Try using a fuselage wing design to make the fuse wing design you need a overload then find mass scale then set in to 0 of the fuselage and set the height of the fuselage to 0.35 (base) 0.25 (tip) , then shape it into wing shape then get a primary wings to generate a lift then use overload then set disableAircraftCollisions to True then shape it then make sure the level of the primary wings are leveled to the fuselage wing and edit the primary wing thickness of the base and the tip
ADDITIONAL NOTE:
*Use trim to level the plane
* Adjust the roll because the plane will slightly roll to the right
*The yaw is little bit un-manueverable
@TTL and @WinWings I'm not referring to physics I'm referring why the missiles can lock enemy at behind? Even it's not in front of the gun sights.
And I'm Curious about this. =)
+1Nice build
+1Wich part of Aircraft is that?
+1Should I make a Variants of this?
@erotis what the hell?
Bro the missile is broken I think
@ZeroWithSlashedO thanks bro
Can you make a VerdAir Valkyrie with Cockpit?
Status: Work on progress
@Karroc9522 thank you bro
Nice build
@FartResidue
Try using a fuselage wing design to make the fuse wing design you need a overload then find mass scale then set in to 0 of the fuselage and set the height of the fuselage to 0.35 (base) 0.25 (tip) , then shape it into wing shape then get a primary wings to generate a lift then use overload then set disableAircraftCollisions to True then shape it then make sure the level of the primary wings are leveled to the fuselage wing and edit the primary wing thickness of the base and the tip
Nice
Use overload and add propeller count
Adjust the wings of the aircraft and use gyro
ADDITIONAL NOTE:
*Use trim to level the plane
* Adjust the roll because the plane will slightly roll to the right
*The yaw is little bit un-manueverable