@jamesPLANESii I apologize if I misstated my stance on the Yaw. I've come to see through comments on various builds that a lot of people think that shaky is wrong. I attempted to use the F/A 18 Hornet as an example of real world shaky yaw and why it shakes. I think from what I've seen and read a few different places, that there is often a misconception regarding yaw and its proper use; some believing it to be a primary method of turning an aircraft. Of course, we know that isn't true. However, reducing shake is a real thing both on SP and real world. Again, I do apologize if I misstated my position in the above post. Actually, some degree of "shake" (yaw oscillation) is to be expected given the forces at work along the empannage of an aircraft. :)
Amazing! Great news :). While I'm certain its been suggested; is it possible to get an update that allows for individual corners of fuselage blocks to be adjusted (height, etc..)? Would open up some new design options outside of the run/rise options etc. Can't wait for more updates on this great game.
Yaw is difficult for sure; one of the most challenging parts of building a fully functioning aircraft. The majority of my own fighters do not have good yaw function, or I removed the yaw in favor of other control surfaces to achieve similar effect. However, I do have planes in development now that have functioning yaw. Research the planes with good yaw and learn why the yaw functions. Larger planes vs. smaller planes etc.. Dihedral in a slight upwards configuration (true dihedral) adds stability over manueverability; however, can be helpful when learning yaw. There's a lot of good info online about "positive, neutral, and negative stability vs. the 3 main axis of flight which you may find helpful even when building here on this platform. I know there is no straight answer and that is because, stability in each axis depends upon stability in the others as well. Various wing configurations (Delta, forward swept, etc..) will absolutely affect yaw and pitch function and vice versa. Work with each 3 in small increments to learn more about each. I personally think your plans is great beyond that, with decent stability as well. Interestingly enough, I can fly a real plane, do great in a simulator; but I am still working out details in the "art" of building a truly successful model. Good luck and keep em' coming! :) :) :)
@AtlasSP @Spearhead I just spent some time landing over and over again. Needless to say, some, not all, landings resulted in a damaged prop. The trick is not to reduce power to quickly, leaving the aircraft able to pitch up at touchdown. Of course, trim alone does little to aid in flaring, so I'm going to try and add some flaps to the model and see if it helps get a perfect landing record. At least half of my landings resulted in a damaged prop :)
@randomusername and maybe on the models you are building, using the Dihedral is something unnecessary for stability. However, he is correct on his points regarding dihedral. This is why I stated in the post that adding a slight elevation to the wings can add stability. It's about what is known as positive, neutral, and negative stability. In flight schools, they will use planes with a slight dihedral because if the student somehow loses his or her yoke control for a moment (maybe had to sneeze or something I don't know) the oscillations that would follow would eventually settle in a return to stable flight; positive stability. For comparison, neutral stability is when the oscillations would remain the same until the pilot gained control, and negative is when they worsen. While certainly not alone in affecting these types of stability in a final aircraft; dihedral is an important detail to consider. Now in a game such as simple planes, James is correct in how real world physics and SP physics are not alike; however, to a new player who may have zero idea on how to build a first, second, or third model; learning use of dihedral and its effects is a huge aid. :)
@randomusername lol that's exactly my point in writing a basic tutorial. Most people new to this game will probably not understand usefulness of counterweight etc.. I mentioned that the "rules" listed are bendable and even breakable as one learns and grows in their understanding of Simple Planes physics. You definitely have some awesome builds and hopefully anyone who advances in model development will be able to, not only research more advanced models, but also have the knowledge to understand what they are seeing. :) Thanks and I look forward to seeing more of your builds.
I like the stacked wing effect. Been playing with that idea some to. And who wouldn't like all those missiles and countermeasures lol. I think it's awesome!
SPEED! I added 1000lbs of dead weight to the fuselage just under and slightly to the front of cockpit which seemed to aid in overall stability. I love the short F15 style design and have always been a fan of that traditional fighter jet look. :)
@jamesPLANESii good point :). When i'm flight testing my models i'l adjust wing lengths and angles often. Sometimes, I get caught up on other sections and don't quite make it back lol. I see it now though. I'll probably continue to improve this model as I create new ones and will repost as a normal post later in the future. Thank you for the support and critique :). Always appreciated!
