@Majakalona thanks, just trying my best over here.
@hpgbproductions Thank you so much! I actually got it working using those timers you mentioned.
My code: Rotator input: Activate1 ? clamp(x,0.5,2) : clamp(x,0,2) A: smooth(Activate1?0:10, 5) B: smooth(Activate1?0:10, -5) C: smooth(Activate?10:0, 5) x: Activate1 ? max(A,B) : C
Maybe not the most optimized, but it is the most advanced funky trees I’ve done and it works flawlessly for the context I need it for.
@hpgbproductions So my Idea with the clamp is that if min=max=val that the value couldn’t decrease below minimum. Is this animation functionality for funky trees in with the normal overload mod?
@PuggaOfEnglando any recommendations?
@KtaAviation dunno how on iOS.
I got rid of the gun when I mirrored the wings, is there a way for me to update a design or upload a new version?
Edit: I also just made it better now that I had some rest so it would be cool if I could do something to change this.
@Majakalona thanks, just trying my best over here.
+1@hpgbproductions Thank you so much! I actually got it working using those timers you mentioned.
My code:
Rotator input: Activate1 ? clamp(x,0.5,2) : clamp(x,0,2)
A: smooth(Activate1?0:10, 5)
B: smooth(Activate1?0:10, -5)
C: smooth(Activate?10:0, 5)
x: Activate1 ? max(A,B) : C
Maybe not the most optimized, but it is the most advanced funky trees I’ve done and it works flawlessly for the context I need it for.
@hpgbproductions So my Idea with the clamp is that if min=max=val that the value couldn’t decrease below minimum. Is this animation functionality for funky trees in with the normal overload mod?
@PuggaOfEnglando any recommendations?
@KtaAviation dunno how on iOS.
I got rid of the gun when I mirrored the wings, is there a way for me to update a design or upload a new version?
Edit: I also just made it better now that I had some rest so it would be cool if I could do something to change this.