Functionality 35/40
It's a bit heavy and I had a difficult time taking off with it. Also the detacher was quite loose(maybe because of edited mass scale on the detacher or physics settings) but the function is awesome
Design 30/30
Unique and splendid design
Originality 20/20
Truly the first hypersonic missile on this site. I've never seen anything like it.
Description 10/10
Complete with pictures, instructions, lore and even a demo.
@Lake Yeah I'm familiar with that I played titanfall 2 before. I am quite selective with what to build now since I'm not that active but I may be able to incorporate something similar with that function.
Technically AGs are infinite with weapon naming. Though it isn't toggable it is the closest thing we can get. (Maybe with some ft you could make it toggable?Not entirely sure.) I too want specific things like the ones you mentioned to be added to the game. But I guess we might aswell be surprised on what the Devs might bring to future updates.
@ThomasRoderick Guess this system was long discovered by various users. Still it's nice to see some documentation on how it works. Like what you provided here.
@ThomasRoderick You really did your research haha. I actually searched for "Missiles that can lock on obscured targets" and nothing seems to pop up lol. I don't know what to call it so I just searched for its literal meaning.
You beat me to it! And I'm glad somebody cracked the code haha. What I did here is technically the same. I used cannons to makes custom colored trails for missiles. So the idea is cannons are fired first and then the missile is somewhat recognized as the cannon therefore it is fired even if the target is obscured. We have slight differences in coding though and I actually found out a method to add firingdelay and range but I'm still experimenting with it. I don't have a stash of weapons but I now have a weapon featuring this tech that I'm still yet to post.
Edit: It seems this method was long discovered by @Reuben201103 so thanks for uncovering that!
@Sadboye12 Thanks! Well I really like weapons and I might say my builds improved throughout the years. Just keep doing what you do and I'll be sure to follow ;)
@AWESOMENESS360 Sadly no. It's cleaver based but I'll try to make a custom torpedo soon.
+2Functionality 35/40
It's a bit heavy and I had a difficult time taking off with it. Also the detacher was quite loose(maybe because of edited mass scale on the detacher or physics settings) but the function is awesome
Design 30/30
Unique and splendid design
Originality 20/20
Truly the first hypersonic missile on this site. I've never seen anything like it.
Description 10/10
Complete with pictures, instructions, lore and even a demo.
Total Score 95/100
+2That camo looks sick!
+2@Roswell oh that's what It's called. Thanks for the info!
+2@Razor3278 Yarr matey
+2Epic...
+2@Razor3278 I will be judging once the competition ends :P. So don't worry haha.
+2@Razor3278 This is very cool indeed...@Axartar Keep up the great work!
+2Very nice!
+2Do you have a clip to prove it. I'm too lazy to try it myself lol.
+2Thicc Boi
+2@FastDan XD too
+2@destroyerP Yup I looked into my points and I actually got 15 points. But I never knew who upvoted it.
+2Beautiful.
+2I'm a potato
+2@FastDan Got dizzy from using this :P
+2@newb Are you on mobile? You could hold the fire button and release the missile.
+2Arf arf 🐕
+2Who's that soon to be GF brotha lol.
+2Deym
+1@Lake Yeah I'm familiar with that I played titanfall 2 before. I am quite selective with what to build now since I'm not that active but I may be able to incorporate something similar with that function.
+1@Nerfaddict Oh cool
+1How did you make the sound effects?
+1@IceCraftGaming Apparently no
+1@AWESOMENESS360 no, you are not making too many turret things. Also very nice.
+1Smooooth
+1Yum
+1Technically AGs are infinite with weapon naming. Though it isn't toggable it is the closest thing we can get. (Maybe with some ft you could make it toggable?Not entirely sure.) I too want specific things like the ones you mentioned to be added to the game. But I guess we might aswell be surprised on what the Devs might bring to future updates.
+1Filipino pride intensifies
+1I always admire your dedication towards featuring your builds. Looks awesome! Can't wait for its release :). Also VIVIMOS
+1Very nice!
+1B R U H
+1@ThomasRoderick No prob. Nice models btw. Perfect for making accurate replicas.
+1@masotan15 np
+1@masotan15 NP
+1@CrimsonOnigiri You mean this
+1@ThomasRoderick I may implement your method and apply some of my concepts for future experiments.
+1@Grob0s0VBRa @Astro12 @KingOog000
+1@ThomasRoderick Guess this system was long discovered by various users. Still it's nice to see some documentation on how it works. Like what you provided here.
+1@ThomasRoderick I see. Kinda nice to have an archive of useful builds from other users. Well goodluck on your next build!
+1@ThomasRoderick Why'd you delete all your stuff?
+1@ThomasRoderick You really did your research haha. I actually searched for "Missiles that can lock on obscured targets" and nothing seems to pop up lol. I don't know what to call it so I just searched for its literal meaning.
+1You beat me to it! And I'm glad somebody cracked the code haha. What I did here is technically the same. I used cannons to makes custom colored trails for missiles. So the idea is cannons are fired first and then the missile is somewhat recognized as the cannon therefore it is fired even if the target is obscured. We have slight differences in coding though and I actually found out a method to add firingdelay and range but I'm still experimenting with it. I don't have a stash of weapons but I now have a weapon featuring this tech that I'm still yet to post.
Edit: It seems this method was long discovered by @Reuben201103 so thanks for uncovering that!
+1Seeing the name kinda makes me hungry...
+1@Sadboye12 Yup it is sorcery.
+1@Sadboye12 Thanks! Well I really like weapons and I might say my builds improved throughout the years. Just keep doing what you do and I'll be sure to follow ;)
+1@Sadboye12 Yeah I like your builds specially the weapon systems.
+1@Sadboye12 Great idea. Hope to see that feature on your next builds.
+1Interesting. Spot for effort. Nice job!
+1Awesome specially those legs!
+1