@Belugasub For whatever reason, this didn't show the connection to the challenge download. If necessary, i'll try to resubmit as soon as possible. Thx.
@Tarquez Not yet. I originally thought there may be a doubled part somewhere, but can't find anything. I've checked the X, Y, and Z balance also. It has to be something small that i'm overlooking.
Awesome :). I will say that when I did barrel rolls, I got warnings about multiple damaged parts though the aircraft still flew well. Good job, i'm liking it.
@Tannertbr thanks :). It was interesting balancing this one and the V2 version, but I've been wanting to build a V wing for a while. Thanks for the support. :)
@Theflyingtrex cool. Sales has never been my strongsuit; however, I do know that new Boeing's can sell in the $100 million range. Let's say $150,000,000 for the full amount.
@jamesPLANESii I apologize if I misstated my stance on the Yaw. I've come to see through comments on various builds that a lot of people think that shaky is wrong. I attempted to use the F/A 18 Hornet as an example of real world shaky yaw and why it shakes. I think from what I've seen and read a few different places, that there is often a misconception regarding yaw and its proper use; some believing it to be a primary method of turning an aircraft. Of course, we know that isn't true. However, reducing shake is a real thing both on SP and real world. Again, I do apologize if I misstated my position in the above post. Actually, some degree of "shake" (yaw oscillation) is to be expected given the forces at work along the empannage of an aircraft. :)
+2Amazing! Great news :). While I'm certain its been suggested; is it possible to get an update that allows for individual corners of fuselage blocks to be adjusted (height, etc..)? Would open up some new design options outside of the run/rise options etc. Can't wait for more updates on this great game.
+2Yaw is difficult for sure; one of the most challenging parts of building a fully functioning aircraft. The majority of my own fighters do not have good yaw function, or I removed the yaw in favor of other control surfaces to achieve similar effect. However, I do have planes in development now that have functioning yaw. Research the planes with good yaw and learn why the yaw functions. Larger planes vs. smaller planes etc.. Dihedral in a slight upwards configuration (true dihedral) adds stability over manueverability; however, can be helpful when learning yaw. There's a lot of good info online about "positive, neutral, and negative stability vs. the 3 main axis of flight which you may find helpful even when building here on this platform. I know there is no straight answer and that is because, stability in each axis depends upon stability in the others as well. Various wing configurations (Delta, forward swept, etc..) will absolutely affect yaw and pitch function and vice versa. Work with each 3 in small increments to learn more about each. I personally think your plans is great beyond that, with decent stability as well. Interestingly enough, I can fly a real plane, do great in a simulator; but I am still working out details in the "art" of building a truly successful model. Good luck and keep em' coming! :) :) :)
+2@Mustang51 thanks! I truly appreciate all the support :).
+1@Strucker thanks brother :)
+1Just went to war with some of my own models! :)
+1Very cool
+1Good job. :) Fun to fly and attack other planes and ground enemies with.
+1@Tums lol I figured why not :)
+1@Tarquez thanks :). I'll keep working on it. Thanks for the help.
+1This is cool. Would love to fly irl. Good work. 😀
+1@AtlasSP @Spearhead I just spent some time landing over and over again. Needless to say, some, not all, landings resulted in a damaged prop. The trick is not to reduce power to quickly, leaving the aircraft able to pitch up at touchdown. Of course, trim alone does little to aid in flaring, so I'm going to try and add some flaps to the model and see if it helps get a perfect landing record. At least half of my landings resulted in a damaged prop :)
+1Awesome:) thx! Also, just for reference the Phantom is the bottom plane :).
