Use a time function on the hex code, however I don't exactly know how, but you can probably use sine function.
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In simpler terms: Use a function that slowly adjusts its value instead of snapping. For example: "color={abs(sin(Time*20))}"
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I'm still a rookie, and it's a very broken code, but it should give you an idea.
Haven't posted it yet, but all my teasers seem to just have been ignored. Although it might be because I take too long to upload them that people just learned to ignore it lol.
I agree with you with startup sequences but elaborate cockpits are just way too taxing due to pretty much how limited SP is in designing(By that I mean how many parts it takes to detail something fully without compromising for lag).
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As for flight performance, it's a 50/50.
(Also not trying to be salty or mean but you oughta try making realistic stuff yourself so you actually feel how difficult it is, if it's easy for you then that's good and keep it up, but if you find it difficult at least you have an idea that it's not something you can easily, in your words, "rally cry to creators and players alike".)
Why is it a threat though?
I mean, I get that it's a way to unfairly get points but being totally honest I don't see anything harmful about it. It's just internet points.
I get that we value things differently but I don't see this as a threat but more of a tiny nuisance.
Edit: Now before you get mad at me and tell me how important fair points is to you, just know I'm not siding anything, just merely expressing my opinion. I'm not saying points are useless.
PID(10,AltitudeAgl,0.01,0,0.1)
Place the code in the input of your source of lift, it could be a prop, or it could be a jet engine.
If the craft is too bouncy or isn't stable at hovering; simply adjust the P value to be smaller such as 0.005 or 0.0015 depending on your needs: PID(10,AltitudeAgl,X,0,0.1) P highlighted as X
Use a time function on the hex code, however I don't exactly know how, but you can probably use sine function.
+1.
In simpler terms: Use a function that slowly adjusts its value instead of snapping. For example: "color={abs(sin(Time*20))}"
.
I'm still a rookie, and it's a very broken code, but it should give you an idea.
Floaty
+2Hi gold, I'm Gibble!
@VietnamAirlinesFlight474 yeah, we know, for a reason
Maybe read this
He won't ban it for no reason.
He most definitely gave you a reason why it had to be removed, it's not something you should be upset about.
lmao
Haven't posted it yet, but all my teasers seem to just have been ignored. Although it might be because I take too long to upload them that people just learned to ignore it lol.
+1lmao
lmao
Nuffin u can do 'bout it anyway, just endure it lol
Bacon
Arby's
I agree with you with startup sequences but elaborate cockpits are just way too taxing due to pretty much how limited SP is in designing(By that I mean how many parts it takes to detail something fully without compromising for lag).
+1.
As for flight performance, it's a 50/50.
(Also not trying to be salty or mean but you oughta try making realistic stuff yourself so you actually feel how difficult it is, if it's easy for you then that's good and keep it up, but if you find it difficult at least you have an idea that it's not something you can easily, in your words, "rally cry to creators and players alike".)
very cool
neat!
+1Man's just abusing the mod at this point lol
+2Why is it a threat though?
+1I mean, I get that it's a way to unfairly get points but being totally honest I don't see anything harmful about it. It's just internet points.
I get that we value things differently but I don't see this as a threat but more of a tiny nuisance.
Edit: Now before you get mad at me and tell me how important fair points is to you, just know I'm not siding anything, just merely expressing my opinion. I'm not saying points are useless.
It's not meant to be functional so the controls are practically useless but it's just:
Roll = Rotate
Pitch = Move Forward
Otherwise it hovers on its own and has spinning rings.
Insert this code on the input of your source of thrust/your engine that's supposed to make your vehicle hover:
PID(10,AltitudeAgl,0.01,0,0.1)
If the vehicle/creation is too unstable, simply adjust the number
0.01
to a smaller degreePID(10,AltitudeAgl,0.01,0,0.1)
Place the code in the input of your source of lift, it could be a prop, or it could be a jet engine.
If the craft is too bouncy or isn't stable at hovering; simply adjust the P value to be smaller such as
+20.005
or0.0015
depending on your needs:PID(10,AltitudeAgl,X,0,0.1)
P highlighted as X
@TheCommentaryGuy that's what I meant when I said I have been experiencing a lot of issues when it came to the suspensions.
@XxRxX not yet, I'm not posting any early access
@XxRxX reacts to the aircraft's angle of attack, helping stabilize and make it easier to fly in low speeds, helps a lot in landing
@BuiltBionixInd10 now that you mention it I'm worried that Fair Use isn't exactly going to make it unliable for a lawsuit
+2