Hi , i'm recently working on a weapon mod, when i'm trying to add a explosion audio I get this problem: no matter where i put an AudioSource and play it, there's no volume rolloff, it hears like the sound is right in front of me. I searched and I think that it's because of the AudioListener .
Do you how to get it right?
@KerlonceauxIndustries heres how i install complex subassembly without messing connections up. Drag the subassem out, but don't attach to something, use fine tunner to move the connecting part of the subassembly(the rotator in this case) and make it far away from the rest of subassembly, now you can drag the connecting part to attach(install). To finish, use fine tuner multi editing to get the rest of subassembly into position.
@KerlonceauxIndustries beneath each turret mount is a black rotater bracing whole turret(use the x-ray mod to find it). Zoom to it, and drag it to make subasem.
I tried to avoid using fuselage block, instead I use primitive block, like straight block and reducer block.
I find that if you modify a fuselage block to be the same as a straight block, they are still different in geometry, straight block has only 12 triangles while fuselage block has much more. In addition, much less parameters is required to generate a straight block. So using more primitive blocks accelerates both model loading and rendering.
Idk how to add a canvas to the game and let it show on screen
在做了,不会咕,不会咕,不会咕。
Note for the newest upload:
Added one function.
+1Changed Toggle from F8 to F11
@squideater56 I made a game's JointRotator's replica in mod script to let rotator use custom inputs
@Brields95 yes i will
@HellRaiser Agree
@alroma press tab and scroll mouse wheel up, a target range is needed forsafety, or it won't fire
+1矢量推进。剑桥就是一点点搭,要有图纸去测量
+1@Tessemi they aim where you are aiming
@Timewolf 加重船体。机身零件多了就会很卡,用简单的方块和梯形块好得多,可以找这个帖子里面我较早的一段评论,有解释
把xml复制到word中,查找“fuselage”以确定机身零件数量
@Timewolf 船体和甲板上基本是机身,建上层建筑的时候我才意识到不能滥用机身零件
@CoBros2 That's cruiser prinz eugen, download link in description.
Great work. Landing gears' positions and lengths are weird.
@TehDuck OK thanks for advice. I think Im going to make a better version with that, and with auto turrets :). But I cant tell when :|
@Crazyshoe81 Main cannon,
Fat thunder
it works, but the track is too long so it is not smooth.
@WNP78 Thanks, I think I would manually simulate a volume rolloff effect in update method
Hi , i'm recently working on a weapon mod, when i'm trying to add a explosion audio I get this problem: no matter where i put an AudioSource and play it, there's no volume rolloff, it hears like the sound is right in front of me. I searched and I think that it's because of the AudioListener .
Do you how to get it right?
@Minecraftpoweer Thanks
@KerlonceauxIndustries http://www.simpleplanes.com/a/WbJRG8/Aircraft
@KerlonceauxIndustries heres how i install complex subassembly without messing connections up. Drag the subassem out, but don't attach to something, use fine tunner to move the connecting part of the subassembly(the rotator in this case) and make it far away from the rest of subassembly, now you can drag the connecting part to attach(install). To finish, use fine tuner multi editing to get the rest of subassembly into position.
@KerlonceauxIndustries beneath each turret mount is a black rotater bracing whole turret(use the x-ray mod to find it). Zoom to it, and drag it to make subasem.
I tried to avoid using fuselage block, instead I use primitive block, like straight block and reducer block.
+2I find that if you modify a fuselage block to be the same as a straight block, they are still different in geometry, straight block has only 12 triangles while fuselage block has much more. In addition, much less parameters is required to generate a straight block. So using more primitive blocks accelerates both model loading and rendering.
Thank u for 14 upvotes, but why only 5 downloads? You should really try it, it's not that laggy.
+1up...vote
@GreatAlexander Thanks, I fixed it in the update
@940093679 up都不赏一个你好意思吗😂
厉害厉害
666
you are genius