@Kimfri absolutely. I noticed that it has a ceiling of 18,000 to 20,000 at most to remain manageable. I've since reworked the wings a bit and that alone has definitely helped. I used a double stack 300 for thrust, which is good for low altitude. Depending upon how well the rework performs depends on how it'll be listed as final. Low altitude attack or not. :)
Love your builds! Great stability, looks, maneuverability, etc.. I'm really studying how to use fuselage blocks with wings to create custom wings. The problem is that when I turn the aircraft, the wing, in response to flex, "sticks" out of the fuselage block. Is it possible to ignore the wing parts altogether, and build one out of fuselage blocks alone? Anyway, keep the builds coming! :)
@jamesPLANESii I apologize if I misstated my stance on the Yaw. I've come to see through comments on various builds that a lot of people think that shaky is wrong. I attempted to use the F/A 18 Hornet as an example of real world shaky yaw and why it shakes. I think from what I've seen and read a few different places, that there is often a misconception regarding yaw and its proper use; some believing it to be a primary method of turning an aircraft. Of course, we know that isn't true. However, reducing shake is a real thing both on SP and real world. Again, I do apologize if I misstated my position in the above post. Actually, some degree of "shake" (yaw oscillation) is to be expected given the forces at work along the empannage of an aircraft. :)
@randomusername and maybe on the models you are building, using the Dihedral is something unnecessary for stability. However, he is correct on his points regarding dihedral. This is why I stated in the post that adding a slight elevation to the wings can add stability. It's about what is known as positive, neutral, and negative stability. In flight schools, they will use planes with a slight dihedral because if the student somehow loses his or her yoke control for a moment (maybe had to sneeze or something I don't know) the oscillations that would follow would eventually settle in a return to stable flight; positive stability. For comparison, neutral stability is when the oscillations would remain the same until the pilot gained control, and negative is when they worsen. While certainly not alone in affecting these types of stability in a final aircraft; dihedral is an important detail to consider. Now in a game such as simple planes, James is correct in how real world physics and SP physics are not alike; however, to a new player who may have zero idea on how to build a first, second, or third model; learning use of dihedral and its effects is a huge aid. :)
@randomusername lol that's exactly my point in writing a basic tutorial. Most people new to this game will probably not understand usefulness of counterweight etc.. I mentioned that the "rules" listed are bendable and even breakable as one learns and grows in their understanding of Simple Planes physics. You definitely have some awesome builds and hopefully anyone who advances in model development will be able to, not only research more advanced models, but also have the knowledge to understand what they are seeing. :) Thanks and I look forward to seeing more of your builds.
@ACEPILOT109 I hear you about the larger aircraff lol. It's good that they are much safer than ever before; however, there's a lot to be said for "flying" an aircraft manually. I think that there is certainly a lot to learn and it's good to learn IFR as well as VFR. If I go the commercial route, believe I'll be flying an ultralight two seater on my days off! :)
@ACEPILOT109 I think that would be great :). How far have you come along? I've been working on the fuselage of the carrier; trying to work out the storage options and how such will translate into a successful delivery. I hear you in regards to the flight characteristics of the carrier. It's tricky to not only get a good balance on the carrier, but keep it that way as planes depart. I had been considering using a sort of counterweight system that could be adjusted as each plane is released. Of course, there's a lot more to think about as well :). I would definitely like to work some more prototype "little planes" and then build a single plane, airborne system followed by two and so on. Would love to see what you've come up with.
@ACEPILOT109 Lol absolutely! The many attempts towards such a goal anyway :). I know that it was always the "little plane" that made such a thing difficult to bring into reality. I am certainly interested enough to see if it's possible in Simple Planes.
@ACEPILOT109 Thanks. I have only recently begun, however, I was lucky enough to do a discovery flight in a Cessna 172 which was certainly an upgrade to the 150 which is what most do. I have always had an absolute love of all things aerospace and specifically "fighter jets". I also recently took the entrant tests for APT; discovering as much as I can about the school and seeing if a shift in schools is a good thing or not. I know without a doubt that I want to become a fully licensed pilot; however, I am as of yet unsure of which avenue to pursue in aviation (commercial pilot, charter pilot, cargo, etc..). I truly appreciate your feedback and am absolutely always open to suggestions, pointers, critique, etc.. Also, in addition to the Cessna, I am hoping to fly some of the low wing aircraft as soon as I can. I think that waiting for my first solo is already the longest wait :D.
