@ThatOneRoadTrainBuilder19
I'm kinda in a state of limbo at the moment. I don't really have much spare time between moving out to college and working a job. I still check the site regularly, but I haven't really had the time to actually build and post anything.
@50CalChicken I mean with them being playable that implies that there were, in fact, more built after the Lighthouse War, with the description for the playable Raven being a manned variant of the drone. It is also stated that there are multiple different wing-bodies for either an ADF-11 drone or manned cockpit to attach to.
also the ADF-11F is canonically something like 90 ft long.
oh boy complicated Funky Trees. I reckon it'd be like this:
(Input for turret)>(deadzone min negative angle in degrees)/360?((Input for turret)<(deadzone max angle in degrees)/360?1):0
Input that into the activation group field of the cannon and said cannon should disable when in the deadzone.
I don't know i'm not an expert and I haven't played SP in a while so take my advice with a grain of salt.
It works like this:
First it checks to see if the input is above the minimum angle, then checks to see if it's inside the maximum angle, and if both conditions are true, the cannon is activated. If it is not then it disables the cannon.
Well im in a similar predicament, I'm trying to make a top-down, "Mini Map" type radar display to show the relative bearing and distance of the selected target, but no matter all the functions I try it doesnt work
Disclaimer: (I use the word "you" here as in a general sense not anyone in particular)
Ah yes. It happens way too often on the Internet. The only way to validate your own opinion is to discuss it, and there are one of two outcomes: You either validate your opinion further through further discussion, or have the flaws of your argument identified and maybe have a learning experience from it. On the other hand, if you are arrogant (I mean this with its actual definition) and shut out your adversary, you just make yourself and your argument seem weak and frail, and only reinforces the opinion of said adversary.
This is perhaps the scourge of modern society; people who resort to throwing insults rather than provide any sort of justification or reason for their actions or thoughts.
So yes, I absolutely hate when people do stuff like that, and it happens all the time. I've had many individuals try to blackmail other members of this community (Yeah it's happened, maybe because they want me to intervene in drama for some reason.), and when I would point it out or say "I have never met this person therefore I cannot pass judgement," it is followed shortly by name calling and accusations and finally a blocked status.
Well what I would recommend is build the detailed bits in a larger size, use fine tuner to rescale it to the desired size, then save it as a sub assembly to insert into your build.
@ShinyGemsBro
We here at Phoenix Industries would be honored to have a partnership with FlightArmsCAC.
We will immediately forward the nescesary data for a joint development, as well as three airframes to be the subject of this research.
There is a simple Funky Trees expression for opening certain weapons bays when a weapon is selected. I use the following:
SelectedWeapon="(insert weapon name here)"?1:0 What it does is it checks to see if the selected weapon's name matches the one that opens the bay, and if true, opens it (sets the input value to 1). If the name does not match, it remains at it's neutral (closed) state
In addition Yeager is the only airport with roughly FAA compliant runway/ taxiway markings. I mean i get it this is a sandbox game, but proper markings would be very nice.
IT CAN RUN DOOOOOM
+2salutations
+2Looks more than possible to recreate, if you have enough time and paneling skill.
+2@ThatOneRoadTrainBuilder19
+2I'm kinda in a state of limbo at the moment. I don't really have much spare time between moving out to college and working a job. I still check the site regularly, but I haven't really had the time to actually build and post anything.
@JeskoGoesVROOM you can now also use ctrl+click to use a much more eye-friendly view.
+2@50CalChicken I mean with them being playable that implies that there were, in fact, more built after the Lighthouse War, with the description for the playable Raven being a manned variant of the drone. It is also stated that there are multiple different wing-bodies for either an ADF-11 drone or manned cockpit to attach to.
+2also the ADF-11F is canonically something like 90 ft long.
aww hell yea
+2Lookin kinda su... s... ss... stupid
+2Welcome to the SP party
+2I know Pißwasser is in GTA but its too good to pass up
+2(Thats not just a B by the way)
is it just, like, not working, or is there an issue connecting to IPs?
+2beep blip blip blip blip (6x Missile launch sound effect)
+2This account stands with Ukraine
+2hit damnit
+2@Elizabethovo well what about magnets?
