@LunarEclipseSP Indeed it is, you gained points because of unique ideas, things that no one have done before on this website, static ground targets seem to be one of them.
Best ai fighter I've had in my hangar. It's really fun to have them around too, since there's no target box, they attack quite unexpectedly and I have to search for them.
@erridkforname I’m not sure because my laptop is a potato one, but since it has funky inputs, I think it can, if your device is good enough to handle it.
For super maneuverability, try to make the CoM (red ball) and the CoL (blue ball) as close as possible, or even in the same place, but do not let the red ball get behind the blue ball, about inputs, it comes in a few simple inputs, firstly is PitchRate/number (from 20-50 is for stable flight, 100 is recommended for super maneuverability), the PitchRate input will stable the aircraft’s rotation on the x axis while also limiting the pitching angle, simply saying, it keeps the aircraft stable and fly straight, it’s best to put it on canards and the thrust vectoring nozzles. Secondly is AngleOfAttack/number (30-50 is recommended for stable flight, from 80 onwards is for super maneuverability, but it’s best to just disable it), this inputs completely limited the pitching angle, not allowing the aircraft to lose control, if your aircraft has canards, it’s best to just put it on the canards, don’t put it on anything else or the aircraft will fly like a dolphin. Thirdly is RollRate/number (recommended: 90, 180, 270, 360), this inputs stop the aircraft from roll freely after you release the roll input, while also limit the rolling speed, most noticeable at high speed, best to put it on the thrust vectoring nozzles (if there’re more than one) and roll control surfaces.
So simple yet so accurate. Also I like to destroy big things when I’m bored, this is perfect for me. Though I prefer destroying US’s things than Asian ones. Still, very nice build, love it.
I remember seeing you 2 weeks ago and your points was lower than mine, now you are gold, sometimes I wonder how people gains points so quickly. I played for 9 months and I'm still 1770 points away from gold and it's gonna be a long journey. With the current rate, I need at least 17 more Touhou aircrafts, but still, I play for fun, not for points so... Anyway, congratulation!
@ALTMTR She uses the same engines that was used for the SR-71, just downscaled. Also in this pack there’re 2 other characters that are also supersonic aircraft, both are enemies so there has to be someone to fight them.
@Rjenteissussy Yep, it's based on the SU-37, there're many different designs that I could choose, but in the end I thought the Sukhoi's design is the best for experimenting supermaneuver so I went for it.
This is just a flying piece of art buddy, it looks so good.
+1"Imma do what called a pro gamer move!"
*Commits war crime by blowing up a garbage truck with an R-27
So here's the question:
Is Your Car Safe From Supermaneuverable Air-Defense Fighter Aircraft?
+1@TouhouFan11 correct
+1TOREADOR INTENSIFIED
+1@LunarEclipseSP Indeed it is, you gained points because of unique ideas, things that no one have done before on this website, static ground targets seem to be one of them.
+1Woah, you are on Platinum already? So fast!
+1“Make sure you smoke him and get that ride back, I’ll take care of the rest.”
+1@LunarEclipseSP thank you Eclipse!
+1@Superliner350 thank you!
+1@ImZerkkZxe thank you!
+1@MAPA thank you MAPA!
+1So this is the plane I’ve seen in Roblox for a long time. Now I’ve finally known its name.
+1@LunarEclipseSP indeed, I made this based on AH’s Trinity.
+1@LunarEclipseSP Ah, I see.
+1TAMNK
+1“Oh look a civilian airliner!”
-My custom missiles-
I know it’s the cargo variant.
+1S M O L
+1Simplefishes.
+1Is that a music disc?
+1The design is good, it would fit a sci-fi anime perfectly.
+1F-117 of the sea.
+1Best ai fighter I've had in my hangar. It's really fun to have them around too, since there's no target box, they attack quite unexpectedly and I have to search for them.
+1@erridkforname I’m not sure because my laptop is a potato one, but since it has funky inputs, I think it can, if your device is good enough to handle it.
+1For super maneuverability, try to make the CoM (red ball) and the CoL (blue ball) as close as possible, or even in the same place, but do not let the red ball get behind the blue ball, about inputs, it comes in a few simple inputs, firstly is PitchRate/number (from 20-50 is for stable flight, 100 is recommended for super maneuverability), the PitchRate input will stable the aircraft’s rotation on the x axis while also limiting the pitching angle, simply saying, it keeps the aircraft stable and fly straight, it’s best to put it on canards and the thrust vectoring nozzles. Secondly is AngleOfAttack/number (30-50 is recommended for stable flight, from 80 onwards is for super maneuverability, but it’s best to just disable it), this inputs completely limited the pitching angle, not allowing the aircraft to lose control, if your aircraft has canards, it’s best to just put it on the canards, don’t put it on anything else or the aircraft will fly like a dolphin. Thirdly is RollRate/number (recommended: 90, 180, 270, 360), this inputs stop the aircraft from roll freely after you release the roll input, while also limit the rolling speed, most noticeable at high speed, best to put it on the thrust vectoring nozzles (if there’re more than one) and roll control surfaces.
+1Pretty cool design, I like it.
+1Hmm… Blue Shark.
+1So simple yet so accurate. Also I like to destroy big things when I’m bored, this is perfect for me. Though I prefer destroying US’s things than Asian ones. Still, very nice build, love it.
+1@RodimusRhoamMaximus Tutorial video
+1"Blackout incoming... All hail Megatron!"
Man I always think of Blackout every single time I see this helicopter.
+1I see the SU-57, SU-75, SU-35 and SU-47 elements in this fighter.
+1T
It should be included, it adds a nice touch for the aircraft.
+1That duck beak looks so weird on the SU-35 body.
+1What a beast drift machine.
+1Did you based Yuyuko on the F-4? The overall shape is easily recognizable. Btw very good plane.
+1@Inuyasha8215 correct
+1@LunarEclipseSP Thank you (= v =)
+1I remember seeing you 2 weeks ago and your points was lower than mine, now you are gold, sometimes I wonder how people gains points so quickly. I played for 9 months and I'm still 1770 points away from gold and it's gonna be a long journey. With the current rate, I need at least 17 more Touhou aircrafts, but still, I play for fun, not for points so... Anyway, congratulation!
+1@ThomasRoderick Yeah... sort of.
+1@Inuyasha8215 Correct
+1@Bellcat @Farewellntchii she’s finished, can you guys give me a thought about her?
+1@LunarEclipseSP She's a combination of the SU-57 and MiG-35
+1@ALTMTR She uses the same engines that was used for the SR-71, just downscaled. Also in this pack there’re 2 other characters that are also supersonic aircraft, both are enemies so there has to be someone to fight them.
+1@Bellcat Correct, nice.
+1@Rjenteissussy Yep, it's based on the SU-37, there're many different designs that I could choose, but in the end I thought the Sukhoi's design is the best for experimenting supermaneuver so I went for it.
+1Wow, you have such a creative friend. The design is cool, flying is very good... except landing, but I guess it just me.
+1Every 5 years old imagination be like:
not really, I'm still like this even tho I'm 16
+1It can shoot a plane at 12.5 km away, just amazing.
+1It's too sensitive I believe, I can't fly this thing, but good design.
+1This is so cool, how can you code this?
+1I crashed... and it crashed my game as well XD
+1