Amazing! Great news :). While I'm certain its been suggested; is it possible to get an update that allows for individual corners of fuselage blocks to be adjusted (height, etc..)? Would open up some new design options outside of the run/rise options etc. Can't wait for more updates on this great game.
@Kimfri This one was actually pretty frustrating lol. I tried the wings in this configuration to balance stability with maneuverability. The challenge is what lead to the "flap like" control surfaces behind the wings; sort of an extra trim surface. Thanks for comment! :)
Honestly, I think it's just going to be something I deal with and learn to live with. I'm definitely using high physics settings on both android and PC as that's pretty much all I ever use anyway. I might try messing with some of the settings just to see. Thanks to everyone for the input. Help is always appreciated :).
@ThePilotDude lol. Actually, I have better control on the PC through the controller I'm using; however, even with the keyboard and mouse, it's the same.
I think that this plane is pretty cool. It is very quick and stable. I put it through some serious testing with acrobatic maneuvers including inverted flight with a pitch up 180° turn and experienced little to no disturbance. Keep up the good work!
Yaw is difficult for sure; one of the most challenging parts of building a fully functioning aircraft. The majority of my own fighters do not have good yaw function, or I removed the yaw in favor of other control surfaces to achieve similar effect. However, I do have planes in development now that have functioning yaw. Research the planes with good yaw and learn why the yaw functions. Larger planes vs. smaller planes etc.. Dihedral in a slight upwards configuration (true dihedral) adds stability over manueverability; however, can be helpful when learning yaw. There's a lot of good info online about "positive, neutral, and negative stability vs. the 3 main axis of flight which you may find helpful even when building here on this platform. I know there is no straight answer and that is because, stability in each axis depends upon stability in the others as well. Various wing configurations (Delta, forward swept, etc..) will absolutely affect yaw and pitch function and vice versa. Work with each 3 in small increments to learn more about each. I personally think your plans is great beyond that, with decent stability as well. Interestingly enough, I can fly a real plane, do great in a simulator; but I am still working out details in the "art" of building a truly successful model. Good luck and keep em' coming! :) :) :)
I like the stacked wing effect. Been playing with that idea some to. And who wouldn't like all those missiles and countermeasures lol. I think it's awesome!
@Strucker lol right! It was going to be a water plane at first but then I changed my mind. I've got a newer version already since this one gets crazy at higher speed. Wanted to build something different than a fighter jet. :)
Like it. Been working on a couple larger planes also. Can be tricky to get to fly right. This is a fast "big" plane and makes a good transport. Good work :)
@Strucker not at all. I use it to refuel planes upon landing, allowing a takeoff if I use my fuel before all my ordinance. The fenders where an attachment to the mod and I used them to see what they looked like on the original build. Forgot about them for the final. Literally nothing but the wheel covers is the mod. I will remove them later today, remove this model from the page and reupload the new one without any mods. I try not to use mods ever anyway, unless I make it obvious, so this was a silly mistake.
@Strucker don't know. I think it's just getting the word out and getting support. Thanks for your support and to all that are supporting my efforts. It's appreciated and I will definitely return the favor. I've seensome great work on your page as well.
SPEED! I added 1000lbs of dead weight to the fuselage just under and slightly to the front of cockpit which seemed to aid in overall stability. I love the short F15 style design and have always been a fan of that traditional fighter jet look. :)
@Chickenmaster1 It is a MOD I downloaded called "Upload with screenshots". Found it on the Steam workshop, and it allows you to press F12 in game and will save the pics to your computer. I think it works for Android also. When you share the plane, the last 3 pics taken will show up.
@Jim1the1Squid hey brother, I cannot find the logos you wanted to apply to the aircraft and ground based attack vehicles. Also, just a heads up, there are two new projects in development which will far out perform existing models. I'll give you first looks as they move closer to release
@Kimfri absolutely. I noticed that it has a ceiling of 18,000 to 20,000 at most to remain manageable. I've since reworked the wings a bit and that alone has definitely helped. I used a double stack 300 for thrust, which is good for low altitude. Depending upon how well the rework performs depends on how it'll be listed as final. Low altitude attack or not. :)
Love your builds! Great stability, looks, maneuverability, etc.. I'm really studying how to use fuselage blocks with wings to create custom wings. The problem is that when I turn the aircraft, the wing, in response to flex, "sticks" out of the fuselage block. Is it possible to ignore the wing parts altogether, and build one out of fuselage blocks alone? Anyway, keep the builds coming! :)
Awesome:) thx! Also, just for reference the Phantom is the bottom plane :).
