@Onat67 well i'm not finishing the "thing" in time. May i ask for additional time?
I may get it ready in two more days, or in a week, in worst case scenario.
To my knowledge the best option is to put an oversized button on a ai-used-craft so when loaded in you tap a button and craft gets a constant FireGuns command.
FT stuff is needed too. proof of concept
Is map editor ( something simillar to planet studio from J ) is in plans or already made it to the current version of game?
Secondly, were resizable wheels redone, i mean there a some glitches with them when they are oddly scaled via xml (example)?
Questions aside - good job G-man and co
@SemedianIndustries Well, how to put that...
Karl Gerat + sledgehammer + medieval castle
Something like that, if i got to put it short.
upd: I could tag you if i make any teasers of it, if you want to of course.
@hpgbproductions
1) Ok
2) i know, but if size of symbols is not changed when placed higher/lower they begin to overlap much. I'm curious if math may help solve that or its better just scale symbols manually? Brought screenies of current situation
3) Uhu, i'll try something different then.
@hpgbproductions Caramelldansen intensifies Ahm...
Good day/nicht.
I've eventually got a couple more questions over time so:
1) How to water=0 in mods (delet water, yep)?
2) Is there is a way to make a sphere out of label pieces (kinda using curvature for vertical slices), but with a twist, so symbols (dashes for example) in label are not overlapping much (an acceptable little hole on the poles is, well, acceptable)?
3) I'm trying to replicate Nagisa's stuff, and wanted to implement evade maneuvers simillarly to dashes in fighting games (Tekken, Mortal kombat), two fast taps to execute maneuver for short, the problem is keyboard input doesn't instantly outputs 1/-1 be it Roll, Yaw, Pitch. So, can FT help with that?
1)Take variables from this assembly.
2)Name the components in variable output of flight computer.
3)Copy these names to the variable setter
4) Now you can V_Lat/V_Long - to find AOS and V_Lat/V_Vert - to find AOA.
So the news are:
ollielebanania possibly was bluffing about the solution to this.
Yet i can only suppose that, because his last reply was 2 months ago about how he has issues with screenshotting the solution...
"ollielebanania — 15.10.2024 12:10
No he didn't, but the issue is that reshade doesn't let me take screenshots while it's open, making it hard to explain how to solve the problem"
I've asked if he already shown stuff to you, then his last response, then a few more messages to him about the process, by the end of november was the last, then no more responses.
Possibly he blocked me on Discord, so no more help on the topic.
I did not managed to find solution on my own. Please, may you inform me if you got a fix.
I've got a cemetery instead of neighbours.
And the very first online game i played was WOT.
Nickname was grob... something-something.
Since then i've tried to keep it same in other games.
So, Grob0s0VBRa is literally always only me. I doubt i ever encountered anyone with somewhat simillar...
Resizable wheel can be used as a proximity sensor!
1) place it normally like on a car, set its scale to 0.05,1E-05,1E-05.
2) In ResizableWheel tab set size to 4 or more and mass to 0.
3) Enable suspension, set damper & spring to 0.
4) Disable auto traction, set slipForwardExtremum & slipSidewaysExtremum to 0.11 and tractionForward/Sideways to 0
5) Give a name to a variable output Forward Slip
6) Load into world, use DebugExpression in console with this command
clamp01(rate(name)!=0)
If it outputs 1 then wheel is kinda in contact with ground or other build or some buildings... You can change size to change the max distance at which the formula gives 1.
p.s. it can act like a magnet but for terrain: set traction stuff to a beeg-beeg number (5E+30), give it mass and make spring & damper to 1
p.s.s. setting ...Asymptote stuff to a big number disables noise (5E+30 or more than in traction or extremum)
...
Profit.
@Graingy bals?
@Onat67 well i'm not finishing the "thing" in time. May i ask for additional time?
I may get it ready in two more days, or in a week, in worst case scenario.
This thing by Spefy is somewhat close to what you describe
@Onat67 I'm already in the process of making my entry, so yeah i'm in.
+1Uhm, is deadline is at 1st of April?
@DLAERODYNAMIC Oi, there was no labels at that time, it was made with fuselage pieces.
+1I may help too.
"77+33=100"
To my knowledge the best option is to put an oversized button on a ai-used-craft so when loaded in you tap a button and craft gets a constant FireGuns command.
FT stuff is needed too.
proof of concept
Somebud makes a vid:
I sleep.
The right AC mentioned:
Real Sheesh!
cam is ok btw.
Label tracks?
+1Хорош!
i also tried to make em somewhen in 2024
Here is one of the oldest of my saves
+1Da
All Hail the Omnissiah!
+2this thing is so darn loud comparing to mi-8 and other helis. Somewhen in autumn it passed by my home, almost right above it.
Based communicator
+2Is map editor ( something simillar to planet studio from J ) is in plans or already made it to the current version of game?
