@rexzion It all works...Try put impactForce with sum high numbah in Gun tab, just to make hit noticeable
impactForce
sum high numbah
@rexzion Give 5 minutes. Windows XP start-up noises Make sure your target and gun have disableAircraftCollisions on false
Windows XP start-up noises
disableAircraftCollisions
@rexzion Model is not affected by bulletScale, just visuals. Default is 1,1,1, type those and the line will be purged(in holy flames).
bulletScale
1,1,1
@rexzion it exists, and phisycally doesnt affected by bulletScale
@rexzion Tests showed that bulletscale is for visuals only
bulletscale
@rexzion Overload. Gun tab. Type bulletScale (Name), then 0,0,0 (Value). You can disable muzzle flash too. Type muzzleFlash (Name) and false (Value)
0,0,0
muzzleFlash
false
@rexzion It all works...Try put
impactForce
withsum high numbah
in Gun tab, just to make hit noticeable@rexzion Give 5 minutes.
Windows XP start-up noises
Make sure your target and gun have
disableAircraftCollisions
on false@rexzion Model is not affected by
bulletScale
, just visuals.Default is
1,1,1
, type those and the line will be purged(in holy flames).@rexzion it exists, and phisycally doesnt affected by
bulletScale
@rexzion Tests showed that
bulletscale
is for visuals only@rexzion
Overload. Gun tab.
Type
bulletScale
(Name), then0,0,0
(Value).You can disable muzzle flash too.
Type
muzzleFlash
(Name) andfalse
(Value)