mean, the X rotary from Visify seem to work without a engine starter ... and my Xenodash too.
In fact most engine will work without a starter, but it will be difficult to start it (and it put a lot of stress on the parts) and the direction will be in question.
Currently, the most successful piston engine in my collection is the +-12 (3 pistons on 4 arms oriented 90 degrees apart)
Like, THE most successful.
It may generate a lot of torque, but I use them in tandeems anyway. (whether it is a traditional two-engine like Beach King or a radical one like the 335 Pfeil). Depends on rotor size they give around 10 hp to 400 hp.
The piston engine also gives this unique "pulse" of spin where the rotation speed at the limits (low and high) of the piston (the dead zone) are turned slower (because fixed piston speed)
So ...
Just go with starters, just be creative with not using a electric motor (or using hands to push-start the propeller)
@MethaManAircraft
Uh ....
I know there are pistons that behave like that ...
So they begin at, say, 30%.
But they can't go back (below 30%)
I understand what you are thinking. You are trying to orient the engine (or pistons) so the pistons don't start off at the "dead-position".
Well, for what I believe (and know), no piston engines on the planet earth works without a starter. So you may as well stick to that. (think cars and propeller planes and boats)
But as I had demonstrated before, making a engine starter is very very easy. Maybe a combo that drives a stick to push the engine a bit or whatever.
On the other hand, I have quite some success with bullet-driven propellers, but experience told me that if I want to combine that with a piston engine then things may start to fly apart very quickly
@RailfanEthan
Maybe.
But I think I uploaded as public so that my laptop can download it without too much fuss.
@RailfanEthan
Wait why is this thing visible to everyone?
It also wasn't a successor because I swapped cockpits... suck
I do need to thank you for the gauges. (some other ppl made them but I can't find)
@NirvashTec
+1Sherman emperor ... sure.
Nice one.
It works fine on mobile, with medium / high physic settings.
Only thing is that you need the track mod for there to be track (and not empty space)
@twinscrew
Not bad ...
But next time, please base it off some different plane. Gator 2 is too far off from what a heavy lifting helicopter should look like.
@railfanethan
No you deserve it.
I am planning on doing is giving it a 10 horsepower engine so there is actually something for the railway mod
Railway bicycle ...
@RailfanEthan
I need a 500 part or less build
Care to find one?
@Destroyerz11
+1I'd give you a upvote just for the joke part
I still don't understand just how that will be 1,500 parts
And the rear name plate says "stool bus" ...
Highest Education. Sure.
@rossisboss12
+1Well , I reason that the real wrangler won't be tipping around anywhere closer than what yours do ...
@Zyvx
Yes, but this is contradictory to the game's controls (AND, ppl like me that are used to fly RCs just can't get use to this)
I understand.
But as of personal interests, you can always reverse the controls.
Ultimate ... cop car.
Or detective's ride. Or a secret agent.
Why inverted control of pitch and yaw?
Just make sure to strap a few more inlets.
@PRC1949
Good job dude
I had been to Shanghai a few times before.
They sometimes have the old trains with the extra light on each trailer ... no?
Fine. You're just too young.
@engineer365
For aircraft uses, I use this 12-cylinder engine (which is then strapped to this plane)
The pistons are modded so they don't have collision. Or it is the fuselage that don't. Anyway they work because it(they) don't have collision.
It's important to stabilize the crankshaft with lots of weight so it won't turn the other way all of a sudden
Nice try on a unmodeed version.
@LouisEP
Yeah, I spend hours on those chassis ...
Even myself is impressed with this.
I finished the Class B chassis and Class A chassis. Class "W" uses Class B chassis and Class "R" is everything. So really I just need car bodies to strap(weld) them on
Jesus ...
+1@rossisboss12
It's not bad "as is", but its tendency to wobble around is not a good one.
Try my suspensions ...
@MethaManAircraft
The key to agility is the primary wing size and the size of the horizontal stabilizers
I tried my best to make wings that is big, while fitting the jet engine (or so it is called) propulsion method (such as no straight front edge, etc.
@MethaManAircraft
You are back!
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