+2@TheFlyingHusky awesome. plenty of time.
+2I'm gonna make a Virtual Boy and no one can stop me
+2also whats the deadline?
Not enough minerals
+2oh boy complicated Funky Trees. I reckon it'd be like this:
Input that into the activation group field of the cannon and said cannon should disable when in the deadzone.
+2I don't know i'm not an expert and I haven't played SP in a while so take my advice with a grain of salt.
It works like this:
First it checks to see if the input is above the minimum angle, then checks to see if it's inside the maximum angle, and if both conditions are true, the cannon is activated. If it is not then it disables the cannon.
Well im in a similar predicament, I'm trying to make a top-down, "Mini Map" type radar display to show the relative bearing and distance of the selected target, but no matter all the functions I try it doesnt work
+2Oh wow 5k already? Keep it up bro!
+2MP machine broke
+2Disclaimer: (I use the word "you" here as in a general sense not anyone in particular)
+2Ah yes. It happens way too often on the Internet. The only way to validate your own opinion is to discuss it, and there are one of two outcomes: You either validate your opinion further through further discussion, or have the flaws of your argument identified and maybe have a learning experience from it. On the other hand, if you are arrogant (I mean this with its actual definition) and shut out your adversary, you just make yourself and your argument seem weak and frail, and only reinforces the opinion of said adversary.
This is perhaps the scourge of modern society; people who resort to throwing insults rather than provide any sort of justification or reason for their actions or thoughts.
So yes, I absolutely hate when people do stuff like that, and it happens all the time. I've had many individuals try to blackmail other members of this community (Yeah it's happened, maybe because they want me to intervene in drama for some reason.), and when I would point it out or say "I have never met this person therefore I cannot pass judgement," it is followed shortly by name calling and accusations and finally a blocked status.
To boldly go where no airplane has gone before
+2(Explodes and flies into the void at 24821659472 mph)
hmmmmmmmmmmm
+2I'm currently working on the vintage prototype challenge... but I should be able to get it done before the deadline.
Count me in
Hell yea
+2Personally I prefer military vehicles, reason being that it is simply what actually got me into airplanes (And, by extension, SP) in the first place.
+2Well what I would recommend is build the detailed bits in a larger size, use fine tuner to rescale it to the desired size, then save it as a sub assembly to insert into your build.
I dont know I don't normally get that detailed
+2<< I thought we were making a sandwich >>
+2<< We've still got our eyes... the oldest sensors in the book >>
+2SKREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
+2@ShinyGemsBro
+2We here at Phoenix Industries would be honored to have a partnership with FlightArmsCAC.
We will immediately forward the nescesary data for a joint development, as well as three airframes to be the subject of this research.
Ah yes now I can dedicate more of the parts to my camouflages...
+2Real cruise missile hours
+2Kinda sad this only got 2 upvotes. Ah well it's not a big deal.
+2@787DreamlinerA350
This looks sick!
There is a simple Funky Trees expression for opening certain weapons bays when a weapon is selected.
+2I use the following:
SelectedWeapon="(insert weapon name here)"?1:0
What it does is it checks to see if the selected weapon's name matches the one that opens the bay, and if true, opens it (sets the input value to 1). If the name does not match, it remains at it's neutral (closed) state
That's actually a really cool concept...
+2@QuitePossiblyMangled pretty good, I should finish up by this weekend if everything works out
+2Ah. it's a shame this didn't make the challenge. this plane is very well made
+2<< Courtesy of the Golden Axe Plan; A little overkill for hunting scorpions though. >>
+2Weird flex but ok
+2Amogus
+2It is a quantity represented by an arrow, with both Direction and Magnitude
+2Tagged, as requested @DarkRainbow2
+2Amogus
+2The wing shape is just c r i s p
+2In addition Yeager is the only airport with roughly FAA compliant runway/ taxiway markings. I mean i get it this is a sandbox game, but proper markings would be very nice.
+2I suppose you could pull off the same thing with VTOL nozzles too...
+2coffee keeps my mornings bearable
+2A-Wing Gang
+2