@WalrusAircraft Would it be a long shot to ask if we could have a mobile friendly version which maintains the main functionality of the current cockpit?
Thanks to @Hellcatz for the plane design! The edits I made were mainly technical(XML and other Settings) but I DID add the reserve parachute, all 3 weapons, re XML mod the engines(8000hp) and the gun(10x bullet scale), made the engines togglable, set the landing gear to AG 6 (so an undeemounted turret can use VTOL w/ out messing up the gear, relocated the cockpit to the jeep(for weapons control), added a camera where the cockpit was, and repainted it Black and Red (my standard colors).
@Sheeper From what I heard it won't have as much in plane parts though. Like how SP has few rocket parts(most great rockets use XML or a mod), SR2 should have fewer plane parts
I feel like SP will get more attention again after SR2 is released. Developing a game takes a LOT of resources and it's understandable why other games would be left in an update dry spell.
Great plane! Not suitable for any combat purposes unless you boost the engine and add a gun (check out Gestour's Vickers mod) but still nice for any WW2* theme.
*Fictional
Credits:
Base Design: @GiggityMerf
The extremely powerful nose cannon: @TheStarTrekGuy
Modifications to the previous 2 items: @Flameslinger
Takeoff instructions?
Thanks @Irobert55! (or is it @lrobert55, using an L?)
@AndrewGarrison So will SR2 replace SP?
For anyone wondering why I used the P-51d, well a Google search shows that the model looks most like a P-51d so that's why.
Landing Instructions:
Step 5: Realize you're not slowing down.
Me with every single aircraft I try to land.
@WalrusAircraft Would it be a long shot to ask if we could have a mobile friendly version which maintains the main functionality of the current cockpit?
@Airea I played F-Zero X. Does that count?
A mod allowing you ou to toggle that pesky the default HUD at the bottom.
@50Airworks ok. I have overload installed so I might move them up like that and see if that works.
@50Airworks I was more or less referencing how the missiles come out of their launch bays. Shoulda been specific there
@50Airworks and how exactly does the Anti Surface Missile system work?
+1@Meawk I've seen this same comment from you but the link never seems to work
If I remember correctly, irl, this plane was bad at carrier landings as it went too fast
@sirwalrusman well, yeah. Many people use it as target practice.
Maybe some guns and a bomb or 2 @AirPlaneBrosTM. A design overhaul would be ideal as well but that's not necessary.
@Connster3 is there a way to NOT have the aircraft pitch and ROLL when using the turrets?
For mw, it likes blowing up when I try and use VTOL too fast and/or too slow. Also, doesn't like trimming more than half up or down.
@danman12 can I request a more powerful boom 50? I don't think I've found the XML setting for it.
@etrain5544 No problem.
@Ethological First: this is shorter than a cleaver. It's Z axis is exactly .7058 units long. Also yes, I confirmed they wanted length.
There you are @etrain5544
@etrain5544 ok
@etrain5544 in length, width, height, or all 3?
Biggest Addition in the series: It can float.
Thanks to @Hellcatz for the plane design! The edits I made were mainly technical(XML and other Settings) but I DID add the reserve parachute, all 3 weapons, re XML mod the engines(8000hp) and the gun(10x bullet scale), made the engines togglable, set the landing gear to AG 6 (so an undeemounted turret can use VTOL w/ out messing up the gear, relocated the cockpit to the jeep(for weapons control), added a camera where the cockpit was, and repainted it Black and Red (my standard colors).
@TheStarTrekGuy ah ok. May I use this in future aircraft?
@hellcatz So AG1 to release, and AG2 for engine?
@Sheeper From what I heard it won't have as much in plane parts though. Like how SP has few rocket parts(most great rockets use XML or a mod), SR2 should have fewer plane parts
@Texasfam04 Is there a way to make a variant that would fit inside a missile that is fuselage size .25?
@Flameslinger This is cool. Looks like a V1 or V2 on a truck.
What?
For everyone asking, it seems to be like a "hey build an aircraft to this theme" thing. I'd need some BG info on the theme to make something though.
+110x spread? That sucks.
@Flameslinger Build? Maybe. I'll try sometime this week.
I think I could use this on a someone's boat I've been editing. May I use this @TheRicks2?
+1Works very well and is VERY deadly BUT It's kinda laggy on mobile. Also, there's 4 cleavers as well.
@Flameslinger Figured that out. Physics settings were too low.
@Sheeper Hey, until this game is taken down, I'll keep playing it, and also trying to figure how to NOT have torpedoes arch if shot underwater.
I feel like SP will get more attention again after SR2 is released. Developing a game takes a LOT of resources and it's understandable why other games would be left in an update dry spell.
@Misha1004 Ah ok. I tend to keep mine on low for some reason.
So us mobile people have to stick to Pitch/Roll. Fair nuff.
May I ask why it is so shakey?
I can't seem to get the location marker. I'm in the base but no marker...
+7@nfsplatinum Thanks!
@Fred19 Thank you!
So smol. Needs smol gun.
@ACMECo1940 Ah thank you.
Great plane! Not suitable for any combat purposes unless you boost the engine and add a gun (check out Gestour's Vickers mod) but still nice for any WW2* theme.