Step 1: Build the airship hull and xml mod it or use overload to reduce the mass.
Step 2: For the gondola, this is how the gondola would look like on a rigid airship.
Step 3. Propulsion: In order to control the altitude, use jet engines distributed around the airship envelope to ensure that it remains stable. Or use a gyroscope.
Step 4: For forward and reverse thrust, Use a pusher propeller like this. To reverse the airship, change the propeller pitch control from auto to manual and invert the input for the pitch control.
Step 5: Turning. Put large vertical stabilisers in the tail section.
XML structural wings by changing allowControlSurfaces="false" to allowControlSurfaces="true" . Or by changing Wing-3 to Wing-2 if the wing involved is a primary wing Or a horizontal/vertical stabiliser.
Making larger wings or simply stacking them on top of one another. Or giving the aircraft flaps. Or stick some pontoons below the wings and ensure that the fuselage is slightly above the surface of the water.
I am not sure how others do it, but I reduce the engine from min="0" max="1" to min="0" max="0.1" and increase the <Engine.State powerMultiplier="1" to <Engine.State powerMultiplier="10"
@KerlonceauxIndustries Well yes, but nobody would dare to sink a rust bucket that can dump a few thousand tons of radioactive cargo into the sea. Unlike a fusion reactor which does not have the same advantage.
@KerlonceauxIndustries It doesn't actually need more than one propeller since it just needs to have a maximum speed of 12 knots.
@KerlonceauxIndustries But since this ship is basically a floating potemkin village built with spare parts, the cost should be a lot lower.
@KerlonceauxIndustries It will sink.
At least there will be more prequel memes coming from it.
@aircraftarsenal123 Nope, only a few hours.
@poopatron71 Thank you!
@Patrick20206 @grizzlitn @Tang0five Thanks!
@DerekSP I think its located in Tokyo.
7107, 7117, 7127, perhaps?
157.7.205.136?
By adding an image into the editor and taking a picture of that instead of the craft, I think.
157.7.205.136?
@Tessemi Neither does the design of the ship.
The heat should also reduce lift produced by wings.
@BusterShortWolf A stretched Aero Spacelines Mini Guppy.
@BogdanX A different mod. I haven't perfected it yet, but the images will probably look nicer soon.
157.7.205.136?
Step 1: Build the airship hull and xml mod it or use overload to reduce the mass.
Step 2: For the gondola, this is how the gondola would look like on a rigid airship.
Step 3. Propulsion: In order to control the altitude, use jet engines distributed around the airship envelope to ensure that it remains stable. Or use a gyroscope.
Step 4: For forward and reverse thrust, Use a pusher propeller like this. To reverse the airship, change the propeller pitch control from auto to manual and invert the input for the pitch control.
Step 5: Turning. Put large vertical stabilisers in the tail section.
XML structural wings by changing allowControlSurfaces="false" to allowControlSurfaces="true" . Or by changing Wing-3 to Wing-2 if the wing involved is a primary wing Or a horizontal/vertical stabiliser.
Making larger wings or simply stacking them on top of one another. Or giving the aircraft flaps. Or stick some pontoons below the wings and ensure that the fuselage is slightly above the surface of the water.
here you go, though the second one had to be done with two blocks.
here
It's just there to blow up the planet and run away before anyone finds out. @Ephwurd
@Patrick20206 @ForeverPie Thanks!
@Agung44 Stick another engine with min="0" max="1" and <Engine.State powerMultiplier="0"
I am not sure how others do it, but I reduce the engine from min="0" max="1" to min="0" max="0.1" and increase the <Engine.State powerMultiplier="1" to <Engine.State powerMultiplier="10"
@KerlonceauxIndustries Well yes, but nobody would dare to sink a rust bucket that can dump a few thousand tons of radioactive cargo into the sea. Unlike a fusion reactor which does not have the same advantage.
@dootdootbananabus Nope, the conversion process will take too long, though I may be making a lighter than air carrier soon.
Welcome to platinum.
@Irobert55 I just picked a random name.
@TheAvion I based it off the Discovery from 2001: A Space Odyssey too.
@Planefun @Tully2001 Thanks!
@Patrick20206 @CoolPeach @chancey21 Thank you!
@Avro683Lancaste Thanks!
Early access: 19 July 2014
First user made planes uploaded: August 22 2014 Uploaded some plane under "Anonymous"
First user accounts: 8 October 2014 I think I'm the 15th user.
Steam release: 17 December 2015
@FGW2014 ![](Image link here. Leave the parentheses in)
But I do believe that today is the second anniversary of the steam release.
Bacause of the 0.5.0.update here @jamesPLANESii
Not anymore
@Solarisaircraft Or its a Queen Elizabeth 2 copy.
@Oski Ocean liner/armed merchant cruiser. Or the gun could just be used for skeet shooting.
@JackTheBestBoss @SSSvaSSa @EternalDarkness Thanks!
@DeezDucks That was fast.
@PorkyClown3 The best part is that it wasn't intentional.
Rotators are to floppy at the moment. @BeryllCorp
@Carsong1017 Thanks!
@Stellarlabs The solution is to use nuclear bombs or a large pile of normal explosives to widen and deepen the Elbe, Havel and Spree rivers.
If you were to edit your user bio, you can see your usierid in the URL.
Do ![](Image link here and leave the parentheses in)
Whose CPU is "burning in hell"?