@Tully2001 thank you! this one was particularly har to get working, for example the most frustrating part about making this was fine tuning the mechanism. (adjusting the fuselages) another one was getting the shock to the right strength so it wasn't solid but it wasnt bottoming out after every jump.
@Warbine hmm, but the problem is newer people like me not getting a lot of activity like you do. so theres gotta be some way to balance that sort of thing out.
now time to stop telling where i get the idea from and acually make suggestions, i think that maybe for silver users (like myself) if should be i don't know maybe 5 points per download because even if i get 100 downloads thats 500 pts so its not crazy, maybe for gold it would be 2 pts/dnl which would be 200, for 100dnls? maybe? just ideas.
And ive just realized my newest vehicle ("The Centipede") is a great example of this. I put two weeks worth of work into it and it currently has 54 downloads and 3 upvotes (thanks btw @Razr), and like I said before this doesn't make me mad, it just leaves me thinking that the point system needs an update.
wow this is getting more attention than i thought. i just thought of this because one of my vehicles got 75+ downloads but less than 8 upvotes, and while i wasnt mad i was frustrated.
@Razr and i dont mind much about points but i do suggest that you get points whenever someone downloads the vehicle, and dont count when the creator downloads it. for future updates ya'know
@Razr yes i did it was quite nice and i liked the look
@DarkLithium i have a selection of XML modeled engine peices you may have seen it on the most popular page, and im quite happy with the scale currently but thanks anyway!
@Razr i'd like to try to do vtol on my own, then maybe you could improve any mistakes that i missed in the final product. (i have a lot of schoolwork to do so i might take a bit on that)
@DarkLithium yeah for some reason the suspension feels weaker when its sideways. may be a bug but feel free to just mess with the chassis without limitations.
@DarkLithium but i could make a challenge where i just give you the trailer and you have to build a vehicle with a part limit to pull said trailer. hmm. interesting.
I am debating on wether or not to stop making SPiDER vehicles. If you want that series to continue just suggest some vehicles/ideas. If you want me to work on more realistic things like this just say. (yes I know the jet engine is WAY out of proportion to the truck but whaddya gonna do, eh?)
@Razr Cool indeed
1st thing i did: launch it off bandit runway because i was too lazy to select a new location
2nd thing i did: strapped another 6 engines to it
3rd thing i did: acually tested the normal edition
@Razr well feel free to work on it!
@Razr
oh? ;)
@CaesiciusPlanes Because why not ;)
@TheRedStormer yuppers
@Tully2001 thank you! this one was particularly har to get working, for example the most frustrating part about making this was fine tuning the mechanism. (adjusting the fuselages) another one was getting the shock to the right strength so it wasn't solid but it wasnt bottoming out after every jump.
I forgot to change the steering to roll so you need to use yaw.
my interest in SimplePlanes is dying down so ill just be uploading whenever i have a good idea. :)
@Razr
@DarkLithium
@MrPines
The preformance is not good but, damn this looks cool!
just felt it needed to be a bit taller, then I just said "Screw it" and made it a lot taller.
The center axle glitches out sometimes, I dont know why.
@Razr i think we're having a longer school year next year, and yeah i still had finals... not fun
@Razr that is a bit strange, but im not arguing lol
I've found that it's fun to hit F10 at high speeds because of all the parts. :)
@Razr
@DarkLithium
@MrPines
@Warbine hmm, but the problem is newer people like me not getting a lot of activity like you do. so theres gotta be some way to balance that sort of thing out.
now time to stop telling where i get the idea from and acually make suggestions, i think that maybe for silver users (like myself) if should be i don't know maybe 5 points per download because even if i get 100 downloads thats 500 pts so its not crazy, maybe for gold it would be 2 pts/dnl which would be 200, for 100dnls? maybe? just ideas.
And ive just realized my newest vehicle ("The Centipede") is a great example of this. I put two weeks worth of work into it and it currently has 54 downloads and 3 upvotes (thanks btw @Razr), and like I said before this doesn't make me mad, it just leaves me thinking that the point system needs an update.
wow this is getting more attention than i thought. i just thought of this because one of my vehicles got 75+ downloads but less than 8 upvotes, and while i wasnt mad i was frustrated.
Very cool!
@Razr the points for download thing? oh yeah, im sure im not the only one that wants that so feel free. also ill check that hellcomet out!
@Razr and i dont mind much about points but i do suggest that you get points whenever someone downloads the vehicle, and dont count when the creator downloads it. for future updates ya'know
@Razr no i haven't what is its name?
@Razr no complaints with the story, appearance, or the handling!
@ammu no its not.
@Razr ive been off for a while to study for final exams but ill check it out now
@MrPines all that is still gibberish to me, if im taking off at Yeager where do i go? or is it a different map altogether or something?
@DarkLithium indeed!
@MrPines where is that? i havent done much exploring due to testing vehicles like this.
@Razr yes i did it was quite nice and i liked the look
@DarkLithium i have a selection of XML modeled engine peices you may have seen it on the most popular page, and im quite happy with the scale currently but thanks anyway!
@Razr
@DarkLithium
@MrPines
Im quite proud of this one's design!
@DarkLithium oh boy :|
@Razr i'd like to try to do vtol on my own, then maybe you could improve any mistakes that i missed in the final product. (i have a lot of schoolwork to do so i might take a bit on that)
@DarkLithium yeah for some reason the suspension feels weaker when its sideways. may be a bug but feel free to just mess with the chassis without limitations.
@Flyingtacos im not that talented lol
also
@Razr i dont know about a dropship, though i do think i want to use VTOL on something.
I hit shift then magic happened
just looking for design ideas
:D
@DarkLithium ive updated the rules, thanks for telling me that the wheelbase was inadequate.
good luck and have fun!
@DarkLithium Cool! there may not be an acual challenge going on but i'd love to see it when its finished.
@DarkLithium but i could make a challenge where i just give you the trailer and you have to build a vehicle with a part limit to pull said trailer. hmm. interesting.
@DarkLithium its not really an official challenge, its just more of something fun to do with this trailer.
@DarkLithium @MrPines Ill get to work on that after state testing is done!
@Razr sweet
I am debating on wether or not to stop making SPiDER vehicles. If you want that series to continue just suggest some vehicles/ideas. If you want me to work on more realistic things like this just say. (yes I know the jet engine is WAY out of proportion to the truck but whaddya gonna do, eh?)
i must correct you @archerabc indy car is not its name, it is an F1 car. (Formula 1)
@Ilovesthecheeses2 i just had some old missile turret designs so i stuck one on the back and came up with a dumb story to go with it.
@Razr it was fast yet relaxing to drive.
@Razr Cool indeed
1st thing i did: launch it off bandit runway because i was too lazy to select a new location
2nd thing i did: strapped another 6 engines to it
3rd thing i did: acually tested the normal edition
@Razr Cool!
Concentrate* lol