+1@ACEPILOT109 ill take a look for sure
@jamesPLANESii I apologize if I misstated my stance on the Yaw. I've come to see through comments on various builds that a lot of people think that shaky is wrong. I attempted to use the F/A 18 Hornet as an example of real world shaky yaw and why it shakes. I think from what I've seen and read a few different places, that there is often a misconception regarding yaw and its proper use; some believing it to be a primary method of turning an aircraft. Of course, we know that isn't true. However, reducing shake is a real thing both on SP and real world. Again, I do apologize if I misstated my position in the above post. Actually, some degree of "shake" (yaw oscillation) is to be expected given the forces at work along the empannage of an aircraft. :)
+2Lol sorry y'all I'm a writer!
@randomusername and maybe on the models you are building, using the Dihedral is something unnecessary for stability. However, he is correct on his points regarding dihedral. This is why I stated in the post that adding a slight elevation to the wings can add stability. It's about what is known as positive, neutral, and negative stability. In flight schools, they will use planes with a slight dihedral because if the student somehow loses his or her yoke control for a moment (maybe had to sneeze or something I don't know) the oscillations that would follow would eventually settle in a return to stable flight; positive stability. For comparison, neutral stability is when the oscillations would remain the same until the pilot gained control, and negative is when they worsen. While certainly not alone in affecting these types of stability in a final aircraft; dihedral is an important detail to consider. Now in a game such as simple planes, James is correct in how real world physics and SP physics are not alike; however, to a new player who may have zero idea on how to build a first, second, or third model; learning use of dihedral and its effects is a huge aid. :)
+1@randomusername lol that's exactly my point in writing a basic tutorial. Most people new to this game will probably not understand usefulness of counterweight etc.. I mentioned that the "rules" listed are bendable and even breakable as one learns and grows in their understanding of Simple Planes physics. You definitely have some awesome builds and hopefully anyone who advances in model development will be able to, not only research more advanced models, but also have the knowledge to understand what they are seeing. :) Thanks and I look forward to seeing more of your builds.
+1@ACEPILOT109 I hear you about the larger aircraff lol. It's good that they are much safer than ever before; however, there's a lot to be said for "flying" an aircraft manually. I think that there is certainly a lot to learn and it's good to learn IFR as well as VFR. If I go the commercial route, believe I'll be flying an ultralight two seater on my days off! :)
@ACEPILOT109 I think that would be great :). How far have you come along? I've been working on the fuselage of the carrier; trying to work out the storage options and how such will translate into a successful delivery. I hear you in regards to the flight characteristics of the carrier. It's tricky to not only get a good balance on the carrier, but keep it that way as planes depart. I had been considering using a sort of counterweight system that could be adjusted as each plane is released. Of course, there's a lot more to think about as well :). I would definitely like to work some more prototype "little planes" and then build a single plane, airborne system followed by two and so on. Would love to see what you've come up with.
@ACEPILOT109 Lol absolutely! The many attempts towards such a goal anyway :). I know that it was always the "little plane" that made such a thing difficult to bring into reality. I am certainly interested enough to see if it's possible in Simple Planes.
@ACEPILOT109 Thanks. I have only recently begun, however, I was lucky enough to do a discovery flight in a Cessna 172 which was certainly an upgrade to the 150 which is what most do. I have always had an absolute love of all things aerospace and specifically "fighter jets". I also recently took the entrant tests for APT; discovering as much as I can about the school and seeing if a shift in schools is a good thing or not. I know without a doubt that I want to become a fully licensed pilot; however, I am as of yet unsure of which avenue to pursue in aviation (commercial pilot, charter pilot, cargo, etc..). I truly appreciate your feedback and am absolutely always open to suggestions, pointers, critique, etc.. Also, in addition to the Cessna, I am hoping to fly some of the low wing aircraft as soon as I can. I think that waiting for my first solo is already the longest wait :D.
@CrashFighter05 lol. Right :). There is a lot to say and I was actually trying to keep it pretty basic and simple.
Very nice :)
Amazing! Great news :). While I'm certain its been suggested; is it possible to get an update that allows for individual corners of fuselage blocks to be adjusted (height, etc..)? Would open up some new design options outside of the run/rise options etc. Can't wait for more updates on this great game.
