@TemporaryReplacement since you're using cannons, if you don't want instant death when ammo is set to explosive; set explosionScalar to 0.2.
It also works with missiles, bombs, torpedoes, and maybe rockets(Haven't tested it yet.), by setting explosionScale to 0.2. I wouldn't recommend it though as it lowers their damage.
Cannons on the other hand have impactDamageScalar which is the damage they deal on impact, so I recommend setting explosionScalar to 0.2, as it doesn't impact how much damage the cannon deals that much. You can have explosive ammo and not insta-delete the enemy. This can be useful for tanks and warships.
@ThomasRoderick just one gyro, I used FT code for the gyro's inputs. Copy them if you like, the gyro is at the middle of the ship; just infront of the hangar.
This is sadly the downside on trying to make custom props with this method, you cant add variable pitch to the blades. I've had this problem when making my ATR-72, I tried all rotators, using 2 rotators, and even control bases but none worked. So I made a compromise and just let sit at ground neutral. hopefully someone finds a solution for this. cool plane btw
@Pilothasya137 Mirroring the plane can do a lot of funky things to its part connections, when certain parts get mirrored they either connect to a part they're not supposed to or they out-wright lose them all-together. This effect is most noticeable when it comes to mirroring the engines and spoilers. Checks after mirroring a part is always necessary to prevent such things from happening.
@Ericbrent can't really fix that. That's just what happens when you have sprung landing gear. The issue does not relate to the tire size but the wheel's brake torque, Inertia and the fact that shocks and control bases can't hold something in place when under such conditions play a big factor.
@Emirates380 Sorry But I don't think I can fulfill your request, especially under 22 days. I don't make liveries often(Very lazy) and most of the planes you mentioned are ones that I haven't made yet. I'm currently working on the md-80 so I can't work on anything else right now
@Yeetusyeee I've made some adjustments, see if you like them. Thanks to you I actually found that I hadn't reduce emissions for the paint... Whoops.
+1@INenormal it is veeery much not ready lmao. I'm gonna focus on a plane rework so it's not being uploaded soon.
+1@INenormal I just wanted too.
+1@INenormal This took me 3 days(including the experiment)... so not really.
+1Requested tags:
+1@INenormal
@GeneralcastleSP
Requested tags:
+1@CaptainBrayden
@RobertsAeronautics
@Fiat133
@Aviators14 Hmm... Good idea lol.
+1@LunarEclipseSP well... This is a British locomotive afterall, so I suppose it's quite fitting.
+1@Yeetusyeee 727, maybe on Valentines Day.
+1@TemporaryReplacement since you're using cannons, if you don't want instant death when ammo is set to explosive; set explosionScalar to 0.2.
It also works with missiles, bombs, torpedoes, and maybe rockets(Haven't tested it yet.), by setting explosionScale to 0.2. I wouldn't recommend it though as it lowers their damage.
Cannons on the other hand have impactDamageScalar which is the damage they deal on impact, so I recommend setting explosionScalar to 0.2, as it doesn't impact how much damage the cannon deals that much. You can have explosive ammo and not insta-delete the enemy. This can be useful for tanks and warships.
+1@ThomasRoderick just one gyro, I used FT code for the gyro's inputs. Copy them if you like, the gyro is at the middle of the ship; just infront of the hangar.
Increased yaw power helps too I guess...
+1@Zhixunlin23 the Pampanga map, don't know if anyone has it though
+1@Zhixunlin23 Here It's just an attempt to replicate MCAS with very simple code, may not be accurate but it works
+1@Zhixunlin23 I guess I could try
+1Requested tags:
+1@SpiritOfNewYork
@Remaker65998
@GeneralUnitedSTATS
Requested tags:
+1@CaptainBrayden
@FeiGe3
@Hybridmotor
@Zhixunlin23 ok
+1@Sano24 you can use it
+1@ZerkkOtakuGuy @LM0418 @Apollo018362 the last post got removed probably because of the thumbnail.
+1@MrCOPTY probably the largest fighter I've ever seen lol
+1@L3FT2R1GHT I've been busy lately, so I haven't really started anything yet, but I might update it soon.
+1Happy holidays
+1@Josephine785 you can deactivate AG8 to turn them off
+1@XPAAircrafts yes you can, for it to work you need to paint the label black and set the labels emission very high though
+1@Escaloplatross I am glad that I was able to help
+1This is sadly the downside on trying to make custom props with this method, you cant add variable pitch to the blades. I've had this problem when making my ATR-72, I tried all rotators, using 2 rotators, and even control bases but none worked. So I made a compromise and just let sit at ground neutral. hopefully someone finds a solution for this. cool plane btw
+1@Remaker65998 здравствуйте, я с радостью помогу вам закончить DHC-8, только скажите, в чем вам нужна помощь. ох и прости меня, это переведено
+1@MactanSpotter339 I don't know if I can make it mobile friendly when I make it but I'll try
+1@MisterSpitfire hmm ok I'll try to improve push back code, though I'll need to study how it would work but thanks for the suggestion.
+1@GVT1402 sure
+1@realSavageMan sorry, I'm quite shy and don't have discord so I'll have to refuse...
+1@cyberwolf13 maybe in the future
+1@Gabisdumbasshi it's not a mod though
+1@DeadlyDialga I definitely will be updating the 757 in the future, though there's a lot of things I plan to do I definitely will be updating it soon.
+1@Pilothasya137 Mirroring the plane can do a lot of funky things to its part connections, when certain parts get mirrored they either connect to a part they're not supposed to or they out-wright lose them all-together. This effect is most noticeable when it comes to mirroring the engines and spoilers. Checks after mirroring a part is always necessary to prevent such things from happening.
+1@CoachPickles86 ok
+1@cx332 There are 2 potential solutions;
1: Making the gear 'solid'
-Connect the two struts where you would normally see a shock
2: Placing a shock/replacing the control bases with shocks
+1@DOLDI I'm planning on it
+1@Jojoooo already working on it
+1@DreamAccount hmm I have an Idea on how to possibly fix this, I'll let you know when its ready.
+1@Ericbrent can't really fix that. That's just what happens when you have sprung landing gear. The issue does not relate to the tire size but the wheel's brake torque, Inertia and the fact that shocks and control bases can't hold something in place when under such conditions play a big factor.
+1@FeiGe3 probably won't. Kinda tired so...
+1@Emirates380 Sorry But I don't think I can fulfill your request, especially under 22 days. I don't make liveries often(Very lazy) and most of the planes you mentioned are ones that I haven't made yet. I'm currently working on the md-80 so I can't work on anything else right now
+1@DeadlyDialga QF72 Flashbacks
+1@SJET idk
+1@RepublicOfCursedPlanes yes, it was my first plane uploaded. And I changed it to: "Rework planned"
+1@L3FTxR1GHT @Legomaster0418
+1@Brololxd in the future maybe
+1@Brololxd yeah
+1@DeadlyDialga fixed it
+1