+1@randomusername and maybe on the models you are building, using the Dihedral is something unnecessary for stability. However, he is correct on his points regarding dihedral. This is why I stated in the post that adding a slight elevation to the wings can add stability. It's about what is known as positive, neutral, and negative stability. In flight schools, they will use planes with a slight dihedral because if the student somehow loses his or her yoke control for a moment (maybe had to sneeze or something I don't know) the oscillations that would follow would eventually settle in a return to stable flight; positive stability. For comparison, neutral stability is when the oscillations would remain the same until the pilot gained control, and negative is when they worsen. While certainly not alone in affecting these types of stability in a final aircraft; dihedral is an important detail to consider. Now in a game such as simple planes, James is correct in how real world physics and SP physics are not alike; however, to a new player who may have zero idea on how to build a first, second, or third model; learning use of dihedral and its effects is a huge aid. :)
+1@randomusername lol that's exactly my point in writing a basic tutorial. Most people new to this game will probably not understand usefulness of counterweight etc.. I mentioned that the "rules" listed are bendable and even breakable as one learns and grows in their understanding of Simple Planes physics. You definitely have some awesome builds and hopefully anyone who advances in model development will be able to, not only research more advanced models, but also have the knowledge to understand what they are seeing. :) Thanks and I look forward to seeing more of your builds.
+1Thank you :) @Kimfri
+1Awesome. Have always been a fan of this design!
+1Really like the stacked engine design; cool how one becomes the cockpit etc.. Lol, may steal the idea :). Good work!
+1I like the stacked wing effect. Been playing with that idea some to. And who wouldn't like all those missiles and countermeasures lol. I think it's awesome!
+1@Chickenmaster1 thanks! Always appreciated. :)
+1SPEED! I added 1000lbs of dead weight to the fuselage just under and slightly to the front of cockpit which seemed to aid in overall stability. I love the short F15 style design and have always been a fan of that traditional fighter jet look. :)
+1Nice work :) Good balance and awesome design.
+1Very cool
Very nice design. I haven't been on for a while, but this is the type of design I've been looking for. Good job!
Super tech! Good job!
@BillyTheKid1138 thanks brother!
@Treadmill103 thanks for the support! Definitely appreciated :)
@Zanedavid Thanks! Still trying to work out a few issues and I want to alter the cabin a bit more
I think it's awesome! Would be a great addition to a space freighter etc..
I like the design
Right lol. My original name was going to be Skycar. @Gameboi14
Your builds are awesome! Love the shapes!
@MSGamezYXZ360 Thx!
@QuantumSpecter awesome! Looking forward to it :)
@methirasoysa123 thanks! I actually started with a low wing version, but it glitched periodically when flying. Ultimately this worked better! :)
Good work :)
@jamesPLANESii good point :). When i'm flight testing my models i'l adjust wing lengths and angles often. Sometimes, I get caught up on other sections and don't quite make it back lol. I see it now though. I'll probably continue to improve this model as I create new ones and will repost as a normal post later in the future. Thank you for the support and critique :). Always appreciated!
@belugasub okay. I'll remove the post and somehow try to make it connect. Thanks.
@Belugasub For whatever reason, this didn't show the connection to the challenge download. If necessary, i'll try to resubmit as soon as possible. Thx.
I have entered my first one. :)
@Tarquez thanks! :)
@Tarquez Not yet. I originally thought there may be a doubled part somewhere, but can't find anything. I've checked the X, Y, and Z balance also. It has to be something small that i'm overlooking.
Slick design
Awesome :). I will say that when I did barrel rolls, I got warnings about multiple damaged parts though the aircraft still flew well. Good job, i'm liking it.
@RRSN absolutely:). Can't wait to see it.
@Greenmachine Awesome thank you! I appreciate the support :)
@Strikefighter04 awesome! Thanks :)
@Tannertbr thanks :). It was interesting balancing this one and the V2 version, but I've been wanting to build a V wing for a while. Thanks for the support. :)
I'll start production immediately and have them within the week. Do you have any special insignias you would like painted? Colors?
@Theflyingtrex cool. Sales has never been my strongsuit; however, I do know that new Boeing's can sell in the $100 million range. Let's say $150,000,000 for the full amount.