+2Awesome! I’ll work an awesome weapons system into it and repost when I’m able. 😀@Chickenmaster1
@Kimfri This one was actually pretty frustrating lol. I tried the wings in this configuration to balance stability with maneuverability. The challenge is what lead to the "flap like" control surfaces behind the wings; sort of an extra trim surface. Thanks for comment! :)
Thank you :) @Kimfri
+1Honestly, I think it's just going to be something I deal with and learn to live with. I'm definitely using high physics settings on both android and PC as that's pretty much all I ever use anyway. I might try messing with some of the settings just to see. Thanks to everyone for the input. Help is always appreciated :).
@ThePilotDude lol. Actually, I have better control on the PC through the controller I'm using; however, even with the keyboard and mouse, it's the same.
I think that this plane is pretty cool. It is very quick and stable. I put it through some serious testing with acrobatic maneuvers including inverted flight with a pitch up 180° turn and experienced little to no disturbance. Keep up the good work!
Yaw is difficult for sure; one of the most challenging parts of building a fully functioning aircraft. The majority of my own fighters do not have good yaw function, or I removed the yaw in favor of other control surfaces to achieve similar effect. However, I do have planes in development now that have functioning yaw. Research the planes with good yaw and learn why the yaw functions. Larger planes vs. smaller planes etc.. Dihedral in a slight upwards configuration (true dihedral) adds stability over manueverability; however, can be helpful when learning yaw. There's a lot of good info online about "positive, neutral, and negative stability vs. the 3 main axis of flight which you may find helpful even when building here on this platform. I know there is no straight answer and that is because, stability in each axis depends upon stability in the others as well. Various wing configurations (Delta, forward swept, etc..) will absolutely affect yaw and pitch function and vice versa. Work with each 3 in small increments to learn more about each. I personally think your plans is great beyond that, with decent stability as well. Interestingly enough, I can fly a real plane, do great in a simulator; but I am still working out details in the "art" of building a truly successful model. Good luck and keep em' coming! :) :) :)
+2Nice work :)
Awesome:)
This is cool. :)
Good work!
Awesome. Have always been a fan of this design!
+1Really like the stacked engine design; cool how one becomes the cockpit etc.. Lol, may steal the idea :). Good work!
+1I like the stacked wing effect. Been playing with that idea some to. And who wouldn't like all those missiles and countermeasures lol. I think it's awesome!
+1Killer design. Love this plane!
@Chickenmaster1 thanks! Always appreciated. :)
+1@Strucker lol right! It was going to be a water plane at first but then I changed my mind. I've got a newer version already since this one gets crazy at higher speed. Wanted to build something different than a fighter jet. :)
Like it. Been working on a couple larger planes also. Can be tricky to get to fly right. This is a fast "big" plane and makes a good transport. Good work :)
Very nice design! Looks great :)
@Strucker not at all. I use it to refuel planes upon landing, allowing a takeoff if I use my fuel before all my ordinance. The fenders where an attachment to the mod and I used them to see what they looked like on the original build. Forgot about them for the final. Literally nothing but the wheel covers is the mod. I will remove them later today, remove this model from the page and reupload the new one without any mods. I try not to use mods ever anyway, unless I make it obvious, so this was a silly mistake.
@Strucker lol I forgot about it completely. I'll rework without. It's only those dumb fenders anyway. :)
@PositivePlanes Thanks :)
@Strucker don't know. I think it's just getting the word out and getting support. Thanks for your support and to all that are supporting my efforts. It's appreciated and I will definitely return the favor. I've seensome great work on your page as well.
Very nice!
@Strucker thank you. Definitely appreciated.
SPEED! I added 1000lbs of dead weight to the fuselage just under and slightly to the front of cockpit which seemed to aid in overall stability. I love the short F15 style design and have always been a fan of that traditional fighter jet look. :)
+1@Jim1the1Squid thats what im thinking... I just watched a video about airborne carriers last night using a 747.
This is cool. Love the small size. Would be fun to develop an airborne aircraft carrier capable of launching this plane...
@Chickenmaster1 It is a MOD I downloaded called "Upload with screenshots". Found it on the Steam workshop, and it allows you to press F12 in game and will save the pics to your computer. I think it works for Android also. When you share the plane, the last 3 pics taken will show up.
@Strucker Thank you. Definitely appreciated :)
This is an awesome plane :) Incredibly fast at high altitudes and super stable. Good work!
@Jim1the1Squid hey brother, I cannot find the logos you wanted to apply to the aircraft and ground based attack vehicles. Also, just a heads up, there are two new projects in development which will far out perform existing models. I'll give you first looks as they move closer to release
Nice! Nuff said.
Love this design! Plus anything with a Starwars reference works for me :)
Pretty cool. Once you get used to the flying mechanics, this thing goes.