@Fighterpilot91 Thank you very much for your feedback! I´m currently in the process of reprogramming the whole lateral control to enable any heading and fine-tune the turns, which should also fix the bug you´ve experienced.
@Freerider2142 Since the aircraft can't be mirrored anyway i recommend saving the individual weapons as subassemblies and then dragging them out of the subassembly menu as often as you need them. It's a slower process but it ensures correct function and you have the weapons saved in case you want to use them on your own aircraft.
@FlyingHueman @SaintNPC @Random40 @TheFantasticTyphoon Thank you very much for your help and ideas guys! I would have never thought that the wheel friction would be a problem. I´ll try to finish my build tonight (It will contain more weapons and incorporate your fixes). I would be happy to have you as Beta testers before I fully release it. I´ll post the link in this thread as soon as I´m finished. And of course you will be mentioned in my final version ;P
@edufrs14 I'm sorry, the US-tag was refering to the USAF livery (a Brazilian version is WIP tho). For the meantime I've adder manufacturer and country to the specifications.
@ChiChiWerx Thank you for mentioning it! I did not realise changing the weight factor of fuel tanks would have such an impact on the empty weight. The fuel amount is the real fuel multiplied by the factor 10 to cope with the higher fuel burn caused by the VTOL engine (needed for exhaust effect and more realistic turboprop performance (delayed thrust etc.)).I have uploaded a refined versionhere. It has a realistic fuel amount w/o weight factor but burns it very fast (solution would be deleting the VTOL engine in the front and increasing Prop hp). What do you think? Do you have an idea how to fix the autoroll issue, maybe with a simple dead weight on one side? Drag should be evenly distributed, I´ve used the same factor on nearly all parts. Thank you for your help!
@Cassio11 It´s this map (https://www.simpleplanes.com/Mods/View/939127/Kumamatanga-Archipelago) in the first picture, the rest of it is stock SP over Maywar (SE of the map).
@Lucasplays It's a slightly modified version of this aircraft. I've added a winch with a magnet at the end and removed all control surfaces so it'll fly in a straight line (adeed some gyros for stability). Once spawned in the air you can approach it an connect via the magnets.
@Fighterpilot91 Thank you very much for your feedback! I´m currently in the process of reprogramming the whole lateral control to enable any heading and fine-tune the turns, which should also fix the bug you´ve experienced.
+2@Freerider2142 Since the aircraft can't be mirrored anyway i recommend saving the individual weapons as subassemblies and then dragging them out of the subassembly menu as often as you need them. It's a slower process but it ensures correct function and you have the weapons saved in case you want to use them on your own aircraft.
+2@FlyingHueman @SaintNPC @Random40 @TheFantasticTyphoon Thank you very much for your help and ideas guys! I would have never thought that the wheel friction would be a problem. I´ll try to finish my build tonight (It will contain more weapons and incorporate your fixes). I would be happy to have you as Beta testers before I fully release it. I´ll post the link in this thread as soon as I´m finished. And of course you will be mentioned in my final version ;P
+2@Alta2809 Thank you very much!
+2@SilverStar No but a friend of mine (not the guy in the picture) owns it.
@SilverStar Thank you for your kind words! I've intentionally kept the braking effect as flipping over is a danger in the real aircraft as well.
@BnanaX https://www.simpleplanes.com/a/QM55rw/A-29-EMB-314-Super-Tucano-Brazilian-Air-Force
This might help ;P
@Memri It was included in Version 1.9. Do you have that one?
@Memri Weird, do you have the most recent version of Simple Planes? The doors rely on the new Funky Trees system.
@leozinBR @edufrs14 promise kept : )
@BogdanX Thank you, will try that!
A-29 Brazilian Air Force BETA
@FlyingHueman @Random40 @SaintNPC @TheFantasticTyphoon
@TheFantasticTyphoon I´ve checked for that but couldn´t find any major assymetrical drag indications
@zPagoda No, feel free! Use some Gyros with fulll stability and put them to AG4 to keep the a/c in the air while steering the bombs.
@edufrs14 I'm sorry, the US-tag was refering to the USAF livery (a Brazilian version is WIP tho). For the meantime I've adder manufacturer and country to the specifications.
Thank you very much for your helpful and kind comments! I´m working on a new version which incorporates your ideas and fixes some problems.
@ChiChiWerx Thank you for mentioning it! I did not realise changing the weight factor of fuel tanks would have such an impact on the empty weight. The fuel amount is the real fuel multiplied by the factor 10 to cope with the higher fuel burn caused by the VTOL engine (needed for exhaust effect and more realistic turboprop performance (delayed thrust etc.)).
I have uploaded a refined version
here. It has a realistic fuel amount w/o weight factor but burns it very fast (solution would be deleting the VTOL engine in the front and increasing Prop hp). What do you think? Do you have an idea how to fix the autoroll issue, maybe with a simple dead weight on one side? Drag should be evenly distributed, I´ve used the same factor on nearly all parts. Thank you for your help!@Dimkal Thank you for your kind words!
@leozinBR I´ll try but I´m not very skilled (yet) at doing liveries :(
@GhosTerSix Thank you!
@Cassio11 It´s this map (https://www.simpleplanes.com/Mods/View/939127/Kumamatanga-Archipelago) in the first picture, the rest of it is stock SP over Maywar (SE of the map).
@Lucasplays It's a slightly modified version of this aircraft. I've added a winch with a magnet at the end and removed all control surfaces so it'll fly in a straight line (adeed some gyros for stability). Once spawned in the air you can approach it an connect via the magnets.
https://www.simpleplanes.com/a/EQw9Jj/AI-C130-49parts
@Bearclaw189 I know, I'm German and it's kinda funny to us. So I didn't mean to offend any fellow Germans, it was more of a self-ironic name.
@Tessemi I'm sorry, whom have i offended?
@Genzer11 Sure, but how do I operate the cannon? Do I need a mod?
Cool Addition!