Hey I've been thinking, would you consider letting us slice the fuselage from both above and below? This would make it extremely easy to make decals that wrap around fuselage without needing to be paneled. It would def open up the feature for heaps more potential, could be even more awesome
when you delete an aircraft or a subassembly it will bring you to the top of the list again.
Would be nice if it could instead save your position in the list so it doesn't take forever to delete stuff due to having to constantly scroll down again
something that could make the map prettier would be adding triplanar mapping (lets textures map to vertical faces) which would fix the stretched terrain textures on hillsides
@Mainthedevil nah I still get notifications, glad you liked the plane! Most of the credit does go to catbaron though since they created the original plane, all I did was create some decals and a paint scheme
This might end up being a larger suggestion depending on how hard it is to implement, but an ambient occlusion setting would be super cool.
It really helps make individual parts stand out and could really improve the vr experience by making it easier to tell when objects are in the foreground
examples: without Ao(currently) with MXAO in reshade
right now you can get ambient occlusion with re-shade, but since it's only applied using screen data it has a bunch of drawbacks and is only useful for screenshots for example it affects ui elements and changes strength depending on distance to ground, wierd stuff that wouldn't be an issue if it was in the game
So you know how in menus to change things such as: input, corner type etc. you have to click on a button a gazillion times to toggle through all the options..
..and then you accidentally click past and have to keep clicking until you reach that option again EXCEPT now YOU'RE LIKE spam clicking to get through all the options because you've been at this stupid cockpit for 3 hours and HOW DARE that corner be rounded instead of hard so you keep clicking and go past the option AGAIN??
Yeah so hear me out, what if it was instead a small drop down menu so it only takes two clicks to select the option you want
I'd love if the hollow fuselage hitbox was changed, right now it's completely solid.
I use it a lot in building and I always wish I could just click on the parts that are through the hole
make sure it's a .jpg or .png, some sites will give you images in .gif format you can convert it to png with an image program like paint.net or simply by taking a screencap of the image and using that instead
@19xwsix ok? but what does that mean, you can already choose an "air to air" or "air to ground" missile
@19xwsix what do you want code for?
oh wow, can these glow? they would fit so well on a hud
+7this gives off major Portal vibes
it is going to be so much easier to make that kind of livery with fuselage slice
+5@JuanNotAnAlt
2014-????*
YYEEEEEESSS
@SussyBreadBoi one side of the gun pod stores ammo, the other side the actual gun, the ammo is fed through the bridge between pods. It's accurate
Hey I've been thinking, would you consider letting us slice the fuselage from both above and below? This would make it extremely easy to make decals that wrap around fuselage without needing to be paneled. It would def open up the feature for heaps more potential, could be even more awesome
+6@Fdbrocks masterpiece's take time
+1@Falco7 plz no
@deqnq ¯_(ツ)_/¯ I don't make the rules
@Hedero @CenturiVonKikie thanks
@FabioGalvao5679 yeah that's understandable, I'll probably have a lower part version after the new update comes out
+2@FabioGalvao5679 I mean you can try, if it makes your game too slow just install a lower part count plane
+2release wen
@WNP78 nice
wait so is this applied to all the current fuselage parts?
@RC1138Boss too much of my free time :(
@CRJ900Pilot yeah I made the animation back when I was still trying to make a trailer, thought I might as well reuse it
@tucan give me a couple years
@Default4 @PapaKernels @Falkenwut thanks!
+1@FabioGalvao5679 I have a radeon 5700xt, idk it may not run that well on lower spec systems
+1@BryanO5 yeah probably, part count is a lot lower without the cockpit
+2@LieutenantSOT @TheVexedVortex
@JuanNotAnAlt @ACEPILOT109 @BeastHunter
@AWESOMENESS360 Yeah that's the plan
I just want to release it before the update so all my work wasn't for nothing
add settings from the camera to the cockpit part such as being able to toggle autocenter and autoorient (for first person camera)
+4@Sukhoijetfanonehundred yeah it's very old lol, there's a lot I could do better
when you delete an aircraft or a subassembly it will bring you to the top of the list again.
+13Would be nice if it could instead save your position in the list so it doesn't take forever to delete stuff due to having to constantly scroll down again
something that could make the map prettier would be adding triplanar mapping (lets textures map to vertical faces) which would fix the stretched terrain textures on hillsides
+3I dig that livery
@Mainthedevil nah I still get notifications, glad you liked the plane! Most of the credit does go to catbaron though since they created the original plane, all I did was create some decals and a paint scheme
@MRFOXY09 uhhhh....hhhhh.
This might end up being a larger suggestion depending on how hard it is to implement, but an ambient occlusion setting would be super cool.
+11It really helps make individual parts stand out and could really improve the vr experience by making it easier to tell when objects are in the foreground
examples:
without Ao(currently)
with MXAO in reshade
right now you can get ambient occlusion with re-shade, but since it's only applied using screen data it has a bunch of drawbacks and is only useful for screenshots for example it affects ui elements and changes strength depending on distance to ground, wierd stuff that wouldn't be an issue if it was in the game
So you know how in menus to change things such as: input, corner type etc. you have to click on a button a gazillion times to toggle through all the options..
..and then you accidentally click past and have to keep clicking until you reach that option again EXCEPT now YOU'RE LIKE spam clicking to get through all the options because you've been at this stupid cockpit for 3 hours and HOW DARE that corner be rounded instead of hard so you keep clicking and go past the option AGAIN??
Yeah so hear me out, what if it was instead a small drop down menu so it only takes two clicks to select the option you want
+6I'd love if the hollow fuselage hitbox was changed, right now it's completely solid.
+7I use it a lot in building and I always wish I could just click on the parts that are through the hole
Oh hell yeah! I finally got one of my builds in a trailer
This is perfect! except now you've forced me to finish my project with custom working gauges before it's redundant
+10am I.. am I in love?
@14FanFlight I just picked the number at random
where is the pink golf you monster
@WiiHoldingTheMini a man's gotta eat
@PLAtrooper the hud is a version of this one here
you'd need to ask @Gerrit747
STOP
@World16 this is another custom designer mod, I'm not sure which one since it was ages back
+1@World16 not an actual map, this was just a mod that changed how the designer looked
yes
+1make sure it's a .jpg or .png, some sites will give you images in .gif format you can convert it to png with an image program like paint.net or simply by taking a screencap of the image and using that instead
@captainlevi820 @Inuyasha8215 is bullying me :(