During landing do not use the brakes,use pitch up instead, if you touch the ground shut off the engine, if you use brakes your plane will gonna front flip
@MIGFOXHOUNDD31BSM26 thanks for the PSM idea but it will be added on the E Variant of this aircraft since this aircraft is prone to stalling at low speeds
Try using a fuselage wing design to make the fuse wing design you need a overload then find mass scale then set in to 0 of the fuselage and set the height of the fuselage to 0.35 (base) 0.25 (tip) , then shape it into wing shape then get a primary wings to generate a lift then use overload then set disableAircraftCollisions to True then shape it then make sure the level of the primary wings are leveled to the fuselage wing and edit the primary wing thickness of the base and the tip
ADDITIONAL NOTE:
*Use trim to level the plane
* Adjust the roll because the plane will slightly roll to the right
*The yaw is little bit un-manueverable
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Warning:
During landing do not use the brakes,use pitch up instead, if you touch the ground shut off the engine, if you use brakes your plane will gonna front flip
Why don't you make a fuselage wings?
FLAT
Status: Not yet Done
@Asli make sure i the main missile parts is not attached anything but except the pylon.
And I use a Cleaver missile Wich is Air to ground mode
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KABOOM
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@T A G S:
@KPLball
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@MIGFOXHOUND31BSM26
@LunarEclipseSP
@Rb2h
Asan Yung pandesal
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@MIGFOXHOUNDD31BSM26 thanks for the PSM idea but it will be added on the E Variant of this aircraft since this aircraft is prone to stalling at low speeds
Who can give me a idea for the Variant of this aircraft I give Upvote points
Should I make a Variants of this?
@erotis what the hell?
Bro the missile is broken I think
@ZeroWithSlashedO thanks bro
Can you make a VerdAir Valkyrie with Cockpit?
Status: Work on progress
@Karroc9522 thank you bro
Nice build
@FartResidue
Try using a fuselage wing design to make the fuse wing design you need a overload then find mass scale then set in to 0 of the fuselage and set the height of the fuselage to 0.35 (base) 0.25 (tip) , then shape it into wing shape then get a primary wings to generate a lift then use overload then set disableAircraftCollisions to True then shape it then make sure the level of the primary wings are leveled to the fuselage wing and edit the primary wing thickness of the base and the tip
Nice
Use overload and add propeller count
Adjust the wings of the aircraft and use gyro
ADDITIONAL NOTE:
*Use trim to level the plane
* Adjust the roll because the plane will slightly roll to the right
*The yaw is little bit un-manueverable