Secondly, were resizable wheels redone, i mean there a some glitches with them when they are oddly scaled via xml (example)?
Questions aside - good job G-man and co
Reject train. Return to tank
@SemedianIndustries cooking it
+1@SemedianIndustries Well, how to put that...
Karl Gerat + sledgehammer + medieval castle
Something like that, if i got to put it short.
upd: I could tag you if i make any teasers of it, if you want to of course.
Tree made of a chess figures?
Bandito Le Baldero
+1You took air and I'll take ground.
Our battle would be legendary!
+1@hpgbproductions
1) Ok
2) i know, but if size of symbols is not changed when placed higher/lower they begin to overlap much. I'm curious if math may help solve that or its better just scale symbols manually?
Brought screenies of current situation
3) Uhu, i'll try something different then.
Yet again thanks for response.
Yeet
@hpgbproductions Caramelldansen intensifies
Ahm...
Good day/nicht.
I've eventually got a couple more questions over time so:
1) How to water=0 in mods (delet water, yep)?
2) Is there is a way to make a sphere out of label pieces (kinda using curvature for vertical slices), but with a twist, so symbols (dashes for example) in label are not overlapping much (an acceptable little hole on the poles is, well, acceptable)?
3) I'm trying to replicate Nagisa's stuff, and wanted to implement evade maneuvers simillarly to dashes in fighting games (Tekken, Mortal kombat), two fast taps to execute maneuver for short, the problem is keyboard input doesn't instantly outputs 1/-1 be it Roll, Yaw, Pitch. So, can FT help with that?
p.s. little ai aggro thingie that could
also pardon if annoying.
LIFE NEVER GAVE US LEMONS
I may help too.
If there is a president car, then there would be "nothing stops the mail" car
+11)Take variables from this assembly.
2)Name the components in variable output of flight computer.
3)Copy these names to the variable setter
4) Now you can
V_Lat/V_Long
- to find AOS andV_Lat/V_Vert
- to find AOA.Ha, you don't need to to dive to check the results if you are the bomb.
+2BANZAI!!!
@Graingy Ah yes, the prequel to the legendary piece of cinema:
Down
@Axartar Poor piston... nobody likes them...
nice cacti.
+2So the news are:
ollielebanania possibly was bluffing about the solution to this.
Yet i can only suppose that, because his last reply was 2 months ago about how he has issues with screenshotting the solution...
"ollielebanania — 15.10.2024 12:10
No he didn't, but the issue is that reshade doesn't let me take screenshots while it's open, making it hard to explain how to solve the problem"
I've asked if he already shown stuff to you, then his last response, then a few more messages to him about the process, by the end of november was the last, then no more responses.
Possibly he blocked me on Discord, so no more help on the topic.
I did not managed to find solution on my own. Please, may you inform me if you got a fix.
+1Yes, 13 as of now.
Only 1 plane among them currently...
"It's not a war crime if you enjoyed it."
- Big Floppa
You are not wondering but i'm doing the fnuuy with it...
Marry Cheese
Map Studio??
something simillar to simplerockets 2 planet studio
I've got a cemetery instead of neighbours.
+2And the very first online game i played was WOT.
Nickname was grob... something-something.
Since then i've tried to keep it same in other games.
So, Grob0s0VBRa is literally always only me. I doubt i ever encountered anyone with somewhat simillar...
He ate all lemons
@MrSilverWolf Enemy Spotted!
upd: doge eliminated, over.
Nine.Ball.
*Laughs in Livesey*
Like that?
Maybe such stuff could help with Mahoraga... maybe...
Darn.
+1Perhaps i need to slow down a bit.
...
Resizable wheel can be used as a proximity sensor!
1) place it normally like on a car, set its scale to
0.05,1E-05,1E-05
.2) In
ResizableWheel
tab set size to 4 or more and mass to 0.3) Enable suspension, set damper & spring to 0.
4) Disable auto traction, set
slipForwardExtremum
&slipSidewaysExtremum
to 0.11 andtractionForward/Sideways
to 05) Give a name to a variable output Forward Slip
6) Load into world, use DebugExpression in console with this command
If it outputs 1 then wheel is kinda in contact with ground or other build or some buildings... You can change size to change the max distance at which the formula gives 1.
+1p.s. it can act like a magnet but for terrain: set traction stuff to a beeg-beeg number (5E+30), give it mass and make spring & damper to 1
p.s.s. setting
...Asymptote
stuff to a big number disables noise (5E+30 or more than in traction or extremum)...
Profit.
@Monarchii *vineboom.sfx*
@Monarchii *Sends a Comically Eggy SR-71 Blackbirb with a comically large megaphone flex-taped on top of it*
legalize hydrogen babies coughing bawmbs
*flashbang re-sended*
@Monarchii Da!
@Monarchii All.