You'll need to edit the code so that it'll only activate on the ground... Which is not too hard. By editing the engines, and FT magic, you can have automatic braking and reverse thrust! It's a cool concept I want to implement some day...
Do note that if set the air brake's max input stupidly high, it can result in your plane wanting to do a flip.
@Yeetusyeee this one has to do with the wings. The flaps are set to instantly go to 0.1(up) when spoilers activate. I could change it, though I'll see for myself if it is necessary. (I always have trouble adjusting when the spoilers activate).
@Berulacraft not really, I saw someone do something similar with a car long ago(I can't remember who). It's only now that I decided to try and do something similar.
Using default landing gear to turn on/off drag. Default landing gear(that can retract) will have ZERO drag when retracted, which is handy in making airliners go fast when cruising at high altitudes, and slow when landing. The nose gears of my recent planes have default landing gear hidden inside them for this reason. I haven't tested the ones meant for wings though.
@TemporaryReplacement since you're using cannons, if you don't want instant death when ammo is set to explosive; set explosionScalar to 0.2.
It also works with missiles, bombs, torpedoes, and maybe rockets(Haven't tested it yet.), by setting explosionScale to 0.2. I wouldn't recommend it though as it lowers their damage.
Cannons on the other hand have impactDamageScalar which is the damage they deal on impact, so I recommend setting explosionScalar to 0.2, as it doesn't impact how much damage the cannon deals that much. You can have explosive ammo and not insta-delete the enemy. This can be useful for tanks and warships.
@FrizzAviation soon, just need to finish the wings, do the landing gear, add doors, windows, and lights.
You'll need to edit the code so that it'll only activate on the ground... Which is not too hard. By editing the engines, and FT magic, you can have automatic braking and reverse thrust! It's a cool concept I want to implement some day...
Do note that if set the air brake's max input stupidly high, it can result in your plane wanting to do a flip.
I like that the airport has working PAPI lights.
@Yeetusyeee soon
@Yeetusyeee what is today again? Wink wink ;)
@Yeetusyeee that was supposed to be unlisted lmao. Here it is if you wanna have a peek.
@Rob119 download the plane... You'll see why I put it there lol
+1@Rob119 I'm planning to delete it anyways so, ye
+1Happy April fools, and Eid Al Fitr!
:)
@Rey10 when I decide to rework them, sure.
@Yeetusyeee the a320 will be done later, I'll do the a330 after the a300 and 310.
@Rb2h they do... But those shadows look weird. I probably should have them be enabled/disabled with AG7.
+1@SemedianIndustries indeed.
I need opinions on the lights. Do I keep them or not?
The simple solution to the lights casting shadows is to either turn off shadows, or remove them.
@Yeetusyeee I've made some adjustments, see if you like them. Thanks to you I actually found that I hadn't reduce emissions for the paint... Whoops.
+1@Yeetusyeee this one has to do with the wings. The flaps are set to instantly go to 0.1(up) when spoilers activate. I could change it, though I'll see for myself if it is necessary. (I always have trouble adjusting when the spoilers activate).
@INenormal it is veeery much not ready lmao. I'm gonna focus on a plane rework so it's not being uploaded soon.
+1@INenormal I just wanted too.
+1@INenormal This took me 3 days(including the experiment)... so not really.
+1When a Plane maker builds a train(locomotive):
I have a B I G boi boat in development that I've ignored for months too btw.
Requested tags:
+1@INenormal
@GeneralcastleSP
Requested tags:
+1@CaptainBrayden
@RobertsAeronautics
@Fiat133
T R E N
@Aviators14 Hmm... Good idea lol.
+1@winterro the valve gear does function (though not the most realistic). What mod are you talking about? (I'm a mobile player btw)
@LunarEclipseSP well... This is a British locomotive afterall, so I suppose it's quite fitting.
+1It takes me half a year to build a plane... This took me 3 days. Oh how wonderful motivation can be :). Don't ask why I decided to make this.
The wing was probably hidden, sometimes the game just forgets to show un-hidden parts 1st time you save. That or a mistake was made when mirroring.
@superminion333 eventually I will
@HotelSierra I got lazy, sidetracked, and I a had to deal with a lot of stuff I had to worry about.
727-200
Happy Valentine's Day everyone
Tags:
+4@GeneralcastleSP
@HotelSierra
@CaptainBrayden
Tags:
+4@RobertsAeronautics
@RishantYT747fan
@Franfrua
@Berulacraft not really, I saw someone do something similar with a car long ago(I can't remember who). It's only now that I decided to try and do something similar.
+5@INenormal just me testing lights. Specifically the ones for the landing lights and nose gear. I'm evaluating wether or not to keep them.
+2@FENGyccccc sure
@Cryolophosaurus It and the a310/330/340's are next on my list of reworks, the a340-600 definitely needs some love... Probably after I finish the 727.
@IDontHaveUsernamesLOL yes, unfortunately.
@Yeetusyeee 727, maybe on Valentines Day.
+1@IDontHaveUsernamesLOL been busy, I 'm slowly working on my next plane. It should be ready in about a week.
A330, A340-200/300, A340-500/600?
@Yusufpilot2 they are not part of the plane, they are just there for the thumbnail
@TemporaryReplacement since you're using cannons, if you don't want instant death when ammo is set to explosive; set explosionScalar to 0.2.
It also works with missiles, bombs, torpedoes, and maybe rockets(Haven't tested it yet.), by setting explosionScale to 0.2. I wouldn't recommend it though as it lowers their damage.
Cannons on the other hand have impactDamageScalar which is the damage they deal on impact, so I recommend setting explosionScalar to 0.2, as it doesn't impact how much damage the cannon deals that much. You can have explosive ammo and not insta-delete the enemy. This can be useful for tanks and warships.
+1@114514qwert114514 ok
@TANKERFRIZZ45 been super busy lately, haven't had much time to start making planes. Might be a while till I post again.
@sharkpuppet808 Here
@crazyplaness "Welcome aboard United Nations Cosmo Navy flight 001 bound for Mars"