I guess it's coded in this way to stabilize the plane's acceleration to lowest possible max value for lowest pitch/yaw/roll values, ie lowest fuzzy flight ... Did I say 'lowest' too much?
Relax, I have a casual background in math and physics, just asking in forums because of software with bad documentation
@ViperGB Why divide when it should be multiplied?
Ok ... So increasing powerMultiplier value is proportional to power output in game's engine?
I guess it's coded in this way to stabilize the plane's acceleration to lowest possible max value for lowest pitch/yaw/roll values, ie lowest fuzzy flight ... Did I say 'lowest' too much?
Relax, I have a casual background in math and physics, just asking in forums because of software with bad documentation
@ViperGB Why divide when it should be multiplied?
Ok ...
So increasing powerMultiplier value is proportional to power output in game's engine?