@TemporaryReplacement since you're using cannons, if you don't want instant death when ammo is set to explosive; set explosionScalar to 0.2.
It also works with missiles, bombs, torpedoes, and maybe rockets(Haven't tested it yet.), by setting explosionScale to 0.2. I wouldn't recommend it though as it lowers their damage.
Cannons on the other hand have impactDamageScalar which is the damage they deal on impact, so I recommend setting explosionScalar to 0.2, as it doesn't impact how much damage the cannon deals that much. You can have explosive ammo and not insta-delete the enemy. This can be useful for tanks and warships.
@ThomasRoderick just one gyro, I used FT code for the gyro's inputs. Copy them if you like, the gyro is at the middle of the ship; just infront of the hangar.
@Hybridmotor You need to go to the landing gear and find the control bases for the suspension, with overload, find 'positionmaxspring' and set the value to something you like
@Hehewai I think I can reduce the part count to 800 or below with some modifications to the engines... Which 737 do you want though? The NG, Max or perhaps Both?
@L3FT2R1GHT the PAPI lights are a seperate plane. The explosion you saw was just some blocks and a detatcher, so that when you spawn the lights, the plane loses 1/3 of its parts and become un-targetable.
@Yusufpilot2 they are not part of the plane, they are just there for the thumbnail
@TemporaryReplacement since you're using cannons, if you don't want instant death when ammo is set to explosive; set explosionScalar to 0.2.
It also works with missiles, bombs, torpedoes, and maybe rockets(Haven't tested it yet.), by setting explosionScale to 0.2. I wouldn't recommend it though as it lowers their damage.
Cannons on the other hand have impactDamageScalar which is the damage they deal on impact, so I recommend setting explosionScalar to 0.2, as it doesn't impact how much damage the cannon deals that much. You can have explosive ammo and not insta-delete the enemy. This can be useful for tanks and warships.
+1@114514qwert114514 ok
@TANKERFRIZZ45 been super busy lately, haven't had much time to start making planes. Might be a while till I post again.
@sharkpuppet808 Here
@crazyplaness "Welcome aboard United Nations Cosmo Navy flight 001 bound for Mars"
@ThomasRoderick just one gyro, I used FT code for the gyro's inputs. Copy them if you like, the gyro is at the middle of the ship; just infront of the hangar.
Increased yaw power helps too I guess...
+1So I decided to upload it, Here it is
Requested Tags:
@Sense2
@NominalSituation
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@L3FT2R1GHT
@McDonnelDouglasMD89
@CaptainBrayden
Got bored of making airliners, so I decided build this and had some fun, don't know If I'll upload it though...
I Kinda want to add a wave motion shield
@Yeetusyeee what?
@Yeetusyeee ok?
@114514qwert114514 you have permission(你有许可)
@Sense2 it has been fixed
@lionairflight3845 you commented on the video I posted a few days ago saying "T T T SM", I thought you wanted to be tagged.
@SouthJetAirways when I rework the a320.
@Hybridmotor You need to go to the landing gear and find the control bases for the suspension, with overload, find 'positionmaxspring' and set the value to something you like
@Hehewai Here it is with less than 800 parts
@Hehewai I think I can reduce the part count to 800 or below with some modifications to the engines... Which 737 do you want though? The NG, Max or perhaps Both?
@Aviators14 It stays like that cuz I actually plan on updating the a350K, same story with the 777-200er and 777-200F
@Zhixunlin23 the Pampanga map, don't know if anyone has it though
+1@Zhixunlin23 Here It's just an attempt to replicate MCAS with very simple code, may not be accurate but it works
+1@Zhixunlin23 I guess I could try
+1Requested tags:
+2@MobileBuilder21
@lionairflight3845
@CessnaC1tat1on27
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@FeiGe3
@Hybridmotor
@Zhixunlin23 ok
+1Requested tags:
+2@XProAerospaceAircrafts
@LM0418
@L3FT2R1GHT
Reworked 737-800
737 Max 8
@KrakabloanAirways go ahead
@Sano24 you can use it
+1May the 4th be with you.
@theNoobCountry2 yes
@theNoobCountry2 had to remove the meme, as for the fan blades; I made them myself.
@ZerkkOtakuGuy @LM0418 @Apollo018362 the last post got removed probably because of the thumbnail.
+1@FeiGe3 probably a rework for a plane
@MrCOPTY probably the largest fighter I've ever seen lol
+1@L3FT2R1GHT @GXSTATS @RishantYT747fan
@DatTrainAndCarGuy19 @RangersSP @CaptainBrayden
@LM0418 @DARZAVIATION @TheStranger
@L3FT2R1GHT the PAPI lights are a seperate plane. The explosion you saw was just some blocks and a detatcher, so that when you spawn the lights, the plane loses 1/3 of its parts and become un-targetable.
@L3FT2R1GHT labels
@XAircraftManufacturer
+3@L3FT2R1GHT @Decembermin @oldmate52 Here it Is
-SSJ-100
-Lights(and new gates) for Wright Airport
-Working PAPI lights
The PAPI lights and the lights for Wright Airport are not mods, they' are 'planes' you can spawn
@LM0418 @ZerkkOtakuGuy @CCCP0000001 SSJ-100
+3@1malklj I'll consider it when I rework the 747
@Fauziihsanfirdaus99 sure