18.7k CarnationRED Comments

  • Overload V1.1 Bugfix release 6.3 years ago

    @WNP78 Thanks for making it clear! appreciated

  • Overload V1.1 Bugfix release 6.3 years ago

    @WNP78 How do you add Canvas with buttons to the game? I tried a lot but no success, and ended up using GUILayout to add UI, which is not handy at all.

  • FreeCam 6.3 years ago

    @Oski according to current algorithm, only object at the very center of screen can be captured

  • NavalGunControl 6.3 years ago

    @squideater56 give me ur email so i can send u source code

  • FreeCam 6.3 years ago

    @GreatHenry Mobile almost done

  • FreeCam 6.3 years ago

    Idk how to add a canvas to the game and let it show on screen

  • FreeCam 6.3 years ago

    在做了,不会咕,不会咕,不会咕。

  • NavalGunControl 6.3 years ago

    @squideater56 I made a game's JointRotator's replica in mod script to let rotator use custom inputs

  • NavalGunControl 6.3 years ago

    @Brields95 yes i will

  • NavalGunControl 6.3 years ago

    @HellRaiser Agree

  • NavalGunControl 6.3 years ago

    @Tessemi they aim where you are aiming

  • CA Prinz Eugen 1941.3 6.3 years ago

    @Timewolf 加重船体。机身零件多了就会很卡,用简单的方块和梯形块好得多,可以找这个帖子里面我较早的一段评论,有解释

  • CA Prinz Eugen 1941.3 6.3 years ago

    把xml复制到word中,查找“fuselage”以确定机身零件数量

  • CA Prinz Eugen 1941.3 6.3 years ago

    @Timewolf 船体和甲板上基本是机身,建上层建筑的时候我才意识到不能滥用机身零件

  • NavalGunControl 6.3 years ago

    @CoBros2 That's cruiser prinz eugen, download link in description.

  • Duke 6.4 years ago

    Great work. Landing gears' positions and lengths are weird.

  • CA Prinz Eugen 1941.3 6.4 years ago

    @TehDuck OK thanks for advice. I think Im going to make a better version with that, and with auto turrets :). But I cant tell when :|

  • CA Prinz Eugen 1941.3 6.4 years ago

    @Crazyshoe81 Main cannon,

  • f 35 b vertical take-off 6.4 years ago

    Fat thunder

  • track test 6.4 years ago

    it works, but the track is too long so it is not smooth.

  • Nukes 6.4 years ago

    @WNP78 Thanks, I think I would manually simulate a volume rolloff effect in update method

  • Nukes 6.4 years ago

    Hi , i'm recently working on a weapon mod, when i'm trying to add a explosion audio I get this problem: no matter where i put an AudioSource and play it, there's no volume rolloff, it hears like the sound is right in front of me. I searched and I think that it's because of the AudioListener .
    Do you how to get it right?

  • AudioListener setting 6.4 years ago

    @Minecraftpoweer Thanks

  • CA Prinz Eugen 1941.3 6.4 years ago

    @KerlonceauxIndustries http://www.simpleplanes.com/a/WbJRG8/Aircraft

  • CA Prinz Eugen 1941.3 6.4 years ago

    @KerlonceauxIndustries heres how i install complex subassembly without messing connections up. Drag the subassem out, but don't attach to something, use fine tunner to move the connecting part of the subassembly(the rotator in this case) and make it far away from the rest of subassembly, now you can drag the connecting part to attach(install). To finish, use fine tuner multi editing to get the rest of subassembly into position.

  • CA Prinz Eugen 1941.3 6.4 years ago

    @KerlonceauxIndustries beneath each turret mount is a black rotater bracing whole turret(use the x-ray mod to find it). Zoom to it, and drag it to make subasem.

  • TC-33 6.5 years ago

    up...vote

  • MIG 25 6.6 years ago

    @GreatAlexander Thanks, I fixed it in the update

  • fly without power 6.7 years ago

    @940093679 up都不赏一个你好意思吗😂

  • J-20 6.7 years ago

    厉害厉害

  • Brick 7.5 years ago

    666

  • Overload 7.5 years ago

    you are genius